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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-16 12:18:24 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-16 12:18:24 +0000
commiteae90264e5ec4170f716cdf6eed706d3d784233e (patch)
tree33d56947c216ad4e105707592faedd2e826e9e74 /src/map/mob.c
parentde678dc8a2d4450a91f9b4c2a205b294a8b678eb (diff)
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* Some cleanups related to player and monster states.
- Moved user_font and bg_id out of states as they are data, not states. - Reordered members of state structs so that bitfields are packed together (less memory gets wasted). - Other insignificant code tweaks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 1626f49a0..892ad269a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -667,7 +667,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
/*==========================================
* Summoning BattleGround [Zephyrus]
*------------------------------------------*/
-int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int bg_id)
+int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, unsigned int bg_id)
{
struct mob_data *md = NULL;
struct spawn_data data;
@@ -704,7 +704,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
md = mob_spawn_dataset(&data);
mob_spawn(md);
- md->state.bg_id = bg_id; // BG Team ID
+ md->bg_id = bg_id; // BG Team ID
return md->bl.id;
}