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author | Haru <haru@dotalux.com> | 2013-10-11 05:07:45 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-10-26 12:46:46 +0200 |
commit | 44c33fda3614d588e6bf6cee1cf884e98f1531f0 (patch) | |
tree | b617c00c97675668f3c3a8a44b4c966e39ed520c /src/map/mob.c | |
parent | d39918017d4416add066fb78ab7f23cb4436c614 (diff) | |
download | hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.gz hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.bz2 hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.xz hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.zip |
Changed 'tick' variables to 64 bit
- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 81 |
1 files changed, 36 insertions, 45 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 7023bcb9d..97f8ea6c1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -332,8 +332,7 @@ int mob_get_random_id(int type, int flag, int lv) /*========================================== * Kill Steal Protection [Zephyrus] *------------------------------------------*/ -bool mob_ksprotected (struct block_list *src, struct block_list *target) -{ +bool mob_ksprotected(struct block_list *src, struct block_list *target) { struct block_list *s_bl, *t_bl; struct map_session_data *sd, // Source @@ -341,7 +340,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) *t_sd; // Mob Target struct status_change_entry *sce; struct mob_data *md; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); char output[128]; if( !battle_config.ksprotection ) @@ -559,8 +558,8 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 /*========================================== * Set a Guardian's guild data [Skotlex] *------------------------------------------*/ -int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data) -{ //Needed because the guild_data may not be available at guardian spawn time. +int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { + //Needed because the guild_data may not be available at guardian spawn time. struct block_list* bl = map->id2bl(id); struct mob_data* md; struct guild* g; @@ -779,18 +778,17 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state /*========================================== * Links nearby mobs (supportive mobs) *------------------------------------------*/ -int mob_linksearch(struct block_list *bl,va_list ap) -{ +int mob_linksearch(struct block_list *bl,va_list ap) { struct mob_data *md; int class_; struct block_list *target; - unsigned int tick; + int64 tick; nullpo_ret(bl); md=(struct mob_data *)bl; class_ = va_arg(ap, int); target = va_arg(ap, struct block_list *); - tick=va_arg(ap, unsigned int); + tick = va_arg(ap, int64); if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) @@ -809,7 +807,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) /*========================================== * mob spawn with delay (timer function) *------------------------------------------*/ -int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) { +int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) { struct block_list* bl = map->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -884,8 +882,8 @@ int mob_count_sub(struct block_list *bl, va_list ap) { int mob_spawn (struct mob_data *md) { int i=0; - unsigned int tick = timer->gettick(); - int c =0; + int64 tick = timer->gettick(); + int64 c = 0; md->last_thinktime = tick; if (md->bl.prev != NULL) @@ -1185,7 +1183,7 @@ int mob_warpchase_sub(struct block_list *bl,va_list ap) { /*========================================== * Processing of slave monsters *------------------------------------------*/ -int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { +int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) { struct block_list *bl; bl=map->id2bl(md->master_id); @@ -1268,8 +1266,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { * when trying to pick new targets when the current chosen target is * unreachable. *------------------------------------------*/ -int mob_unlocktarget(struct mob_data *md, unsigned int tick) -{ +int mob_unlocktarget(struct mob_data *md, int64 tick) { nullpo_ret(md); switch (md->state.skillstate) { @@ -1308,8 +1305,7 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick) /*========================================== * Random walk *------------------------------------------*/ -int mob_randomwalk(struct mob_data *md,unsigned int tick) -{ +int mob_randomwalk(struct mob_data *md, int64 tick) { const int retrycount=20; int i,x,y,c,d; int speed; @@ -1383,8 +1379,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) /*========================================== * AI of MOB whose is near a Player *------------------------------------------*/ -bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) -{ +bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { struct block_list *tbl = NULL, *abl = NULL; int mode; int view_range, can_move; @@ -1645,10 +1640,9 @@ bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) return true; } -int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) -{ +int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data*)bl; - unsigned int tick = va_arg(ap, unsigned int); + int64 tick = va_arg(ap, int64); if (mob->ai_sub_hard(md, tick)) { //Hard AI triggered. if(!md->state.spotted) @@ -1661,9 +1655,9 @@ int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) /*========================================== * Serious processing for mob in PC field of view (foreachclient) *------------------------------------------*/ -int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { - unsigned int tick; - tick=va_arg(ap,unsigned int); +int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { + int64 tick; + tick=va_arg(ap, int64); map->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); return 0; @@ -1672,16 +1666,15 @@ int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------*/ -int mob_ai_sub_lazy(struct mob_data *md, va_list args) -{ - unsigned int tick; +int mob_ai_sub_lazy(struct mob_data *md, va_list args) { + int64 tick; nullpo_ret(md); if(md->bl.prev == NULL) return 0; - tick = va_arg(args,unsigned int); + tick = va_arg(args, int64); if (battle_config.mob_ai&0x20 && map->list[md->bl.m].users>0) return (int)mob->ai_sub_hard(md, tick); @@ -1715,7 +1708,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) md->last_thinktime=tick; if (md->master_id) { - mob->ai_sub_hard_slavemob (md,tick); + mob->ai_sub_hard_slavemob(md,tick); return 0; } @@ -1740,7 +1733,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) /*========================================== * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------*/ -int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { +int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) { map->foreachmob(mob->ai_sub_lazy,tick); return 0; } @@ -1748,7 +1741,7 @@ int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------*/ -int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { +int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) map->foreachmob(mob->ai_sub_lazy,tick); @@ -1785,8 +1778,7 @@ struct item_drop* mob_setlootitem(struct item* item) /*========================================== * item drop with delay (timer function) *------------------------------------------*/ -int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) -{ +int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; list=(struct item_drop_list *)data; @@ -1840,7 +1832,7 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite dlist->item = ditem; } -int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) { +int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) { struct block_list* bl = map->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -1885,7 +1877,7 @@ int mob_deleteslave(struct mob_data *md) { return 0; } // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] -int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) { +int mob_respawn(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = map->id2bl(id); if(!bl) return 0; @@ -2069,7 +2061,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution - unsigned int mvp_damage, tick = timer->gettick(); + unsigned int mvp_damage; + int64 tick = timer->gettick(); bool rebirth, homkillonly; mstatus = &md->status; @@ -2610,7 +2603,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { void mob_revive(struct mob_data *md, unsigned int hp) { - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; md->next_walktime = tick+rnd()%50+5000; @@ -2695,8 +2688,8 @@ int mob_random_class (int *value, size_t count) *------------------------------------------*/ int mob_class_change (struct mob_data *md, int class_) { - unsigned int tick = timer->gettick(); - int i, c, hp_rate; + int64 tick = timer->gettick(), c = 0; + int i, hp_rate; nullpo_ret(md); @@ -3032,8 +3025,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) { /*========================================== * Skill use judging *------------------------------------------*/ -int mobskill_use(struct mob_data *md, unsigned int tick, int event) -{ +int mobskill_use(struct mob_data *md, int64 tick, int event) { struct mob_skill *ms; struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] struct block_list *bl; @@ -3249,8 +3241,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) /*========================================== * Skill use event processing *------------------------------------------*/ -int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag) -{ +int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag) { int target_id, res = 0; if(md->bl.prev == NULL || md->status.hp <= 0) @@ -3487,7 +3478,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons { if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); } } |