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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-05 00:08:28 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-05 00:08:28 +0000
commita6325af8d937fbf600362bacde389e6fa7d02719 (patch)
treee6d526f4dd8ca73b757751039be5cfa388a994da /src/map/mob.h
parent262e60ab0b9cfc1f942a7b3ef11f7ed3abc7b208 (diff)
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- Guild Castle code cleanup:
- all changes to guild castle data are now handled first by map-server and only sent to char-server for saving - ensured that changes made to guild castle during char-server disconnection time will be resent on reconnect - actually removed definition of `MAX_GUILDCASTLE` (r15657) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15658 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 0ad95ff19..be1c0220e 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -237,7 +237,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target);
int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id);
-int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
+int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
int mob_randomwalk(struct mob_data *md,unsigned int tick);
int mob_warpchase(struct mob_data *md, struct block_list *target);