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authorAndrei Karas <akaras@inbox.ru>2017-10-27 04:52:28 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-30 04:39:52 +0300
commitaa8466c0b83f12599305032df5c86b8ec59ae444 (patch)
tree1a006e6b1bfc5d710549f55af0493868ac333682 /src/map/mob.c
parent9519c40b00802dfb22070884820ab4a26d7c5ba5 (diff)
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Add monster spawn boss flag for miniboss: miniboss_monster
also fix boss_monster flag for works as mvp and not like mini boss. unhide boss flag if hp bar disabled.
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 822b84bf4..208617b5d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2686,7 +2686,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
return 5; // Note: Actually, it's 4. Oh well...
// MvP tomb [GreenBox]
- if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map->list[md->bl.m].flag.notomb != 1)
+ if (battle_config.mvp_tomb_enabled && md->spawn->state.boss == BTYPE_MVP && map->list[md->bl.m].flag.notomb != 1)
mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
if( !rebirth ) {