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authorHaru <haru@dotalux.com>2018-07-01 21:51:00 +0200
committerGitHub <noreply@github.com>2018-07-01 21:51:00 +0200
commit0a151c27ebef40f965cd87f436c72c044a3284ac (patch)
treed2892f1fe37846f56da93c89aa0b29e9442205ca /src/map/mob.c
parent392238d4a9fe4ca3cc68098d9709c27c92409c8b (diff)
parent42f7eb821648b0076163faf968a83ab5dd2ce672 (diff)
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Merge pull request #2112 from MishimaHaruna/staticfunctions
Staticfunctions
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c263
1 files changed, 153 insertions, 110 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 6bd7829ba..403e3a2f2 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -64,7 +64,7 @@
#include <stdlib.h>
#include <string.h>
-struct mob_interface mob_s;
+static struct mob_interface mob_s;
struct mob_interface *mob;
#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
@@ -97,12 +97,14 @@ static struct {
int class_[350];
} summon[MAX_RANDOMMONSTER];
-struct mob_db *mob_db(int index) {
+static struct mob_db *mob_db(int index)
+{
if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL)
return mob->dummy;
return mob->db_data[index];
}
-struct mob_chat *mob_chat(short id) {
+static struct mob_chat *mob_chat(short id)
+{
if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL)
return NULL;
return mob->chat_db[id];
@@ -111,7 +113,7 @@ struct mob_chat *mob_chat(short id) {
/*==========================================
* Mob is searched with a name.
*------------------------------------------*/
-int mobdb_searchname(const char *str)
+static int mobdb_searchname(const char *str)
{
int i;
@@ -130,7 +132,8 @@ int mobdb_searchname(const char *str)
return 0;
}
-int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag) {
+static int mobdb_searchname_array_sub(struct mob_db *monster, const char *str, int flag)
+{
nullpo_ret(monster);
if (monster == mob->dummy)
@@ -159,7 +162,7 @@ int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag
*------------------------------------------*/
/// Creates a timer to spawn a tomb
/// @param nd : The tomb
-void mvptomb_spawn_delayed(struct npc_data *nd)
+static void mvptomb_spawn_delayed(struct npc_data *nd)
{
nullpo_retv(nd);
@@ -174,7 +177,7 @@ void mvptomb_spawn_delayed(struct npc_data *nd)
/// @param tick : current tick
/// @param id : NPC Id
/// @param data : 0
-int mvptomb_delayspawn(int tid, int64 tick, int id, intptr_t data)
+static int mvptomb_delayspawn(int tid, int64 tick, int id, intptr_t data)
{
struct npc_data *nd = map->id2nd(id);
@@ -195,7 +198,7 @@ int mvptomb_delayspawn(int tid, int64 tick, int id, intptr_t data)
return 0;
}
-void mvptomb_create(struct mob_data *md, char *killer, time_t time)
+static void mvptomb_create(struct mob_data *md, char *killer, time_t time)
{
struct npc_data *nd;
@@ -224,7 +227,8 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
mob->mvptomb_spawn_delayed(nd);
}
-void mvptomb_destroy(struct mob_data *md) {
+static void mvptomb_destroy(struct mob_data *md)
+{
struct npc_data *nd;
nullpo_retv(md);
@@ -258,7 +262,7 @@ void mvptomb_destroy(struct mob_data *md) {
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
*------------------------------------------*/
-int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag)
+static int mobdb_searchname_array(struct mob_db **data, int size, const char *str, int flag)
{
int count = 0, i;
struct mob_db* monster;
@@ -279,7 +283,7 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int
/*==========================================
* Id Mob is checked.
*------------------------------------------*/
-int mobdb_checkid(const int id)
+static int mobdb_checkid(const int id)
{
if (mob->db(id) == mob->dummy)
return 0;
@@ -291,7 +295,7 @@ int mobdb_checkid(const int id)
/*==========================================
* Returns the view data associated to this mob class.
*------------------------------------------*/
-struct view_data * mob_get_viewdata(int class_)
+static struct view_data *mob_get_viewdata(int class_)
{
if (mob->db(class_) == mob->dummy)
return 0;
@@ -300,7 +304,7 @@ struct view_data * mob_get_viewdata(int class_)
/*==========================================
* Cleans up mob-spawn data to make it "valid"
*------------------------------------------*/
-int mob_parse_dataset(struct spawn_data *data)
+static int mob_parse_dataset(struct spawn_data *data)
{
size_t len;
@@ -326,7 +330,8 @@ int mob_parse_dataset(struct spawn_data *data)
/*==========================================
* Generates the basic mob data using the spawn_data provided.
*------------------------------------------*/
-struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
+static struct mob_data *mob_spawn_dataset(struct spawn_data *data)
+{
struct mob_data *md = NULL;
nullpo_retr(NULL, data);
CREATE(md, struct mob_data, 1);
@@ -373,7 +378,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
* &8: Selected monster must have normal spawn.
* lv: Mob level to check against
*------------------------------------------*/
-int mob_get_random_id(int type, int flag, int lv)
+static int mob_get_random_id(int type, int flag, int lv)
{
struct mob_db *monster;
int i=0, class_;
@@ -404,7 +409,8 @@ int mob_get_random_id(int type, int flag, int lv)
/*==========================================
* Kill Steal Protection [Zephyrus]
*------------------------------------------*/
-bool mob_ksprotected(struct block_list *src, struct block_list *target) {
+static bool mob_ksprotected(struct block_list *src, struct block_list *target)
+{
struct block_list *s_bl, *t_bl;
struct map_session_data
*sd, // Source
@@ -487,7 +493,7 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
return false;
}
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai)
+static struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai)
{
struct spawn_data data;
@@ -528,7 +534,8 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
/*==========================================
* Spawn a single mob on the specified coordinates.
*------------------------------------------*/
-int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai) {
+static int mob_once_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai)
+{
struct mob_data* md = NULL;
int count, lv;
bool no_guardian_data = false;
@@ -579,7 +586,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
/*==========================================
* Spawn mobs in the specified area.
*------------------------------------------*/
-int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai)
+static int mob_once_spawn_area(struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai)
{
int i, max, id = 0;
int lx = -1, ly = -1;
@@ -637,7 +644,8 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
* @retval Always 0
* @author Skotlex
**/
-int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) {
+static int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data)
+{
//Needed because the guild data may not be available at guardian spawn time.
struct block_list* bl = map->id2bl(id);
struct mob_data* md;
@@ -680,7 +688,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* Summoning Guardians [Valaris]
*------------------------------------------*/
-int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index)
+static int mob_spawn_guardian(const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index)
{
struct mob_data *md=NULL;
struct spawn_data data;
@@ -780,7 +788,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
/*==========================================
* Summoning BattleGround [Zephyrus]
*------------------------------------------*/
-int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id)
+static int mob_spawn_bg(const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id)
{
struct mob_data *md = NULL;
struct spawn_data data;
@@ -831,7 +839,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
* - MSS_RUSH: Chasing attacking player, path is complex
* - MSS_FOLLOW: Initiative/support seek, path is complex
*------------------------------------------*/
-int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state)
+static int mob_can_reach(struct mob_data *md, struct block_list *bl, int range, int state)
{
int easy = 0;
@@ -853,7 +861,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
/*==========================================
* Links nearby mobs (supportive mobs)
*------------------------------------------*/
-int mob_linksearch(struct block_list *bl,va_list ap)
+static int mob_linksearch(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
int class_ = va_arg(ap, int);
@@ -882,7 +890,8 @@ int mob_linksearch(struct block_list *bl,va_list ap)
/*==========================================
* mob spawn with delay (timer function)
*------------------------------------------*/
-int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) {
+static int mob_delayspawn(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list* bl = map->id2bl(id); // TODO: Why does this not use map->bl2md?
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -902,7 +911,7 @@ int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* spawn timing calculation
*------------------------------------------*/
-int mob_setdelayspawn(struct mob_data *md)
+static int mob_setdelayspawn(struct mob_data *md)
{
unsigned int spawntime;
uint32 mode;
@@ -946,7 +955,8 @@ int mob_setdelayspawn(struct mob_data *md)
return 0;
}
-int mob_count_sub(struct block_list *bl, va_list ap) {
+static int mob_count_sub(struct block_list *bl, va_list ap)
+{
int mobid[10] = { 0 }, i;
ARR_FIND(0, 10, i, (mobid[i] = va_arg(ap, int)) == 0); //fetch till 0
if (mobid[0]) { //if there one let's check it otherwise go backward
@@ -961,7 +971,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
/*==========================================
* Mob spawning. Initialization is also variously here.
*------------------------------------------*/
-int mob_spawn (struct mob_data *md)
+static int mob_spawn(struct mob_data *md)
{
int i=0;
int64 tick = timer->gettick();
@@ -1055,7 +1065,7 @@ int mob_spawn (struct mob_data *md)
/*==========================================
* Determines if the mob can change target. [Skotlex]
*------------------------------------------*/
-int mob_can_changetarget(const struct mob_data *md, const struct block_list *target, uint32 mode)
+static int mob_can_changetarget(const struct mob_data *md, const struct block_list *target, uint32 mode)
{
nullpo_ret(md);
nullpo_ret(target);
@@ -1089,7 +1099,7 @@ int mob_can_changetarget(const struct mob_data *md, const struct block_list *tar
/*==========================================
* Determination for an attack of a monster
*------------------------------------------*/
-int mob_target(struct mob_data *md,struct block_list *bl,int dist)
+static int mob_target(struct mob_data *md, struct block_list *bl, int dist)
{
nullpo_ret(md);
nullpo_ret(bl);
@@ -1113,7 +1123,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
/*==========================================
* The ?? routine of an active monster
*------------------------------------------*/
-int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
+static int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1176,7 +1186,8 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
/*==========================================
* chase target-change routine.
*------------------------------------------*/
-int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) {
+static int mob_ai_sub_hard_changechase(struct block_list *bl, va_list ap)
+{
struct mob_data *md;
struct block_list **target;
@@ -1204,7 +1215,8 @@ int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) {
/*==========================================
* finds nearby bg ally for guardians looking for users to follow.
*------------------------------------------*/
-int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
+static int mob_ai_sub_hard_bg_ally(struct block_list *bl, va_list ap)
+{
struct mob_data *md;
struct block_list **target;
@@ -1223,7 +1235,7 @@ int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
/*==========================================
* loot monster item search
*------------------------------------------*/
-int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+static int mob_ai_sub_hard_lootsearch(struct block_list *bl, va_list ap)
{
struct mob_data* md;
struct block_list **target;
@@ -1245,7 +1257,8 @@ int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
return 0;
}
-int mob_warpchase_sub(struct block_list *bl,va_list ap) {
+static int mob_warpchase_sub(struct block_list *bl, va_list ap)
+{
int cur_distance;
struct block_list *target = va_arg(ap, struct block_list *);
struct npc_data **target_nd = va_arg(ap, struct npc_data **);
@@ -1277,7 +1290,8 @@ int mob_warpchase_sub(struct block_list *bl,va_list ap) {
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
-int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
+static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
+{
struct block_list *bl;
nullpo_ret(md);
@@ -1360,7 +1374,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) {
* when trying to pick new targets when the current chosen target is
* unreachable.
*------------------------------------------*/
-int mob_unlocktarget(struct mob_data *md, int64 tick) {
+static int mob_unlocktarget(struct mob_data *md, int64 tick)
+{
nullpo_ret(md);
switch (md->state.skillstate) {
@@ -1405,7 +1420,8 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
/*==========================================
* Random walk
*------------------------------------------*/
-int mob_randomwalk(struct mob_data *md, int64 tick) {
+static int mob_randomwalk(struct mob_data *md, int64 tick)
+{
const int retrycount=20;
int i,c,d;
int speed;
@@ -1455,7 +1471,7 @@ int mob_randomwalk(struct mob_data *md, int64 tick) {
return 1;
}
-int mob_warpchase(struct mob_data *md, struct block_list *target)
+static int mob_warpchase(struct mob_data *md, struct block_list *target)
{
struct npc_data *warp = NULL;
int distance = AREA_SIZE;
@@ -1482,7 +1498,8 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------*/
-bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
+static bool mob_ai_sub_hard(struct mob_data *md, int64 tick)
+{
struct block_list *tbl = NULL, *abl = NULL;
uint32 mode;
int view_range, can_move;
@@ -1762,7 +1779,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
return true;
}
-int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
+static int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
int64 tick = va_arg(ap, int64);
@@ -1783,7 +1800,8 @@ int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------*/
-int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
+static int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap)
+{
int64 tick;
nullpo_ret(sd);
tick=va_arg(ap, int64);
@@ -1795,7 +1813,8 @@ int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-int mob_ai_sub_lazy(struct mob_data *md, va_list args) {
+static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
+{
int64 tick;
nullpo_ret(md);
@@ -1859,7 +1878,8 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) {
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------*/
-int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) {
+static int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data)
+{
map->foreachmob(mob->ai_sub_lazy,tick);
return 0;
}
@@ -1867,7 +1887,8 @@ int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------*/
-int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) {
+static int mob_ai_hard(int tid, int64 tick, int id, intptr_t data)
+{
if (battle_config.mob_ai&0x20)
map->foreachmob(mob->ai_sub_lazy,tick);
@@ -1880,7 +1901,7 @@ int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
* Initializes the delay drop structure for mob-dropped items.
*------------------------------------------*/
-struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data)
+static struct item_drop *mob_setdropitem(int nameid, int qty, struct item_data *data)
{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
drop->item_data.nameid = nameid;
@@ -1894,7 +1915,7 @@ struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data)
/*==========================================
* Initializes the delay drop structure for mob-looted items.
*------------------------------------------*/
-struct item_drop* mob_setlootitem(struct item* item)
+static struct item_drop *mob_setlootitem(struct item *item)
{
struct item_drop *drop ;
@@ -1909,7 +1930,7 @@ struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
*------------------------------------------*/
-int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data)
+static int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data)
{
struct item_drop_list *list;
struct item_drop *ditem;
@@ -1935,7 +1956,7 @@ int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data)
* rate is the drop-rate of the item, required for autoloot.
* flag : Killed only by homunculus?
*------------------------------------------*/
-void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
+static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
{
struct map_session_data *sd = NULL;
@@ -1971,7 +1992,8 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite
dlist->item = ditem;
}
-int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) {
+static int mob_timer_delete(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list* bl = map->id2bl(id); // TODO: Why does this not use map->id2md?
struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -1992,7 +2014,7 @@ int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) {
/*==========================================
*
*------------------------------------------*/
-int mob_deleteslave_sub(struct block_list *bl,va_list ap)
+static int mob_deleteslave_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
int id = va_arg(ap, int);
@@ -2009,14 +2031,16 @@ int mob_deleteslave_sub(struct block_list *bl,va_list ap)
/*==========================================
*
*------------------------------------------*/
-int mob_deleteslave(struct mob_data *md) {
+static int mob_deleteslave(struct mob_data *md)
+{
nullpo_ret(md);
map->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
-int mob_respawn(int tid, int64 tick, int id, intptr_t data) {
+static int mob_respawn(int tid, int64 tick, int id, intptr_t data)
+{
struct block_list *bl = map->id2bl(id);
if(!bl) return 0;
@@ -2024,7 +2048,7 @@ int mob_respawn(int tid, int64 tick, int id, intptr_t data) {
return 1;
}
-void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
+static void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
{
int char_id = 0, flag = MDLF_NORMAL;
@@ -2140,7 +2164,8 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
return;
}
//Call when a mob has received damage.
-void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
+static void mob_damage(struct mob_data *md, struct block_list *src, int damage)
+{
nullpo_retv(md);
if (damage > 0) { //Store total damage...
if (UINT_MAX - (unsigned int)damage > md->tdmg)
@@ -2194,7 +2219,8 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
* Signals death of mob.
* type&1 -> no drops, type&2 -> no exp
*------------------------------------------*/
-int mob_dead(struct mob_data *md, struct block_list *src, int type) {
+static int mob_dead(struct mob_data *md, struct block_list *src, int type)
+{
struct status_data *mstatus;
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tmpsd[DAMAGELOG_SIZE] = { NULL };
@@ -2743,7 +2769,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
return 3; //Remove from map.
}
-void mob_revive(struct mob_data *md, unsigned int hp)
+static void mob_revive(struct mob_data *md, unsigned int hp)
{
int64 tick = timer->gettick();
@@ -2764,7 +2790,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
clif->charnameack (0, &md->bl);
}
-int mob_guardian_guildchange(struct mob_data *md)
+static int mob_guardian_guildchange(struct mob_data *md)
{
struct guild *g;
nullpo_ret(md);
@@ -2803,7 +2829,7 @@ int mob_guardian_guildchange(struct mob_data *md)
/*==========================================
* Pick a random class for the mob
*------------------------------------------*/
-int mob_random_class (int *value, size_t count)
+static int mob_random_class(int *value, size_t count)
{
nullpo_ret(value);
@@ -2825,7 +2851,8 @@ int mob_random_class (int *value, size_t count)
/*==========================================
* Change mob base class
*------------------------------------------*/
-int mob_class_change (struct mob_data *md, int class_) {
+static int mob_class_change(struct mob_data *md, int class_)
+{
int64 tick = timer->gettick(), c = 0;
int i, hp_rate;
@@ -2893,7 +2920,7 @@ int mob_class_change (struct mob_data *md, int class_) {
/*==========================================
* mob heal, update display hp info of mob for players
*------------------------------------------*/
-void mob_heal(struct mob_data *md, unsigned int heal)
+static void mob_heal(struct mob_data *md, unsigned int heal)
{
nullpo_retv(md);
if (battle_config.show_mob_info&3)
@@ -2921,7 +2948,7 @@ void mob_heal(struct mob_data *md, unsigned int heal)
/*==========================================
* Added by RoVeRT
*------------------------------------------*/
-int mob_warpslave_sub(struct block_list *bl, va_list ap)
+static int mob_warpslave_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = NULL;
struct block_list *master;
@@ -2947,7 +2974,8 @@ int mob_warpslave_sub(struct block_list *bl, va_list ap)
* Warps slaves. Range is the area around the master that they can
* appear in randomly.
*------------------------------------------*/
-int mob_warpslave(struct block_list *bl, int range) {
+static int mob_warpslave(struct block_list *bl, int range)
+{
nullpo_ret(bl);
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
@@ -2958,7 +2986,7 @@ int mob_warpslave(struct block_list *bl, int range) {
/*==========================================
* Counts slave sub, currently checking if mob master is the given ID.
*------------------------------------------*/
-int mob_countslave_sub(struct block_list *bl, va_list ap)
+static int mob_countslave_sub(struct block_list *bl, va_list ap)
{
int id = va_arg(ap, int);
struct mob_data *md = NULL;
@@ -2975,7 +3003,8 @@ int mob_countslave_sub(struct block_list *bl, va_list ap)
/*==========================================
* Counts the number of slaves a mob has on the map.
*------------------------------------------*/
-int mob_countslave(struct block_list *bl) {
+static int mob_countslave(struct block_list *bl)
+{
nullpo_ret(bl);
return map->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id);
}
@@ -2983,7 +3012,7 @@ int mob_countslave(struct block_list *bl) {
/*==========================================
* Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex]
*------------------------------------------*/
-int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
+static int mob_summonslave(struct mob_data *md2, int *value, int amount, uint16 skill_id)
{
struct mob_data *md;
struct spawn_data data;
@@ -3081,7 +3110,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
* MOBskill lookup (get skillindex through skill_id)
* Returns INDEX_NOT_FOUND if not found.
*------------------------------------------*/
-int mob_skill_id2skill_idx(int class_,uint16 skill_id)
+static int mob_skill_id2skill_idx(int class_, uint16 skill_id)
{
int i, max = mob->db(class_)->maxskill;
struct mob_skill *ms=mob->db(class_)->skill;
@@ -3098,7 +3127,7 @@ int mob_skill_id2skill_idx(int class_,uint16 skill_id)
/*==========================================
* Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
*------------------------------------------*/
-int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
+static int mob_getfriendhprate_sub(struct block_list *bl, va_list ap)
{
int min_rate, max_rate,rate;
struct block_list **fr;
@@ -3126,7 +3155,8 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
(*fr) = bl;
return 1;
}
-struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate) {
+static struct block_list *mob_getfriendhprate(struct mob_data *md, int min_rate, int max_rate)
+{
struct block_list *fr=NULL;
int type = BL_MOB;
@@ -3141,7 +3171,8 @@ struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_
/*==========================================
* Check hp rate of its master
*------------------------------------------*/
-struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) {
+static struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md, int rate)
+{
if( md && md->master_id > 0 ) {
struct block_list *bl = map->id2bl(md->master_id);
if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate )
@@ -3153,7 +3184,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) {
/*==========================================
* What a status state suits by nearby MOB is looked for.
*------------------------------------------*/
-int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
+static int mob_getfriendstatus_sub(struct block_list *bl, va_list ap)
{
int cond1,cond2;
struct mob_data **fr = NULL, *md = NULL, *mmd = NULL;
@@ -3186,7 +3217,8 @@ int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
return 0;
}
-struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) {
+static struct mob_data *mob_getfriendstatus(struct mob_data *md, int cond1, int cond2)
+{
struct mob_data* fr = NULL;
nullpo_ret(md);
@@ -3197,7 +3229,8 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) {
/*==========================================
* Skill use judging
*------------------------------------------*/
-int mobskill_use(struct mob_data *md, int64 tick, int event) {
+static int mobskill_use(struct mob_data *md, int64 tick, int event)
+{
struct mob_skill *ms;
struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
struct block_list *bl;
@@ -3417,7 +3450,8 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) {
/*==========================================
* Skill use event processing
*------------------------------------------*/
-int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag) {
+static int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag)
+{
int target_id, res = 0;
nullpo_ret(md);
@@ -3454,7 +3488,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int
}
// Player cloned mobs. [Valaris]
-int mob_is_clone(int class_)
+static int mob_is_clone(int class_)
{
if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END)
return 0;
@@ -3468,7 +3502,7 @@ int mob_is_clone(int class_)
//If mode is not passed, a default aggressive mode is used.
//If master_id is passed, clone is attached to him.
//Returns: ID of newly crafted copy.
-int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, uint32 mode, int flag, unsigned int duration)
+static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, uint32 mode, int flag, unsigned int duration)
{
int class_;
int i,j,h,inf, fd;
@@ -3671,7 +3705,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
return md->bl.id;
}
-int mob_clone_delete(struct mob_data *md)
+static int mob_clone_delete(struct mob_data *md)
{
int class_;
@@ -3694,7 +3728,7 @@ int mob_clone_delete(struct mob_data *md)
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------*/
-int mob_makedummymobdb(int class_)
+static int mob_makedummymobdb(int class_)
{
if (mob->dummy != NULL)
{
@@ -3736,7 +3770,7 @@ int mob_makedummymobdb(int class_)
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
int64 rate = baserate;
@@ -3764,7 +3798,7 @@ unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_
* @param mob_id ID of the monster
* @param rate_adjust pointer to store ratio if found
*/
-void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
+static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
{
nullpo_retv(rate_adjust);
if( item_drop_ratio_db[nameid] ) {
@@ -3780,7 +3814,8 @@ void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
}
/* (mob_parse_dbrow)_cap_value */
-static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value) {
+static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value)
+{
if( value > max ) {
ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max);
return max;
@@ -3798,7 +3833,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va
* (mob_id is expected to be already set).
* @param[in] t The libconfig entry.
*/
-void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
+static void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
{
int i32;
nullpo_retv(entry);
@@ -3830,7 +3865,7 @@ void mob_read_db_stats_sub(struct mob_db *entry, struct config_setting_t *t)
*
* @return The parsed mode.
*/
-uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
+static uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
{
uint32 mode = 0;
struct config_setting_t *t2;
@@ -3878,7 +3913,7 @@ uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t *t)
* (mob_id is expected to be already set).
* @param[in] t The libconfig entry.
*/
-void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
+static void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
{
struct config_setting_t *drop;
int i = 0;
@@ -3935,7 +3970,7 @@ void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting_t *t)
* (mob_id, status.mode are expected to be already set).
* @param[in] t The libconfig entry.
*/
-void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
+static void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
{
struct config_setting_t *drop;
int i = 0;
@@ -4061,7 +4096,7 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t *t)
* (i.e. mob_db2 inheritance), as it will make sure not to free any data still
* in use by the new entry.
*/
-int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
+static int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
{
struct mob_data data;
@@ -4164,7 +4199,7 @@ int mob_db_validate_entry(struct mob_db *entry, int n, const char *source)
* validation errors.
* @return Mob ID of the validated entry, or 0 in case of failure.
*/
-int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
+static int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
{
struct mob_db md = { 0 };
struct config_setting_t *t = NULL;
@@ -4473,12 +4508,12 @@ int mob_read_db_sub(struct config_setting_t *mobt, int n, const char *source)
* @param[in] source Source of the entry (file name), to be displayed in
* case of validation errors.
*/
-void mob_read_db_additional_fields(struct mob_db *entry, struct config_setting_t *t, int n, const char *source)
+static void mob_read_db_additional_fields(struct mob_db *entry, struct config_setting_t *t, int n, const char *source)
{
// do nothing. plugins can do own work
}
-bool mob_lookup_const(const struct config_setting_t *it, const char *name, int *value)
+static bool mob_lookup_const(const struct config_setting_t *it, const char *name, int *value)
{
if (libconfig->setting_lookup_int(it, name, value))
{
@@ -4496,7 +4531,7 @@ bool mob_lookup_const(const struct config_setting_t *it, const char *name, int *
return false;
}
-bool mob_get_const(const struct config_setting_t *it, int *value)
+static bool mob_get_const(const struct config_setting_t *it, int *value)
{
const char *str = config_setting_get_string(it);
@@ -4511,7 +4546,8 @@ bool mob_get_const(const struct config_setting_t *it, int *value)
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-void mob_readdb(void) {
+static void mob_readdb(void)
+{
const char* filename[] = {
DBPATH"mob_db.conf",
"mob_db2.conf" };
@@ -4532,7 +4568,7 @@ void mob_readdb(void) {
* @param ignore_missing Whether to ignore errors caused by a missing db file.
* @return the number of found entries.
*/
-int mob_read_libconfig(const char *filename, bool ignore_missing)
+static int mob_read_libconfig(const char *filename, bool ignore_missing)
{
bool duplicate[MAX_MOB_DB] = { 0 };
struct config_t mob_db_conf;
@@ -4576,7 +4612,8 @@ int mob_read_libconfig(const char *filename, bool ignore_missing)
return count;
}
-void mob_name_constants(void) {
+static void mob_name_constants(void)
+{
int i;
#ifdef ENABLE_CASE_CHECK
script->parser_current_file = "Mob Database (Likely an invalid or conflicting SpriteName)";
@@ -4593,7 +4630,7 @@ void mob_name_constants(void) {
/*==========================================
* MOB display graphic change data reading
*------------------------------------------*/
-bool mob_readdb_mobavail(char* str[], int columns, int current)
+static bool mob_readdb_mobavail(char *str[], int columns, int current)
{
int class_, view_class;
@@ -4635,7 +4672,7 @@ bool mob_readdb_mobavail(char* str[], int columns, int current)
/*==========================================
* Reading of random monster data
*------------------------------------------*/
-int mob_read_randommonster(void)
+static int mob_read_randommonster(void)
{
char line[1024];
char *str[10],*p;
@@ -4702,7 +4739,7 @@ int mob_read_randommonster(void)
* processes one mob_chat_db entry [SnakeDrak]
* @param last_msg_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
+static bool mob_parse_row_chatdb(char **str, const char *source, int line, int *last_msg_id)
{
char* msg;
struct mob_chat *ms;
@@ -4762,7 +4799,8 @@ bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_ms
/*==========================================
* mob_chat_db.txt reading [SnakeDrak]
*-------------------------------------------------------------------------*/
-void mob_readchatdb(void) {
+static void mob_readchatdb(void)
+{
char arc[]="mob_chat_db.txt";
uint32 lines=0, count=0;
char line[1024], filepath[256];
@@ -4815,7 +4853,7 @@ void mob_readchatdb(void) {
/*==========================================
* processes one mob_skill_db entry
*------------------------------------------*/
-bool mob_skill_db_libconfig(const char *filename, bool ignore_missing)
+static bool mob_skill_db_libconfig(const char *filename, bool ignore_missing)
{
struct config_t mob_skill_conf;
struct config_setting_t *it = NULL, *its = NULL, *mob_skill = NULL;
@@ -4849,7 +4887,7 @@ bool mob_skill_db_libconfig(const char *filename, bool ignore_missing)
return true;
}
-bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n)
+static bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n)
{
int i = 0;
int mob_id;
@@ -4877,7 +4915,7 @@ bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n)
return true;
}
-bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id)
+static bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id)
{
int i, j, idx = 0;
int i32;
@@ -5053,7 +5091,8 @@ bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mo
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
-void mob_readskilldb(void) {
+static void mob_readskilldb(void)
+{
const char *filename[] = {
DBPATH"mob_skill_db.conf",
@@ -5074,7 +5113,7 @@ void mob_readskilldb(void) {
/*==========================================
* mob_race2_db.txt reading
*------------------------------------------*/
-bool mob_readdb_race2(char* fields[], int columns, int current)
+static bool mob_readdb_race2(char *fields[], int columns, int current)
{
int race, i;
@@ -5100,7 +5139,7 @@ bool mob_readdb_race2(char* fields[], int columns, int current)
/**
* Read mob_item_ratio.txt
*/
-bool mob_readdb_itemratio(char* str[], int columns, int current)
+static bool mob_readdb_itemratio(char *str[], int columns, int current)
{
int nameid, ratio, i;
@@ -5128,7 +5167,8 @@ bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-void mob_load(bool minimal) {
+static void mob_load(bool minimal)
+{
if (minimal) {
// Only read the mob db in minimal mode
mob->readdb();
@@ -5143,7 +5183,8 @@ void mob_load(bool minimal) {
sv->readdb(map->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2);
}
-void mob_reload(void) {
+static void mob_reload(void)
+{
int i;
//Mob skills need to be cleared before re-reading them. [Skotlex]
@@ -5167,7 +5208,7 @@ void mob_reload(void) {
/**
* Clears spawn related information for a script reload.
*/
-void mob_clear_spawninfo(void)
+static void mob_clear_spawninfo(void)
{
int i;
for (i = 0; i < MAX_MOB_DB; i++)
@@ -5178,7 +5219,8 @@ void mob_clear_spawninfo(void)
/*==========================================
* Circumference initialization of mob
*------------------------------------------*/
-int do_init_mob(bool minimal) {
+static int do_init_mob(bool minimal)
+{
// Initialize the mob database
memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
@@ -5205,7 +5247,7 @@ int do_init_mob(bool minimal) {
return 0;
}
-void mob_destroy_mob_db(int index)
+static void mob_destroy_mob_db(int index)
{
struct mob_db *data;
Assert_retv(index >= 0 && index <= MAX_MOB_DB);
@@ -5218,7 +5260,7 @@ void mob_destroy_mob_db(int index)
/*==========================================
* Clean memory usage.
*------------------------------------------*/
-int do_final_mob(void)
+static int do_final_mob(void)
{
int i;
if (mob->dummy)
@@ -5254,7 +5296,8 @@ int do_final_mob(void)
return 0;
}
-void mob_defaults(void) {
+void mob_defaults(void)
+{
// Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost]
const int mob_manuk[8] = {
MOBID_TATACHO,