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authorHaru <haru@dotalux.com>2015-06-15 20:52:44 +0200
committerHaru <haru@dotalux.com>2015-08-15 00:51:42 +0200
commit51b7adcf4e5b2a347081ec9a6903102c4909a404 (patch)
tree39a080440b4bd78b786c8f9372f7883b55fd3ba9 /src/map/mob.h
parentf8edb93a6a26cd81eeaad0eac23e33da7740c8b4 (diff)
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HPM compatibility improvements
Improved compatibility, portability and standards conformance. - Since it is not possible to portably and reliably re-use the core's symbols in plugins, symbols are no longer exported unless explicitly required, in the UNIX builds. This mimics the Windows behavior and adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas for making this possible. - For convenience, it is no longer necessary to call GET_SYMBOL, since the plugin will automatically import all the available symbols when it's loaded, depending on the included headers. - Plugins are now supposed to include the "common/hercules.h" header before including anything else. Incluing common/HPMi.h, common/cbasetypes.h or conf/core.h is no longer necessary, as those are guaranteed to be automatically included by hercules.h. - HPM API version bumped to 1.1. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 85d2bf9b8..4b8a054b5 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -8,7 +8,7 @@
#include "map/map.h" // struct block_list
#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data, view_data
-#include "common/cbasetypes.h"
+#include "common/hercules.h"
#include "common/mmo.h" // struct item
#define MAX_RANDOMMONSTER 5
@@ -272,8 +272,8 @@ struct item_drop_list {
#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type)))
#define mob_stop_attack(md) (unit->stop_attack(&(md)->bl))
-#define mob_is_battleground(md) ( map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) )
-#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) )
+#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)))
+#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2))
#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49))
struct mob_interface {
@@ -387,10 +387,10 @@ struct mob_interface {
void (*destroy_mob_db) (int index);
};
-struct mob_interface *mob;
-
#ifdef HERCULES_CORE
void mob_defaults(void);
#endif // HERCULES_CORE
+HPShared struct mob_interface *mob;
+
#endif /* MAP_MOB_H */