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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 16:00:24 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 16:00:24 +0000 |
commit | e81fad940ac591a6a76ecd0aa0b1d26cff688705 (patch) | |
tree | 03e7cad0b1bd243837b40cd5045957806291b992 /src/map/mob.h | |
parent | a31cce3c60cc170db0d4a8ff707626e8777b0801 (diff) | |
download | hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.gz hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.bz2 hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.tar.xz hercules-e81fad940ac591a6a76ecd0aa0b1d26cff688705.zip |
-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skill_lv
-Optimise type from int to int16 in order to reduce ram consumtion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index b052c3b16..1dbed9f53 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -79,7 +79,7 @@ enum ai { struct mob_skill { enum MobSkillState state; - short skill_id,skill_lv; + uint16 skill_id,skill_lv; short permillage; int casttime,delay; short cancel; @@ -175,7 +175,7 @@ struct mob_data { int deletetimer; int master_id,master_dist; - short skillidx; + uint16 skill_idx; unsigned int skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; /** @@ -238,7 +238,7 @@ struct item_drop { struct item_drop* next; }; struct item_drop_list { - int m, x, y; // coordinates + int16 m, x, y; // coordinates int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority struct item_drop* item; // linked list of drops }; @@ -249,19 +249,19 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str); int mobdb_checkid(const int id); struct view_data* mob_get_viewdata(int class_); -struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, +struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); -int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, +int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); -int mob_once_spawn_area(struct map_session_data* sd, int m, - int x0, int y0, int x1, int y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); +int mob_once_spawn_area(struct map_session_data* sd, int16 m, + int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); bool mob_ksprotected (struct block_list *src, struct block_list *target); -int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] -int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id); +int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] +int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, unsigned int bg_id); int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] int mob_randomwalk(struct mob_data *md,unsigned int tick); @@ -302,13 +302,13 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event); int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag); int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); -int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id); +int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); int mob_countslave(struct block_list *bl); int mob_count_sub(struct block_list *bl, va_list ap); int mob_is_clone(int class_); -int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration); +int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration); int mob_clone_delete(struct mob_data *md); void mob_reload(void); |