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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 20:31:28 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-30 20:31:28 +0000 |
commit | fc9bda5ac3dff71807027e0b09aae72f817909a0 (patch) | |
tree | e1c32192b84f6592b84f0d0b322752e0c155c117 /src/map/mob.c | |
parent | 5d2225fbbf84324c1cf370bb11776b1c0a671b4a (diff) | |
download | hercules-fc9bda5ac3dff71807027e0b09aae72f817909a0.tar.gz hercules-fc9bda5ac3dff71807027e0b09aae72f817909a0.tar.bz2 hercules-fc9bda5ac3dff71807027e0b09aae72f817909a0.tar.xz hercules-fc9bda5ac3dff71807027e0b09aae72f817909a0.zip |
- Corrected GS skill ranges using Aegis data. All their targetted skills have a base range of 9 T_T, and Dust (Choke) has a range of 2.
- Updated the code so mobs can use ChainAction as a targetted skill.
- Added GroundDrift effects for Wind (Stun) and Fire (knockback). The knockback value is unknown, so 3 is used for now.
- Cleaned up some more the steal code, now you can't steal the last slot regardless of skill level used.
- Added consideration of Chain Action when cloning GunSlingers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9100 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 61789b7fc..fe0b323ee 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3006,10 +3006,11 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered. case MO_TRIPLEATTACK: case TF_DOUBLE: + case GS_CHAINACTION: ms[i].state = MSS_BERSERK; ms[i].target = MST_TARGET; ms[i].cond1 = MSC_ALWAYS; - ms[i].permillage = skill_id==TF_DOUBLE?(ms[i].skill_lv*500):(3000-ms[i].skill_lv*100); + ms[i].permillage = skill_id==MO_TRIPLEATTACK?(3000-ms[i].skill_lv*100):(ms[i].skill_lv*500); ms[i].delay -= 5000; //Remove the added delay as these could trigger on "all hits". break; default: //Untreated Skill |