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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-02-15 02:42:16 +0100
committerHaru <haru@dotalux.com>2020-04-05 21:20:35 +0200
commit9d72e07a1f1e9157ad2ea25bd6c3ef4bb00edda6 (patch)
tree937bc24ff86a26049e9210249815cacd26b0e519 /src/map/mob.h
parentab43b05c49ca51a9aecf83d5765f65744b73e088 (diff)
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Increase MAX_MOB_DB to 22000
Increased MAX_MOB_DB to 22000 to support new mobs/pets with IDs 20000+. (For example NIGHTMARE_TERROR_H (20373) and WANDER_MAN_H (20420).) This also eliminates the conflict between job IDs and clone IDs. (Issue #303)
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 8839809f2..4cfddc2cd 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -35,7 +35,7 @@ struct hplugin_data_store;
// Change this to increase the table size in your mob_db to accommodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
-#define MAX_MOB_DB 5000
+#define MAX_MOB_DB 22000
//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10