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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 11:57:38 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 11:57:38 +0000
commitf0c1e95cef7c5e73686fa385838abc76cb585da3 (patch)
tree59e6f2f9efae651bf167c64278bdbaa80902dedf /src/map/mob.h
parent39d366440ac8f14fb9573345395ba5517dbeb25c (diff)
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yet another minor performance improvement. walking mobs no longer waste bandwidth by sending clif_move to nearby players if they haven't been damaged recently. (bandwidth&process time saver <3)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15857 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index be1c0220e..a93cb04e3 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -151,7 +151,7 @@ struct mob_data {
int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
unsigned int bg_id; // BattleGround System
- unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
+ unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick;
short move_fail_count;
short lootitem_count;
short min_chase;