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authorHaru <haru@dotalux.com>2017-10-30 01:55:16 +0100
committerHaru <haru@dotalux.com>2017-11-05 18:30:15 +0100
commit581f8c7393757ea70c4aaa64f6e20b57f74a32ae (patch)
treef14ebb5a6fc1c95f50284523f0deebddc3f551bb /src/map/mob.c
parent2b4bfa5d08931530d5c9b30af10dd58c1af14883 (diff)
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Use the skill DB accessors where possible/appropriate
This includes some renamed local variables, in order to minimize the cases of unsafe variable reuse. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 208617b5d..f509ecace 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -4846,7 +4846,7 @@ bool mob_parse_row_mobskilldb(char** str, int columns, int current)
struct mob_skill *ms, gms;
int mob_id;
int i =0, j, tmp;
- uint16 sidx = 0;
+ int sidx = 0;
nullpo_retr(false, str);
mob_id = atoi(str[0]);