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author | shennetsind <ind@henn.et> | 2013-09-16 06:11:40 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-16 06:11:40 -0300 |
commit | 58cd45757fff179ca5b381bcb777d50a5dea302d (patch) | |
tree | 1a4f3d33479b4a00c0e9b657c9687624e1690c7d /src/map/mob.h | |
parent | f1a594db1b40a5a20ec5a4af093b27c58266cba0 (diff) | |
download | hercules-58cd45757fff179ca5b381bcb777d50a5dea302d.tar.gz hercules-58cd45757fff179ca5b381bcb777d50a5dea302d.tar.bz2 hercules-58cd45757fff179ca5b381bcb777d50a5dea302d.tar.xz hercules-58cd45757fff179ca5b381bcb777d50a5dea302d.zip |
HPM: Mob.c Interface
Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 183 |
1 files changed, 114 insertions, 69 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index 137e33ee7..7e9ecbd28 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _MOB_H_ #define _MOB_H_ @@ -38,9 +39,7 @@ //Used to determine default enemy type of mobs (for use in eachinrange calls) #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) -//Externals for the status effects. [Epoque] -extern const int mob_manuk[8]; -extern const int mob_splendide[5]; +#define MAX_MOB_CHAT 250 //Max Skill's messages //Mob skill states. enum MobSkillState { @@ -243,41 +242,6 @@ struct item_drop_list { struct item_drop* item; // linked list of drops }; -struct mob_db* mob_db(int class_); -int mobdb_searchname(const char *str); -int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag); -int mobdb_checkid(const int id); -struct view_data* mob_get_viewdata(int class_); - -struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, - short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); - -int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, - const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); - -int mob_once_spawn_area(struct map_session_data* sd, int16 m, - int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); - -bool mob_ksprotected (struct block_list *src, struct block_list *target); - -int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] -int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, unsigned int bg_id); -int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] - -int mob_randomwalk(struct mob_data *md,unsigned int tick); -int mob_warpchase(struct mob_data *md, struct block_list *target); -int mob_target(struct mob_data *md,struct block_list *bl,int dist); -int mob_unlocktarget(struct mob_data *md, unsigned int tick); -struct mob_data* mob_spawn_dataset(struct spawn_data *data); -int mob_spawn(struct mob_data *md); -int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data); -int mob_setdelayspawn(struct mob_data *md); -int mob_parse_dataset(struct spawn_data *data); -void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); -void mob_damage(struct mob_data *md, struct block_list *src, int damage); -int mob_dead(struct mob_data *md, struct block_list *src, int type); -void mob_revive(struct mob_data *md, unsigned int hp); -void mob_heal(struct mob_data *md,unsigned int heal); #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) #define mob_stop_attack(md) unit_stop_attack(&(md)->bl) @@ -285,36 +249,117 @@ void mob_heal(struct mob_data *md,unsigned int heal); #define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) #define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) -void mob_clear_spawninfo(); -int do_init_mob(void); -int do_final_mob(void); - -int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data); -int mob_deleteslave(struct mob_data *md); - -int mob_random_class (int *value, size_t count); -int mob_get_random_id(int type, int flag, int lv); -int mob_class_change(struct mob_data *md,int class_); -int mob_warpslave(struct block_list *bl, int range); -int mob_linksearch(struct block_list *bl,va_list ap); - -int mobskill_use(struct mob_data *md,unsigned int tick,int event); -int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag); -int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); -int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); -int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); -int mob_countslave(struct block_list *bl); -int mob_count_sub(struct block_list *bl, va_list ap); - -int mob_is_clone(int class_); - -int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration); -int mob_clone_delete(struct mob_data *md); +struct mob_interface { + //Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] + struct mob_db *db_data[MAX_MOB_DB+1]; + struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested. + //Dynamic mob chat database + struct mob_chat *chat_db[MAX_MOB_CHAT+1]; + //Defines the Manuk/Splendide mob groups for the status reductions [Epoque] + int manuk[8]; + int splendide[5]; + /* */ + int (*init) (void); + int (*final) (void); + void (*reload) (void); + /* */ + struct mob_db* (*db) (int index); + struct mob_chat* (*chat) (short id); + int (*makedummymobdb) (int); + int (*spawn_guardian_sub) (int tid, unsigned int tick, int id, intptr_t data); + int (*skill_id2skill_idx) (int class_, uint16 skill_id); + int (*db_searchname) (const char *str); + int (*db_searchname_array_sub) (struct mob_db *mob, const char *str, int flag); + // MvP Tomb System + void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time); + void (*mvptomb_destroy) (struct mob_data *md); + int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag); + int (*db_checkid) (const int id); + struct view_data* (*get_viewdata) (int class_); + int (*parse_dataset) (struct spawn_data *data); + struct mob_data* (*spawn_dataset) (struct spawn_data *data); + int (*get_random_id) (int type, int flag, int lv); + bool (*ksprotected) (struct block_list *src, struct block_list *target); + struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); + int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai); + int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai); + int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index); + int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id); + int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state); + int (*linksearch) (struct block_list *bl, va_list ap); + int (*delayspawn) (int tid, unsigned int tick, int id, intptr_t data); + int (*setdelayspawn) (struct mob_data *md); + int (*count_sub) (struct block_list *bl, va_list ap); + int (*spawn) (struct mob_data *md); + int (*can_changetarget) (struct mob_data *md, struct block_list *target, int mode); + int (*target) (struct mob_data *md, struct block_list *bl, int dist); + int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap); + int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap); + int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap); + int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap); + int (*warpchase_sub) (struct block_list *bl, va_list ap); + int (*ai_sub_hard_slavemob) (struct mob_data *md, unsigned int tick); + int (*unlocktarget) (struct mob_data *md, unsigned int tick); + int (*randomwalk) (struct mob_data *md, unsigned int tick); + int (*warpchase) (struct mob_data *md, struct block_list *target); + bool (*ai_sub_hard) (struct mob_data *md, unsigned int tick); + int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap); + int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap); + int (*ai_sub_lazy) (struct mob_data *md, va_list args); + int (*ai_lazy) (int tid, unsigned int tick, int id, intptr_t data); + int (*ai_hard) (int tid, unsigned int tick, int id, intptr_t data); + struct item_drop* (*setdropitem) (int nameid, int qty, struct item_data *data); + struct item_drop* (*setlootitem) (struct item *item); + int (*delay_item_drop) (int tid, unsigned int tick, int id, intptr_t data); + void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag); + int (*timer_delete) (int tid, unsigned int tick, int id, intptr_t data); + int (*deleteslave_sub) (struct block_list *bl, va_list ap); + int (*deleteslave) (struct mob_data *md); + int (*respawn) (int tid, unsigned int tick, int id, intptr_t data); + void (*log_damage) (struct mob_data *md, struct block_list *src, int damage); + void (*damage) (struct mob_data *md, struct block_list *src, int damage); + int (*dead) (struct mob_data *md, struct block_list *src, int type); + void (*revive) (struct mob_data *md, unsigned int hp); + int (*guardian_guildchange) (struct mob_data *md); + int (*random_class) (int *value, size_t count); + int (*class_change) (struct mob_data *md, int class_); + void (*heal) (struct mob_data *md, unsigned int heal); + int (*warpslave_sub) (struct block_list *bl, va_list ap); + int (*warpslave) (struct block_list *bl, int range); + int (*countslave_sub) (struct block_list *bl, va_list ap); + int (*countslave) (struct block_list *bl); + int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id); + int (*getfriendhprate_sub) (struct block_list *bl, va_list ap); + struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate); + struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate); + int (*getfriendstatus_sub) (struct block_list *bl, va_list ap); + struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2); + int (*skill_use) (struct mob_data *md, unsigned int tick, int event); + int (*skill_event) (struct mob_data *md, struct block_list *src, unsigned int tick, int flag); + int (*is_clone) (int class_); + int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration); + int (*clone_delete) (struct mob_data *md); + unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max); + void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust); + bool (*parse_dbrow) (char **str); + bool (*readdb_sub) (char *fields[], int columns, int current); + void (*readdb) (void); + int (*read_sqldb) (void); + bool (*readdb_mobavail) (char *str[], int columns, int current); + int (*read_randommonster) (void); + bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id); + void (*readchatdb) (void); + bool (*parse_row_mobskilldb) (char **str, int columns, int current); + void (*readskilldb) (void); + int (*read_sqlskilldb) (void); + bool (*readdb_race2) (char *fields[], int columns, int current); + bool (*readdb_itemratio) (char *str[], int columns, int current); + void (*load) (void); + void (*clear_spawninfo) (); +}; -void mob_reload(void); +struct mob_interface *mob; -// MvP Tomb System -void mvptomb_create(struct mob_data *md, char *killer, time_t time); -void mvptomb_destroy(struct mob_data *md); +void mob_defaults(void); #endif /* _MOB_H_ */ |