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authorAndrei Karas <akaras@inbox.ru>2015-10-07 18:32:33 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-19 21:52:27 +0300
commit3feef93f71b52c90ff0ef46af65962d55ef37fed (patch)
treed59ddce86dc88b76f58e812ce4c7b05d5a6aec75 /src/map/mob.c
parentcffb68c6ee66227327e128f86cde8aa843e273d6 (diff)
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Add support for mob_db in conf format.
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c778
1 files changed, 539 insertions, 239 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index a14fa02df..a94abbd97 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3646,77 +3646,382 @@ void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
*rate_adjust = item_drop_ratio_db[nameid]->drop_ratio;
}
}
+
/* (mob_parse_dbrow)_cap_value */
static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value) {
if( value > max ) {
- ShowError("mob_parse_dbrow: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max);
+ ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max);
return max;
} else if ( value < min ) {
- ShowError("mob_parse_dbrow: for class '%d', field value '%d' is lower than the minimum '%d'! capping...\n", class_, value, min);
+ ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is lower than the minimum '%d'! capping...\n", class_, value, min);
return min;
}
return value;
}
+
+void mob_read_db_stats_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t)
+{
+ int i32;
+ if (mob->lookup_const(t, "Str", &i32) && i32 >= 0) {
+ mstatus->str = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+ if (mob->lookup_const(t, "Agi", &i32) && i32 >= 0) {
+ mstatus->agi = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+ if (mob->lookup_const(t, "Vit", &i32) && i32 >= 0) {
+ mstatus->vit = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+ if (mob->lookup_const(t, "Int", &i32) && i32 >= 0) {
+ mstatus->int_ = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+ if (mob->lookup_const(t, "Dex", &i32) && i32 >= 0) {
+ mstatus->dex = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+ if (mob->lookup_const(t, "Luk", &i32) && i32 >= 0) {
+ mstatus->luk = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+}
+
+int mob_read_db_mode_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t)
+{
+ int mode = 0;
+ config_setting_t *t2;
+
+ if ((t2 = libconfig->setting_get_member(t, "CanMove")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CANMOVE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Looter")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_LOOTER : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Aggressive")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_AGGRESSIVE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Assist")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_ASSIST : 0;
+ if ((t2 = libconfig->setting_get_member(t, "CastSensorIdle")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CASTSENSOR_IDLE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Boss")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_BOSS : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Plant")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_PLANT : 0;
+ if ((t2 = libconfig->setting_get_member(t, "CanAttack")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CANATTACK : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Detector")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_DETECTOR : 0;
+ if ((t2 = libconfig->setting_get_member(t, "CastSensorChase")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CASTSENSOR_CHASE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "ChangeChase")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CHANGECHASE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "Angry")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_ANGRY : 0;
+ if ((t2 = libconfig->setting_get_member(t, "ChangeTargetMelee")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CHANGETARGET_MELEE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "ChangeTargetChase")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_CHANGETARGET_CHASE : 0;
+ if ((t2 = libconfig->setting_get_member(t, "TargetWeak")))
+ mode |= libconfig->setting_get_bool(t2) ? MD_TARGETWEAK : 0;
+
+ return mode;
+}
+
+void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t)
+{
+ config_setting_t *drop;
+ int i = 0;
+ int idx = 0;
+ int i32;
+
+ while (idx < MAX_MVP_DROP && (drop = libconfig->setting_get_elem(t, i))) {
+ const char *name = config_setting_name(drop);
+ int rate_adjust = battle_config.item_rate_mvp;
+ struct item_data* id = itemdb->search_name(name);
+ int value = 0;
+ if (!id)
+ {
+ ShowWarning("mob_read_db: mvp drop item %s not found in monster %d\n", name, class_);
+ i ++;
+ continue;
+ }
+ if (mob->get_const(drop, &i32) && i32 >= 0) {
+ value = i32;
+ }
+ if (value <= 0)
+ {
+ ShowWarning("mob_read_db: wrong drop chance %d for mvp drop item %s in monster %d\n", value, name, class_);
+ i ++;
+ continue;
+ }
+ entry->mvpitem[idx].nameid = id->nameid;
+ if (!entry->mvpitem[idx].nameid) {
+ entry->mvpitem[idx].p = 0; //No item....
+ i ++;
+ continue;
+ }
+ mob->item_dropratio_adjust(entry->mvpitem[idx].nameid, class_, &rate_adjust);
+ entry->mvpitem[idx].p = mob->drop_adjust(value, rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+
+ //calculate and store Max available drop chance of the MVP item
+ if (entry->mvpitem[idx].p) {
+ if (id->maxchance == -1 || (id->maxchance < entry->mvpitem[idx].p/10 + 1) ) {
+ //item has bigger drop chance or sold in shops
+ id->maxchance = entry->mvpitem[idx].p/10 + 1; //reduce MVP drop info to not spoil common drop rate
+ }
+ }
+ i++;
+ idx++;
+ }
+ if (idx == MAX_MVP_DROP && libconfig->setting_get_elem(t, i)) {
+ ShowWarning("mob_read_db: Too many mvp drops in mob %d\n", class_);
+ }
+}
+
+void mob_read_db_drops_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t)
+{
+ config_setting_t *drop;
+ int i = 0;
+ int idx = 0;
+ int i32;
+ int k;
+
+ while (idx < MAX_MOB_DROP && (drop = libconfig->setting_get_elem(t, i))) {
+ const char *name = config_setting_name(drop);
+ int rate_adjust, type;
+ unsigned short ratemin, ratemax;
+ struct item_data* id = itemdb->search_name(name);
+ int value = 0;
+ if (!id)
+ {
+ ShowWarning("mob_read_db: drop item %s not found in monster %d\n", name, class_);
+ i ++;
+ continue;
+ }
+ if (mob->get_const(drop, &i32) && i32 >= 0) {
+ value = i32;
+ }
+ if (value <= 0)
+ {
+ ShowWarning("mob_read_db: wrong drop chance %d for drop item %s in monster %d\n", value, name, class_);
+ i ++;
+ continue;
+ }
+
+ entry->dropitem[idx].nameid = id->nameid;
+ if (!entry->dropitem[idx].nameid) {
+ entry->dropitem[idx].p = 0; //No drop.
+ i ++;
+ continue;
+ }
+ type = id->type;
+ if ((class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946)) {
+ //Treasure box drop rates [Skotlex]
+ rate_adjust = battle_config.item_rate_treasure;
+ ratemin = battle_config.item_drop_treasure_min;
+ ratemax = battle_config.item_drop_treasure_max;
+ }
+ else switch (type)
+ { // Added support to restrict normal drops of MVP's [Reddozen]
+ case IT_HEALING:
+ rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal;
+ ratemin = battle_config.item_drop_heal_min;
+ ratemax = battle_config.item_drop_heal_max;
+ break;
+ case IT_USABLE:
+ case IT_CASH:
+ rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use;
+ ratemin = battle_config.item_drop_use_min;
+ ratemax = battle_config.item_drop_use_max;
+ break;
+ case IT_WEAPON:
+ case IT_ARMOR:
+ case IT_PETARMOR:
+ rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip;
+ ratemin = battle_config.item_drop_equip_min;
+ ratemax = battle_config.item_drop_equip_max;
+ break;
+ case IT_CARD:
+ rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card;
+ ratemin = battle_config.item_drop_card_min;
+ ratemax = battle_config.item_drop_card_max;
+ break;
+ default:
+ rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common;
+ ratemin = battle_config.item_drop_common_min;
+ ratemax = battle_config.item_drop_common_max;
+ break;
+ }
+ mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust);
+ entry->dropitem[idx].p = mob->drop_adjust(value, rate_adjust, ratemin, ratemax);
+
+ //calculate and store Max available drop chance of the item
+ if (entry->dropitem[idx].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946))
+ { //Skip treasure chests.
+ if (id->maxchance == -1 || (id->maxchance < entry->dropitem[idx].p) ) {
+ id->maxchance = entry->dropitem[idx].p; //item has bigger drop chance or sold in shops
+ }
+ for (k = 0; k< MAX_SEARCH; k++) {
+ if (id->mob[k].chance <= entry->dropitem[idx].p)
+ break;
+ }
+ if (k == MAX_SEARCH)
+ {
+ i++;
+ idx++;
+ continue;
+ }
+
+ if (id->mob[k].id != class_ && k != MAX_SEARCH - 1)
+ memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
+ id->mob[k].chance = entry->dropitem[idx].p;
+ id->mob[k].id = class_;
+ }
+ i++;
+ idx++;
+ }
+ if (idx == MAX_MOB_DROP && libconfig->setting_get_elem(t, i)) {
+ ShowWarning("mob_read_db: Too many drops in mob %d\n", class_);
+ }
+}
+
/*==========================================
* processes one mobdb entry
*------------------------------------------*/
-bool mob_parse_dbrow(char** str) {
- struct mob_db *db, entry;
+bool mob_read_db_sub(config_setting_t *mobt, int id, const char *source)
+{
+ struct mob_db *entry = NULL, tmpEntry;
+ config_setting_t *t = NULL;
+ int i32 = 0, value = 0, class_ = 0;
struct status_data *mstatus;
- int class_, i;
- double exp, maxhp;
struct mob_data data;
-
- class_ = atoi(str[0]);
+ const char *str = NULL;
+ double maxhp;
+ double exp;
+ bool inherit = false;
+ bool range2Updated = false;
+ bool range3Updated = false;
+ bool dmotionUpdated = false;
+ bool maxhpUpdated = false;
+ bool maxspUpdated = false;
+
+ entry = &tmpEntry;
+ if (!libconfig->setting_lookup_int(mobt, "Id", &class_)) {
+ ShowWarning("mob_read_db_sub: Missing id in \"%s\", entry #%d, skipping.\n", source, class_);
+ return false;
+ }
if (class_ <= 1000 || class_ > MAX_MOB_DB) {
- ShowError("mob_parse_dbrow: Invalid monster ID %d, must be in range %d-%d.\n", class_, 1000, MAX_MOB_DB);
+ ShowError("mob_read_db_sub: Invalid monster ID %d, must be in range %d-%d.\n", class_, 1000, MAX_MOB_DB);
return false;
}
if (pc->db_checkid(class_)) {
- ShowError("mob_parse_dbrow: Invalid monster ID %d, reserved for player classes.\n", class_);
+ ShowError("mob_read_db_sub: Invalid monster ID %d, reserved for player classes.\n", class_);
return false;
}
if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END) {
- ShowError("mob_parse_dbrow: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB);
+ ShowError("mob_read_db_sub: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB);
return false;
}
- memset(&entry, 0, sizeof(entry));
+ if ((t = libconfig->setting_get_member(mobt, "Inherit")) && (inherit = libconfig->setting_get_bool(t))) {
+ if (!mob->db_data[class_]) {
+ ShowWarning("mob_read_db_sub: Trying to inherit nonexistent mob %d, default values will be used instead.\n", class_);
+ inherit = false;
+ } else {
+ // Use old entry as default
+ struct mob_db *old_entry = mob->db_data[class_];
+ memcpy(entry, old_entry, sizeof(struct mob_db));
+ inherit = true;
+ }
+ }
+ if (!inherit) {
+ memset(&tmpEntry, 0, sizeof(tmpEntry));
+ }
- db = &entry;
- mstatus = &db->status;
+ mstatus = &entry->status;
+
+ entry->vd.class_ = class_;
+
+ if (!libconfig->setting_lookup_string(mobt, "SpriteName", &str) || !*str ) {
+ if (!inherit) {
+ ShowWarning("mob_read_db_sub: Missing SpriteName in mob %d of \"%s\", skipping.\n", class_, source);
+ return false;
+ }
+ } else {
+ safestrncpy(entry->sprite, str, sizeof(entry->sprite));
+ }
- db->vd.class_ = class_;
- safestrncpy(db->sprite, str[1], sizeof(db->sprite));
- safestrncpy(db->jname, str[2], sizeof(db->jname));
- safestrncpy(db->name, str[3], sizeof(db->name));
- db->lv = atoi(str[4]);
- db->lv = cap_value(db->lv, 1, USHRT_MAX);
- mstatus->max_hp = atoi(str[5]);
- mstatus->max_sp = atoi(str[6]);
+ if (!libconfig->setting_lookup_string(mobt, "Name", &str) || !*str ) {
+ if (!inherit) {
+ ShowWarning("mob_read_db_sub: Missing Name in mob %d of \"%s\", skipping.\n", class_, source);
+ return false;
+ }
+ } else {
+ safestrncpy(entry->name, str, sizeof(entry->name));
+ safestrncpy(entry->jname, str, sizeof(entry->jname));
+ }
- exp = (double)atoi(str[7]) * (double)battle_config.base_exp_rate / 100.;
- db->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
+ if (mob->lookup_const(mobt, "Lv", &i32) && i32 >= 0) {
+ entry->lv = i32;
+ entry->lv = cap_value(entry->lv, 1, USHRT_MAX);
+ } else if (!inherit) {
+ entry->lv = 1;
+ }
- exp = (double)atoi(str[8]) * (double)battle_config.job_exp_rate / 100.;
- db->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
+ if (mob->lookup_const(mobt, "Hp", &i32) && i32 >= 0) {
+ mstatus->max_hp = i32;
+ maxhpUpdated = true;
+ } else if (!inherit) {
+ mstatus->max_hp = 1;
+ maxhpUpdated = true;
+ }
- mstatus->rhw.range = atoi(str[9]);
+ if (mob->lookup_const(mobt, "Sp", &i32) && i32 >= 0) {
+ mstatus->max_sp = i32;
+ maxspUpdated = true;
+ } else if (!inherit) {
+ maxspUpdated = true;
+ }
- mstatus->rhw.atk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[10]));
- mstatus->rhw.atk2 = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[11]));
+ if (mob->lookup_const(mobt, "Exp", &i32) && i32 >= 0) {
+ exp = (double)(i32) * (double)battle_config.base_exp_rate / 100.;
+ entry->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
+ }
- mstatus->def = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[12]));
- mstatus->mdef = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[13]));
+ if (mob->lookup_const(mobt, "JExp", &i32) && i32 >= 0) {
+ exp = (double)(i32) * (double)battle_config.job_exp_rate / 100.;
+ entry->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX);
+ }
- mstatus->str = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[14]));
- mstatus->agi = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[15]));
- mstatus->vit = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[16]));
- mstatus->int_ = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[17]));
- mstatus->dex = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[18]));
- mstatus->luk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[19]));
+ if (mob->lookup_const(mobt, "AttackRange", &i32) && i32 >= 0) {
+ mstatus->rhw.range = i32;
+ } else {
+ mstatus->rhw.range = 1;
+ }
+
+ if ((t = libconfig->setting_get_member(mobt, "Attack"))) {
+ if (config_setting_is_aggregate(t)) {
+ if (libconfig->setting_length(t) >= 2)
+ mstatus->rhw.atk2 = libconfig->setting_get_int_elem(t, 1);
+ if (libconfig->setting_length(t) >= 1)
+ mstatus->rhw.atk = libconfig->setting_get_int_elem(t, 0);
+ } else if (mob->lookup_const(mobt, "Attack", &i32) && i32 >= 0) {
+ mstatus->rhw.atk = i32;
+ mstatus->rhw.atk2 = i32;
+ }
+ }
+
+ if (mob->lookup_const(mobt, "Def", &i32) && i32 >= 0) {
+ mstatus->def = mob_parse_dbrow_cap_value(class_, DEFTYPE_MIN, DEFTYPE_MAX, i32);
+ }
+ if (mob->lookup_const(mobt, "Mdef", &i32) && i32 >= 0) {
+ mstatus->mdef = mob_parse_dbrow_cap_value(class_, DEFTYPE_MIN, DEFTYPE_MAX, i32);
+ }
+
+ if ((t = libconfig->setting_get_member(mobt, "Stats"))) {
+ if (config_setting_is_group(t)) {
+ mob->read_db_stats_sub(entry, mstatus, class_, t);
+ } else if (mob->lookup_const(mobt, "Stats", &i32) && i32 >= 0) {
+ mstatus->str = mstatus->agi = mstatus->vit = mstatus->int_ = mstatus->dex = mstatus->luk =
+ mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32);
+ }
+ }
/*
* Disabled for renewal since difference of 0 and 1 still has an impact in the formulas
@@ -3733,265 +4038,257 @@ bool mob_parse_dbrow(char** str) {
#endif
//Tests showed that chase range is effectively 2 cells larger than expected [Playtester]
- if (db->range3 > 0)
- db->range3 += 2;
+ if (entry->range3 > 0)
+ entry->range3 += 2;
+
+ if (mob->lookup_const(mobt, "ViewRange", &i32) && i32 >= 0) {
+ entry->range2 = i32;
+ range2Updated = true;
+ } else if (!inherit) {
+ entry->range2 = 1;
+ range2Updated = true;
+ }
+
+ if (mob->lookup_const(mobt, "ChaseRange", &i32) && i32 >= 0) {
+ entry->range3 = i32;
+ range3Updated = true;
+ } else if (!inherit) {
+ entry->range3 = 1;
+ range3Updated = true;
+ }
+ if (range2Updated) {
+ if (battle_config.view_range_rate != 100) {
+ entry->range2 = entry->range2 * battle_config.view_range_rate / 100;
+ if (entry->range2 < 1)
+ entry->range2 = 1;
+ }
+ }
+ if (range3Updated) {
+ if (battle_config.chase_range_rate != 100) {
+ entry->range3 = entry->range3 * battle_config.chase_range_rate / 100;
+ if (entry->range3 < entry->range2)
+ entry->range3 = entry->range2;
+ }
+ }
- db->range2 = atoi(str[20]);
- db->range3 = atoi(str[21]);
- if (battle_config.view_range_rate != 100) {
- db->range2 = db->range2 * battle_config.view_range_rate / 100;
- if (db->range2 < 1)
- db->range2 = 1;
+ if (mob->lookup_const(mobt, "Size", &i32) && i32 >= 0) {
+ mstatus->size = i32;
+ mstatus->size = cap_value(mstatus->size, 0, 2);
+ } else if (!inherit) {
+ mstatus->size = 0;
}
- if (battle_config.chase_range_rate != 100) {
- db->range3 = db->range3 * battle_config.chase_range_rate / 100;
- if (db->range3 < db->range2)
- db->range3 = db->range2;
+
+ if (mob->lookup_const(mobt, "Race", &i32) && i32 >= 0) {
+ mstatus->race = i32;
+ mstatus->race = cap_value(mstatus->race, 0, RC_MAX - 1);
+ } else if (!inherit) {
+ mstatus->race = 0;
}
- mstatus->size = atoi(str[22]);
- mstatus->race = atoi(str[23]);
+ if ((t = libconfig->setting_get_member(mobt, "Element")) && config_setting_is_list(t)) {
+ if (mob->get_const(libconfig->setting_get_elem(t, 0), &i32) && mob->get_const(libconfig->setting_get_elem(t, 1), &value)) {
+ mstatus->def_ele = i32;
+ mstatus->ele_lv = value;
+ }
+ } else {
+ if (!inherit) {
+ ShowError("mob_read_db_sub: Missing element for monster ID %d.\n", class_);
+ return false;
+ }
+ }
- i = atoi(str[24]); //Element
- mstatus->def_ele = i%10;
- mstatus->ele_lv = i/20;
if (mstatus->def_ele >= ELE_MAX) {
- ShowError("mob_parse_dbrow: Invalid element type %d for monster ID %d (max=%d).\n", mstatus->def_ele, class_, ELE_MAX-1);
- return false;
+ if (!inherit) {
+ ShowError("mob_read_db_sub: Invalid element type %d for monster ID %d (max=%d).\n", mstatus->def_ele, class_, ELE_MAX-1);
+ return false;
+ }
}
if (mstatus->ele_lv < 1 || mstatus->ele_lv > 4) {
- ShowError("mob_parse_dbrow: Invalid element level %d for monster ID %d, must be in range 1-4.\n", mstatus->ele_lv, class_);
- return false;
+ if (!inherit) {
+ ShowError("mob_read_db_sub: Invalid element level %d for monster ID %d, must be in range 1-4.\n", mstatus->ele_lv, class_);
+ return false;
+ }
+ }
+
+ if ((t = libconfig->setting_get_member(mobt, "Mode"))) {
+ if (config_setting_is_group(t)) {
+ mstatus->mode = mob->read_db_mode_sub(entry, mstatus, class_, t);
+ } else if (mob->lookup_const(mobt, "Mode", &i32) && i32 >= 0) {
+ mstatus->mode = i32;
+ }
}
- mstatus->mode = (int)strtol(str[25], NULL, 0);
if (!battle_config.monster_active_enable)
mstatus->mode &= ~MD_AGGRESSIVE;
- mstatus->speed = atoi(str[26]);
+ if (mob->lookup_const(mobt, "MoveSpeed", &i32) && i32 >= 0) {
+ mstatus->speed = i32;
+ }
+
mstatus->aspd_rate = 1000;
- i = atoi(str[27]);
- mstatus->adelay = cap_value(i, battle_config.monster_max_aspd*2, 4000);
- i = atoi(str[28]);
- mstatus->amotion = cap_value(i, battle_config.monster_max_aspd, 2000);
+
+ if (mob->lookup_const(mobt, "AttackDelay", &i32) && i32 >= 0) {
+ mstatus->adelay = cap_value(i32, battle_config.monster_max_aspd*2, 4000);
+ } else if (!inherit) {
+ mstatus->adelay = 4000;
+ }
+
+ if (mob->lookup_const(mobt, "AttackMotion", &i32) && i32 >= 0) {
+ mstatus->amotion = cap_value(i32, battle_config.monster_max_aspd, 2000);
+ } else if (!inherit) {
+ mstatus->amotion = 2000;
+ }
+
//If the attack animation is longer than the delay, the client crops the attack animation!
//On aegis there is no real visible effect of having a recharge-time less than amotion anyway.
if (mstatus->adelay < mstatus->amotion)
mstatus->adelay = mstatus->amotion;
- mstatus->dmotion = atoi(str[29]);
- if(battle_config.monster_damage_delay_rate != 100)
+
+ if (mob->lookup_const(mobt, "DamageMotion", &i32) && i32 >= 0) {
+ mstatus->dmotion = i32;
+ dmotionUpdated = true;
+ } else if (!inherit) {
+ dmotionUpdated = true;
+ }
+
+ if (dmotionUpdated && battle_config.monster_damage_delay_rate != 100)
mstatus->dmotion = mstatus->dmotion * battle_config.monster_damage_delay_rate / 100;
// Fill in remaining status data by using a dummy monster.
data.bl.type = BL_MOB;
- data.level = db->lv;
+ data.level = entry->lv;
memcpy(&data.status, mstatus, sizeof(struct status_data));
- status->calc_misc(&data.bl, mstatus, db->lv);
+ status->calc_misc(&data.bl, mstatus, entry->lv);
// MVP EXP Bonus: MEXP
// Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza]
- exp = (double)atoi(str[30]) * (double)battle_config.mvp_exp_rate / 100.;
- db->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX);
-
- //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex]
- maxhp = (double)mstatus->max_hp;
- if (db->mexp > 0) { //Mvp
- if (battle_config.mvp_hp_rate != 100)
- maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.;
- } else //Normal mob
- if (battle_config.monster_hp_rate != 100)
- maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.;
-
- mstatus->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX);
- if(mstatus->max_sp < 1) mstatus->max_sp = 1;
+ if (mob->lookup_const(mobt, "MvpExp", &i32) && i32 >= 0) {
+ exp = (double)i32 * (double)battle_config.mvp_exp_rate / 100.;
+ entry->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX);
+ } else if (!inherit) {
+ exp = 0;
+ }
+
+ if (maxhpUpdated) {
+ //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex]
+ maxhp = (double)mstatus->max_hp;
+ if (entry->mexp > 0) { //Mvp
+ if (battle_config.mvp_hp_rate != 100)
+ maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.;
+ } else { //Normal mob
+ if (battle_config.monster_hp_rate != 100)
+ maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.;
+ }
+ mstatus->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX);
+ }
+ if (maxspUpdated) {
+ if(mstatus->max_sp < 1) mstatus->max_sp = 1;
+ }
//Since mobs always respawn with full life...
mstatus->hp = mstatus->max_hp;
mstatus->sp = mstatus->max_sp;
- // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
- for(i = 0; i < MAX_MVP_DROP; i++) {
- int rate_adjust = battle_config.item_rate_mvp;;
- db->mvpitem[i].nameid = atoi(str[31+i*2]);
- if (!db->mvpitem[i].nameid) {
- db->mvpitem[i].p = 0; //No item....
- continue;
- }
- mob->item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
- db->mvpitem[i].p = mob->drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
-
- //calculate and store Max available drop chance of the MVP item
- if (db->mvpitem[i].p) {
- struct item_data *id;
- id = itemdb->search(db->mvpitem[i].nameid);
- if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) {
- //item has bigger drop chance or sold in shops
- id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate
- }
+ if ((t = libconfig->setting_get_member(mobt, "MvpDrops"))) {
+ if (config_setting_is_group(t)) {
+ mob->read_db_mvpdrops_sub(entry, mstatus, class_, t);
}
}
- for(i = 0; i < MAX_MOB_DROP; i++) {
- int rate = 0, rate_adjust, type;
- unsigned short ratemin, ratemax;
- struct item_data *id;
- int k = 31 + MAX_MVP_DROP*2 + i*2;
- db->dropitem[i].nameid = atoi(str[k]);
- if (!db->dropitem[i].nameid) {
- db->dropitem[i].p = 0; //No drop.
- continue;
- }
- id = itemdb->search(db->dropitem[i].nameid);
- type = id->type;
- rate = atoi(str[k+1]);
- if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) ) {
- //Treasure box drop rates [Skotlex]
- rate_adjust = battle_config.item_rate_treasure;
- ratemin = battle_config.item_drop_treasure_min;
- ratemax = battle_config.item_drop_treasure_max;
- }
- else switch (type)
- { // Added support to restrict normal drops of MVP's [Reddozen]
- case IT_HEALING:
- rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal;
- ratemin = battle_config.item_drop_heal_min;
- ratemax = battle_config.item_drop_heal_max;
- break;
- case IT_USABLE:
- case IT_CASH:
- rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use;
- ratemin = battle_config.item_drop_use_min;
- ratemax = battle_config.item_drop_use_max;
- break;
- case IT_WEAPON:
- case IT_ARMOR:
- case IT_PETARMOR:
- rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip;
- ratemin = battle_config.item_drop_equip_min;
- ratemax = battle_config.item_drop_equip_max;
- break;
- case IT_CARD:
- rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card;
- ratemin = battle_config.item_drop_card_min;
- ratemax = battle_config.item_drop_card_max;
- break;
- default:
- rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common;
- ratemin = battle_config.item_drop_common_min;
- ratemax = battle_config.item_drop_common_max;
- break;
- }
- mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust);
- db->dropitem[i].p = mob->drop_adjust(rate, rate_adjust, ratemin, ratemax);
-
- //calculate and store Max available drop chance of the item
- if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
- { //Skip treasure chests.
- if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) {
- id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops
- }
- for (k = 0; k< MAX_SEARCH; k++) {
- if (id->mob[k].chance <= db->dropitem[i].p)
- break;
- }
- if (k == MAX_SEARCH)
- continue;
-
- if (id->mob[k].id != class_ && k != MAX_SEARCH - 1)
- memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
- id->mob[k].chance = db->dropitem[i].p;
- id->mob[k].id = class_;
+ if ((t = libconfig->setting_get_member(mobt, "Drops"))) {
+ if (config_setting_is_group(t)) {
+ mob->read_db_drops_sub(entry, mstatus, class_, t);
}
}
+
+ mob->read_db_additional_fields(entry, class_, mobt, id, source);
// Finally insert monster's data into the database.
if (mob->db_data[class_] == NULL)
mob->db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
else
//Copy over spawn data
- memcpy(&db->spawn, mob->db_data[class_]->spawn, sizeof(db->spawn));
+ memcpy(&entry->spawn, mob->db_data[class_]->spawn, sizeof(entry->spawn));
- memcpy(mob->db_data[class_], db, sizeof(struct mob_db));
+ memcpy(mob->db_data[class_], entry, sizeof(struct mob_db));
+ return true;
+}
+
+void mob_read_db_additional_fields(struct mob_db *entry, int class_, config_setting_t *it, int n, const char *source)
+{
+ // do nothing. plugins can do own work
+}
+
+bool mob_lookup_const(const config_setting_t *it, const char *name, int *value)
+{
+ if (libconfig->setting_lookup_int(it, name, value))
+ {
+ return true;
+ }
+ else
+ {
+ const char *str = NULL;
+ if (libconfig->setting_lookup_string(it, name, &str))
+ {
+ if (*str && script->get_constant(str, value))
+ return true;
+ }
+ }
+ return false;
+}
+
+bool mob_get_const(const config_setting_t *it, int *value)
+{
+ const char *str = config_setting_get_string(it);
+ if (str && *str && script->get_constant(str, value))
+ return true;
+
+ *value = libconfig->setting_get_int(it);
return true;
}
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-bool mob_readdb_sub(char* fields[], int columns, int current) {
- return mob->parse_dbrow(fields);
-}
-
void mob_readdb(void) {
const char* filename[] = {
- DBPATH"mob_db.txt",
- "mob_db2.txt" };
- int fi;
+ DBPATH"mob_db.conf",
+ "mob_db2.conf" };
+ int i;
- for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) {
- if(fi > 0) {
- char filepath[256];
- sprintf(filepath, "%s/%s", map->db_path, filename[fi]);
- if(!exists(filepath)) {
+ for (i = 0; i < ARRAYLENGTH(filename); ++i) {
+ if (i > 0) {
+ if (!exists(filename[i])) {
continue;
}
}
- sv->readdb(map->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub);
+ mob->read_libconfig(filename[i]);
}
mob->name_constants();
}
-/*==========================================
- * mob_db table reading
- *------------------------------------------*/
-int mob_read_sqldb(void) {
- const char* mob_db_name[] = {
- map->mob_db_db,
- map->mob_db2_db
- };
- int fi;
-
- for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) {
- uint32 lines = 0, count = 0;
-
- // retrieve all rows from the mob database
- if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) {
- Sql_ShowDebug(map->mysql_handle);
- continue;
- }
-
- // process rows one by one
- while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) {
- // wrap the result into a TXT-compatible format
- char line[1024];
- char* str[31+2*MAX_MVP_DROP+2*MAX_MOB_DROP];
- char* p;
- int i;
- lines++;
- for(i = 0, p = line; i < 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP; i++)
- {
- char* data;
- size_t len;
- SQL->GetData(map->mysql_handle, i, &data, &len);
-
- strcpy(p, data);
- str[i] = p;
- p+= len + 1;
- }
-
- if (!mob->parse_dbrow(str))
- continue;
+int mob_read_libconfig(const char *filename)
+{
+ config_t mob_db_conf;
+ char filepath[256];
+ config_setting_t *mdb;
+ config_setting_t *t;
+ int i = 0;
- count++;
- }
+ nullpo_ret(filename);
+ sprintf(filepath, "%s/%s", map->db_path, filename);
- // free the query result
- SQL->FreeResult(map->mysql_handle);
+ if (libconfig->read_file(&mob_db_conf, filepath) || !(mdb = libconfig->setting_get_member(mob_db_conf.root, "mob_db"))) {
+ ShowError("can't read %s\n", filepath);
+ return -1;
+ }
- ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]);
+ while ((t = libconfig->setting_get_elem(mdb, i++))) {
+ mob->read_db_sub(t, i - 1, filepath);
}
- mob->name_constants();
+ libconfig->destroy(&mob_db_conf);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
return 0;
}
@@ -4630,13 +4927,10 @@ void mob_load(bool minimal) {
}
sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
mob->readchatdb();
- if (map->db_use_sql_mob_db) {
- mob->read_sqldb();
- }
+ mob->readdb();
if (map->db_use_sql_mob_skill_db) {
mob->read_sqlskilldb();
} else {
- mob->readdb();
mob->readskilldb();
}
sv->readdb(map->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail);
@@ -4847,10 +5141,16 @@ void mob_defaults(void) {
mob->clone_delete = mob_clone_delete;
mob->drop_adjust = mob_drop_adjust;
mob->item_dropratio_adjust = item_dropratio_adjust;
- mob->parse_dbrow = mob_parse_dbrow;
- mob->readdb_sub = mob_readdb_sub;
+ mob->lookup_const = mob_lookup_const;
+ mob->get_const = mob_get_const;
mob->readdb = mob_readdb;
- mob->read_sqldb = mob_read_sqldb;
+ mob->read_libconfig = mob_read_libconfig;
+ mob->read_db_additional_fields = mob_read_db_additional_fields;
+ mob->read_db_sub = mob_read_db_sub;
+ mob->read_db_drops_sub = mob_read_db_drops_sub;
+ mob->read_db_mvpdrops_sub = mob_read_db_mvpdrops_sub;
+ mob->read_db_mode_sub = mob_read_db_mode_sub;
+ mob->read_db_stats_sub = mob_read_db_stats_sub;
mob->name_constants = mob_name_constants;
mob->readdb_mobavail = mob_readdb_mobavail;
mob->read_randommonster = mob_read_randommonster;