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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-03 01:39:45 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-11-03 01:39:45 +0000
commita9763770c28c1e79cc43a0a43b46745ea3090940 (patch)
tree59279fec5b69e1c9f91952f8fc9cf68a6dd16085 /src/map/mob.h
parent4f7099544a0846d270eaf131ce25b61d9880ba8e (diff)
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* Added battle_config.mob_slave_keep_target config option (monster.conf)
- When yes (default) MVP slaves will always keep their prior targets. - When no the old behavior of switching to the closest target is enabled. * Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges) * Changed default respawn time (when 0) to 500 from 5000. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 360c69e06..235e93756 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -17,7 +17,7 @@
// Change this to increase the table size in your mob_db to accomodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
-#define MAX_MOB_DB 3000
+#define MAX_MOB_DB 4000
//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10