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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-01 14:12:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-01 14:12:51 +0000
commitd3adab9f6f417979f9f7a5915930604d0add5c64 (patch)
tree2d9b1b661dd4a9323d8036bfbd379cb0b7cda32a /src/map/mob.c
parent116eb2b7f492f871e0348c05fbe075191d14c4d6 (diff)
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- Soul Breaker will now be affected by Lex Aeterna on both parts of the attack.
- Some minor code cleanups - Cleaned Adaptation's code to not require to check the Skill Unit group structure to extract the skill lv info. - Status changes with no skill and no SCB* data will now go through if they have an SI* icon. This should fix SC_MIRACLE - Reverted switching a mob's adelay/amotion when the later is longer than the former, now both get updated to amotion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8574 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index f8cd38851..5be35b97f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2304,7 +2304,8 @@ int mob_class_change (struct mob_data *md, int class_)
if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
- clif_charnameack(0, &md->bl);
+ if (battle_config.show_mob_hp)
+ clif_charnameack(0, &md->bl);
return 0;
}
@@ -3250,13 +3251,8 @@ static int mob_readdb(void)
status->amotion=atoi(str[28]);
status->dmotion=atoi(str[29]);
//If the attack animation is longer than the delay, the client crops the attack animation!
- if (status->adelay < status->amotion) {
- //Let's try switching them to see what happens.
-// status->adelay = status->amotion;
- i = status->adelay;
+ if (status->adelay < status->amotion)
status->adelay = status->amotion;
- status->amotion = i;
- }
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
@@ -3932,14 +3928,8 @@ static int mob_read_sqldb(void)
status->amotion = TO_INT(28);
status->dmotion = TO_INT(29);
//If the attack animation is longer than the delay, the client crops the attack animation!
- if (status->adelay < status->amotion) {
- //Let's try switching them to see what happens.
- // status->adelay = status->amotion;
- i = status->adelay;
+ if (status->adelay < status->amotion)
status->adelay = status->amotion;
- status->amotion = i;
- }
-
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;