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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 03:53:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 03:53:29 +0000
commit1800c885bb10c31ac22ba222e79ae17e7459e8ac (patch)
tree5f479b72d13c248c5018b37d7c9c5f1313c4861f /src/map/mob.h
parent1ee38cb82d69a58dbff91a148d68658ab679e352 (diff)
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- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively.
- Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 3a7a36d4a..3fb9a64b9 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -34,7 +34,7 @@ struct mob_skill {
};
struct mob_db {
- char name[NAME_LENGTH],jname[NAME_LENGTH];
+ char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned short lv;
int max_hp,max_sp;
unsigned int base_exp,job_exp;