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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | shennetsind <ind@henn.et> | 2013-01-12 05:56:35 -0200 |
commit | c55855fcf627478f864c0f82a1a2f201fd407a38 (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /src/map/mob.h | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
download | hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.tar.gz hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.tar.bz2 hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.tar.xz hercules-c55855fcf627478f864c0f82a1a2f201fd407a38.zip |
Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h new file mode 100644 index 000000000..34e5a81c0 --- /dev/null +++ b/src/map/mob.h @@ -0,0 +1,320 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _MOB_H_ +#define _MOB_H_ + +#include "../common/mmo.h" // struct item +#include "guild.h" // struct guardian_data +#include "map.h" // struct status_data, struct view_data, struct mob_skill +#include "status.h" // struct status data, struct status_change +#include "unit.h" // unit_stop_walking(), unit_stop_attack() +#include "npc.h" + +#define MAX_RANDOMMONSTER 5 + +// Change this to increase the table size in your mob_db to accomodate a larger mob database. +// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. +// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 +#define MAX_MOB_DB 4000 + +//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. +#define MAX_MOB_DROP 10 +#define MAX_MVP_DROP 3 +#define MAX_STEAL_DROP 7 + +//Min time between AI executions +#define MIN_MOBTHINKTIME 100 +//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) +#define MIN_MOBLINKTIME 1000 + +//Distance that slaves should keep from their master. +#define MOB_SLAVEDISTANCE 2 + +// These define the range of available IDs for clones. [Valaris] +#define MOB_CLONE_START (MAX_MOB_DB-999) +#define MOB_CLONE_END MAX_MOB_DB + +//Used to determine default enemy type of mobs (for use in eachinrange calls) +#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) + +//Externals for the status effects. [Epoque] +extern const int mob_manuk[8]; +extern const int mob_splendide[5]; + +//Mob skill states. +enum MobSkillState { + MSS_ANY = -1, + MSS_IDLE, + MSS_WALK, + MSS_LOOT, + MSS_DEAD, + MSS_BERSERK, //Aggressive mob attacking + MSS_ANGRY, //Mob retaliating from being attacked. + MSS_RUSH, //Mob following a player after being attacked. + MSS_FOLLOW, //Mob following a player without being attacked. + MSS_ANYTARGET, +}; + +enum MobDamageLogFlag +{ + MDLF_NORMAL = 0, + MDLF_HOMUN, + MDLF_PET, +}; + +enum size { + SZ_SMALL = 0, + SZ_MEDIUM, + SZ_BIG, +}; + +enum ai { + AI_NONE = 0, + AI_ATTACK, + AI_SPHERE, + AI_FLORA, + AI_ZANZOU, +}; + +struct mob_skill { + enum MobSkillState state; + uint16 skill_id,skill_lv; + short permillage; + int casttime,delay; + short cancel; + short cond1,cond2; + short target; + int val[5]; + short emotion; + unsigned short msg_id; +}; + +struct mob_chat { + unsigned short msg_id; + unsigned long color; + char msg[CHAT_SIZE_MAX]; +}; + +struct spawn_info { + unsigned short mapindex; + unsigned short qty; +}; + +struct mob_db { + char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; + unsigned int base_exp,job_exp; + unsigned int mexp; + short range2,range3; + short race2; // celest + unsigned short lv; + struct { int nameid,p; } dropitem[MAX_MOB_DROP]; + struct { int nameid,p; } mvpitem[MAX_MVP_DROP]; + struct status_data status; + struct view_data vd; + unsigned int option; + int summonper[MAX_RANDOMMONSTER]; + int maxskill; + struct mob_skill skill[MAX_MOBSKILL]; + struct spawn_info spawn[10]; +}; + +struct mob_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. + struct status_change sc; + struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex] + char name[NAME_LENGTH]; + struct { + unsigned int size : 2; //Small/Big monsters. + unsigned int ai : 4; //Special ai for summoned monsters. + //0: Normal mob. + //1: Standard summon, attacks mobs. + //2: Alchemist Marine Sphere + //3: Alchemist Summon Flora + //4: Summon Zanzou + unsigned int clone : 1;/* is clone? 1:0 */ + } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. + struct { + unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] + unsigned int steal_coin_flag : 1; + unsigned int soul_change_flag : 1; // Celest + unsigned int alchemist: 1; + unsigned int spotted: 1; + unsigned int npc_killmonster: 1; //for new killmonster behavior + unsigned int rebirth: 1; // NPC_Rebirth used + unsigned int boss : 1; + enum MobSkillState skillstate; + unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] + unsigned char attacked_count; //For rude attacked. + int provoke_flag; // Celest + } state; + struct guardian_data* guardian_data; + struct { + int id; + unsigned int dmg; + unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp + } dmglog[DAMAGELOG_SIZE]; + struct spawn_data *spawn; //Spawn data. + int spawn_timer; //Required for Convex Mirror + struct item *lootitem; + short class_; + unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] + int level; + int target_id,attacked_id; + int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) + unsigned int bg_id; // BattleGround System + + unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick; + short move_fail_count; + short lootitem_count; + short min_chase; + + int deletetimer; + int master_id,master_dist; + + int8 skill_idx;// key of array + unsigned int skilldelay[MAX_MOBSKILL]; + char npc_event[EVENT_NAME_LENGTH]; + /** + * Did this monster summon something? + * Used to flag summon deletions, saves a worth amount of memory + **/ + bool can_summon; + /** + * MvP Tombstone NPC ID + **/ + int tomb_nid; +}; + + + +enum { + MST_TARGET = 0, + MST_RANDOM, //Random Target! + MST_SELF, + MST_FRIEND, + MST_MASTER, + MST_AROUND5, + MST_AROUND6, + MST_AROUND7, + MST_AROUND8, + MST_AROUND1, + MST_AROUND2, + MST_AROUND3, + MST_AROUND4, + MST_AROUND = MST_AROUND4, + + MSC_ALWAYS = 0x0000, + MSC_MYHPLTMAXRATE, + MSC_MYHPINRATE, + MSC_FRIENDHPLTMAXRATE, + MSC_FRIENDHPINRATE, + MSC_MYSTATUSON, + MSC_MYSTATUSOFF, + MSC_FRIENDSTATUSON, + MSC_FRIENDSTATUSOFF, + MSC_ATTACKPCGT, + MSC_ATTACKPCGE, + MSC_SLAVELT, + MSC_SLAVELE, + MSC_CLOSEDATTACKED, + MSC_LONGRANGEATTACKED, + MSC_AFTERSKILL, + MSC_SKILLUSED, + MSC_CASTTARGETED, + MSC_RUDEATTACKED, + MSC_MASTERHPLTMAXRATE, + MSC_MASTERATTACKED, + MSC_ALCHEMIST, + MSC_SPAWN, +}; + +// The data structures for storing delayed item drops +struct item_drop { + struct item item_data; + struct item_drop* next; +}; +struct item_drop_list { + int16 m, x, y; // coordinates + int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority + struct item_drop* item; // linked list of drops +}; + +struct mob_db* mob_db(int class_); +int mobdb_searchname(const char *str); +int mobdb_searchname_array(struct mob_db** data, int size, const char *str); +int mobdb_checkid(const int id); +struct view_data* mob_get_viewdata(int class_); + +struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, + short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); + +int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, + const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); + +int mob_once_spawn_area(struct map_session_data* sd, int16 m, + int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai); + +bool mob_ksprotected (struct block_list *src, struct block_list *target); + +int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] +int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int class_, const char* event, unsigned int bg_id); +int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] + +int mob_randomwalk(struct mob_data *md,unsigned int tick); +int mob_warpchase(struct mob_data *md, struct block_list *target); +int mob_target(struct mob_data *md,struct block_list *bl,int dist); +int mob_unlocktarget(struct mob_data *md, unsigned int tick); +struct mob_data* mob_spawn_dataset(struct spawn_data *data); +int mob_spawn(struct mob_data *md); +int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data); +int mob_setdelayspawn(struct mob_data *md); +int mob_parse_dataset(struct spawn_data *data); +void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); +void mob_damage(struct mob_data *md, struct block_list *src, int damage); +int mob_dead(struct mob_data *md, struct block_list *src, int type); +void mob_revive(struct mob_data *md, unsigned int hp); +void mob_heal(struct mob_data *md,unsigned int heal); + +#define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) +#define mob_stop_attack(md) unit_stop_attack(&(md)->bl) +#define mob_is_battleground(md) ( map[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) ) +#define mob_is_gvg(md) (map[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) +#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) + +void mob_clear_spawninfo(); +int do_init_mob(void); +int do_final_mob(void); + +int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data); +int mob_deleteslave(struct mob_data *md); + +int mob_random_class (int *value, size_t count); +int mob_get_random_id(int type, int flag, int lv); +int mob_class_change(struct mob_data *md,int class_); +int mob_warpslave(struct block_list *bl, int range); +int mob_linksearch(struct block_list *bl,va_list ap); + +int mobskill_use(struct mob_data *md,unsigned int tick,int event); +int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag); +int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); +int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); +int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); +int mob_countslave(struct block_list *bl); +int mob_count_sub(struct block_list *bl, va_list ap); + +int mob_is_clone(int class_); + +int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration); +int mob_clone_delete(struct mob_data *md); + +void mob_reload(void); + +// MvP Tomb System +void mvptomb_create(struct mob_data *md, char *killer, time_t time); +void mvptomb_destroy(struct mob_data *md); + +#endif /* _MOB_H_ */ |