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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-19 15:50:41 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-19 15:50:41 +0000
commitb9804183841afd5381069796096a154edb5b9f53 (patch)
tree95e6f70d9ecd43e727d0defe1b02a818bc191169 /src/map/mob.c
parent3bd682b3cb3507c8a57fa6930475808981fd0663 (diff)
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Reformatting @_@
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10581 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c190
1 files changed, 66 insertions, 124 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 4e97c1bef..76a89f2e1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -60,8 +60,7 @@ static struct eri *item_drop_list_ers;
/*==========================================
* Local prototype declaration (only required thing)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_makedummymobdb(int);
static int mob_spawn_guardian_sub(int,unsigned int,int,int);
int mobskill_use(struct mob_data *md,unsigned int tick,int event);
@@ -69,8 +68,7 @@ int mob_skillid2skillidx(int class_,int skillid);
/*==========================================
* Mob is searched with a name.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mobdb_searchname(const char *str)
{
int i;
@@ -100,8 +98,7 @@ static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str)
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
- *------------------------------------------
- */
+ *------------------------------------------*/
int mobdb_searchname_array(struct mob_db** data, int size, const char *str)
{
int count = 0, i;
@@ -121,8 +118,7 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str)
/*==========================================
* Id Mob is checked.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mobdb_checkid(const int id)
{
if (mob_db(id) == mob_dummy)
@@ -134,8 +130,7 @@ int mobdb_checkid(const int id)
/*==========================================
* Returns the view data associated to this mob class.
- *------------------------------------------
- */
+ *------------------------------------------*/
struct view_data * mob_get_viewdata(int class_)
{
if (mob_db(class_) == mob_dummy)
@@ -144,9 +139,9 @@ struct view_data * mob_get_viewdata(int class_)
}
/*==========================================
* Cleans up mob-spawn data to make it "valid"
- *------------------------------------------
- */
-int mob_parse_dataset(struct spawn_data *data) {
+ *------------------------------------------*/
+int mob_parse_dataset(struct spawn_data *data)
+{
int i;
//FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex]
if(data->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris]
@@ -197,8 +192,7 @@ int mob_parse_dataset(struct spawn_data *data) {
}
/*==========================================
* Generates the basic mob data using the spawn_data provided.
- *------------------------------------------
- */
+ *------------------------------------------*/
struct mob_data* mob_spawn_dataset(struct spawn_data *data)
{
struct mob_data *md = aCalloc(1, sizeof(struct mob_data));
@@ -244,10 +238,9 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data)
* &4: Selected monster should not be a boss type
* &8: Selected monster must give base exp.
* lv: Mob level to check against
- *------------------------------------------
- */
-
-int mob_get_random_id(int type, int flag, int lv) {
+ *------------------------------------------*/
+int mob_get_random_id(int type, int flag, int lv)
+{
struct mob_db *mob;
int i=0, class_;
if(type < 0 || type >= MAX_RANDOMMONSTER) {
@@ -308,8 +301,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
}
/*==========================================
* The MOB appearance for one time (for scripts)
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_once_spawn (struct map_session_data *sd, const char *mapname,
short x, short y, const char *mobname, int class_, int amount, const char *event)
{
@@ -361,8 +353,7 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname,
}
/*==========================================
* The MOB appearance for one time (& area specification for scripts)
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_once_spawn_area(struct map_session_data *sd,const char *mapname,
int x0,int y0,int x1,int y1,
const char *mobname,int class_,int amount,const char *event)
@@ -403,8 +394,7 @@ int mob_once_spawn_area(struct map_session_data *sd,const char *mapname,
}
/*==========================================
* Set a Guardian's guild data [Skotlex]
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_spawn_guardian_sub(int tid,unsigned int tick,int id,int data)
{ //Needed because the guild_data may not be available at guardian spawn time.
struct block_list* bl = map_id2bl(id);
@@ -456,8 +446,7 @@ static int mob_spawn_guardian_sub(int tid,unsigned int tick,int id,int data)
/*==========================================
* Summoning Guardians [Valaris]
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian)
{
struct mob_data *md=NULL;
@@ -548,8 +537,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
* - MSS_LOOT: Looking for item, path must be easy.
* - MSS_RUSH: Chasing attacking player, path is complex
* - MSS_FOLLOW: Initiative/support seek, path is complex
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state)
{
int easy = 0;
@@ -571,8 +559,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state
/*==========================================
* Links nearby mobs (supportive mobs)
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_linksearch(struct block_list *bl,va_list ap)
{
struct mob_data *md;
@@ -603,8 +590,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
/*==========================================
* mob spawn with delay (timer function)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_delayspawn(int tid, unsigned int tick, int m, int n)
{
struct block_list *bl = map_id2bl(m);
@@ -615,8 +601,7 @@ static int mob_delayspawn(int tid, unsigned int tick, int m, int n)
/*==========================================
* spawn timing calculation
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_setdelayspawn(struct mob_data *md)
{
unsigned int spawntime, spawntime1, spawntime2, spawntime3;
@@ -647,8 +632,7 @@ static int mob_count_sub(struct block_list *bl,va_list ap)
/*==========================================
* Mob spawning. Initialization is also variously here.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_spawn (struct mob_data *md)
{
int i=0;
@@ -723,8 +707,7 @@ int mob_spawn (struct mob_data *md)
/*==========================================
* Determines if the mob can change target. [Skotlex]
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
{
// if the monster was provoked ignore the above rule [celest]
@@ -756,8 +739,7 @@ static int mob_can_changetarget(struct mob_data* md, struct block_list* target,
/*==========================================
* Determination for an attack of a monster
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_target(struct mob_data *md,struct block_list *bl,int dist)
{
nullpo_retr(0, md);
@@ -781,8 +763,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
/*==========================================
* The ?? routine of an active monster
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
struct mob_data *md;
@@ -834,8 +815,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
/*==========================================
* chase target-change routine.
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
{
struct mob_data *md;
@@ -864,8 +844,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
/*==========================================
* loot monster item search
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct mob_data* md;
@@ -905,8 +884,7 @@ static int mob_ai_sub_hard_warpsearch(struct block_list *bl,va_list ap)
}
/*==========================================
* Processing of slave monsters
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
struct block_list *bl;
@@ -992,8 +970,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
* This also triggers idle skill/movement since the AI can get stuck
* when trying to pick new targets when the current chosen target is
* unreachable.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_unlocktarget(struct mob_data *md,int tick)
{
nullpo_retr(0, md);
@@ -1035,8 +1012,7 @@ int mob_unlocktarget(struct mob_data *md,int tick)
}
/*==========================================
* Random walk
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_randomwalk(struct mob_data *md,int tick)
{
const int retrycount=20;
@@ -1089,8 +1065,7 @@ int mob_randomwalk(struct mob_data *md,int tick)
/*==========================================
* AI of MOB whose is near a Player
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{
struct mob_data *md;
@@ -1345,8 +1320,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
@@ -1358,8 +1332,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
/*==========================================
* Negligent mode MOB AI (PC is not in near)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
{
struct mob_data *md = (struct mob_data *)data;
@@ -1425,8 +1398,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
{
map_foreachiddb(mob_ai_sub_lazy,tick);
@@ -1435,8 +1407,7 @@ static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
{
@@ -1450,8 +1421,7 @@ static int mob_ai_hard(int tid,unsigned int tick,int id,int data)
/*==========================================
* Initializes the delay drop structure for mob-dropped items.
- *------------------------------------------
- */
+ *------------------------------------------*/
static struct item_drop* mob_setdropitem(int nameid, int qty)
{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
@@ -1465,8 +1435,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty)
/*==========================================
* Initializes the delay drop structure for mob-looted items.
- *------------------------------------------
- */
+ *------------------------------------------*/
static struct item_drop* mob_setlootitem(struct item* item)
{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
@@ -1477,8 +1446,7 @@ static struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data)
{
struct item_drop_list *list;
@@ -1501,9 +1469,7 @@ static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data)
* Sets the item_drop into the item_drop_list.
* Also performs logging and autoloot if enabled.
* rate is the drop-rate of the item, required for autoloot.
- *------------------------------------------
- * by [Skotlex]
- */
+ *------------------------------------------*/
static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate)
{
if(log_config.enable_logs&0x10)
@@ -1576,8 +1542,7 @@ int mob_convertslave(struct mob_data *md)
/*==========================================
*
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_deleteslave_sub(struct block_list *bl,va_list ap)
{
struct mob_data *md;
@@ -1595,8 +1560,7 @@ int mob_deleteslave_sub(struct block_list *bl,va_list ap)
/*==========================================
*
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_deleteslave(struct mob_data *md)
{
nullpo_retr(0, md);
@@ -1734,8 +1698,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
/*==========================================
* Signals death of mob. type&1 -> no drops, type&2 -> no exp
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_dead(struct mob_data *md, struct block_list *src, int type)
{
struct status_data *status;
@@ -2322,8 +2285,7 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
/*==========================================
* Pick a random class for the mob
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_random_class (int *value, size_t count)
{
nullpo_retr(0, value);
@@ -2345,8 +2307,7 @@ int mob_random_class (int *value, size_t count)
/*==========================================
* Change mob base class
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_class_change (struct mob_data *md, int class_)
{
unsigned int tick = gettick();
@@ -2413,8 +2374,7 @@ int mob_class_change (struct mob_data *md, int class_)
/*==========================================
* mob回復
- *------------------------------------------
- */
+ *------------------------------------------*/
void mob_heal(struct mob_data *md,unsigned int heal)
{
if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS)
@@ -2427,8 +2387,7 @@ void mob_heal(struct mob_data *md,unsigned int heal)
/*==========================================
* Added by RoVeRT
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_warpslave_sub(struct block_list *bl,va_list ap)
{
struct mob_data *md=(struct mob_data *)bl;
@@ -2449,8 +2408,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
* Added by RoVeRT
* Warps slaves. Range is the area around the master that they can
* appear in randomly.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_warpslave(struct block_list *bl, int range)
{
if (range < 1)
@@ -2461,8 +2419,7 @@ int mob_warpslave(struct block_list *bl, int range)
/*==========================================
* 画面内の取り巻きの数計算用(foreachinarea)
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_countslave_sub(struct block_list *bl,va_list ap)
{
int id;
@@ -2477,16 +2434,15 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
/*==========================================
* 画面内の取り巻きの数計算
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_countslave(struct block_list *bl)
{
return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
}
+
/*==========================================
* Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex]
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
{
struct mob_data *md;
@@ -2585,8 +2541,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
/*==========================================
*MOBskillから該当skillidのskillidxを返す
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_skillid2skillidx(int class_,int skillid)
{
int i, max = mob_db(class_)->maxskill;
@@ -2605,8 +2560,7 @@ int mob_skillid2skillidx(int class_,int skillid)
/*==========================================
* Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
{
int min_rate, max_rate,rate;
@@ -2648,8 +2602,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i
}
/*==========================================
* Check hp rate of its master
- *------------------------------------------
- */
+ *------------------------------------------*/
struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate)
{
if (md && md->master_id > 0) {
@@ -2662,8 +2615,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate)
}
/*==========================================
* What a status state suits by nearby MOB is looked for.
- *------------------------------------------
- */
+ *------------------------------------------*/
int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
{
int cond1,cond2;
@@ -2696,6 +2648,7 @@ int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
return 0;
}
+
struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
{
struct mob_data *fr=NULL;
@@ -2709,8 +2662,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
/*==========================================
* Skill use judging
- *------------------------------------------
- */
+ *------------------------------------------*/
int mobskill_use(struct mob_data *md, unsigned int tick, int event)
{
struct mob_skill *ms;
@@ -2911,8 +2863,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
/*==========================================
* Skill use event processing
- *------------------------------------------
- */
+ *------------------------------------------*/
int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag)
{
int target_id, res = 0;
@@ -3176,8 +3127,7 @@ int mob_script_callback(struct mob_data *md, struct block_list *target, short ac
//
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_makedummymobdb(int class_)
{
if (mob_dummy != NULL)
@@ -3459,8 +3409,7 @@ int mob_parse_dbrow(char** str)
/*==========================================
* mob_db.txt reading
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_readdb(void)
{
FILE *fp;
@@ -3512,8 +3461,7 @@ static int mob_readdb(void)
#ifndef TXT_ONLY
/*==========================================
* SQL reading
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_read_sqldb(void)
{
char *mob_db_name[] = { mob_db_db, mob_db2_db };
@@ -3548,8 +3496,7 @@ static int mob_read_sqldb(void)
/*==========================================
* MOB display graphic change data reading
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_readdb_mobavail(void)
{
FILE *fp;
@@ -3620,8 +3567,7 @@ static int mob_readdb_mobavail(void)
/*==========================================
* Reading of random monster data
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_read_randommonster(void)
{
FILE *fp;
@@ -3670,8 +3616,7 @@ static int mob_read_randommonster(void)
/*==========================================
* mob_skill_db.txt reading
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_readskilldb(void)
{
FILE *fp;
@@ -3960,8 +3905,7 @@ static int mob_readskilldb(void)
}
/*==========================================
* mob_race_db.txt reading
- *------------------------------------------
- */
+ *------------------------------------------*/
static int mob_readdb_race(void)
{
FILE *fp;
@@ -4035,8 +3979,7 @@ void mob_reload(void)
/*==========================================
* Circumference initialization of mob
- *------------------------------------------
- */
+ *------------------------------------------*/
int do_init_mob(void)
{ //Initialize the mob database
memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array
@@ -4072,8 +4015,7 @@ int do_init_mob(void)
/*==========================================
* Clean memory usage.
- *------------------------------------------
- */
+ *------------------------------------------*/
int do_final_mob(void)
{
int i;