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author | Michieru <Michieru@users.noreply.github.com> | 2014-11-06 09:39:47 +0100 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-11-06 09:39:47 +0100 |
commit | cf18e5578f85bc6c368a2ad4d7c746af8687c7f0 (patch) | |
tree | ea37f03e39b9733d296f712cf5aeffb6c62dad76 /src/map/mob.c | |
parent | 81d226af05a8ddc551f59ebfa8674cce5fe579b3 (diff) | |
download | hercules-cf18e5578f85bc6c368a2ad4d7c746af8687c7f0.tar.gz hercules-cf18e5578f85bc6c368a2ad4d7c746af8687c7f0.tar.bz2 hercules-cf18e5578f85bc6c368a2ad4d7c746af8687c7f0.tar.xz hercules-cf18e5578f85bc6c368a2ad4d7c746af8687c7f0.zip |
revert Git:10e6f1a189f20ca346ada2f6199378869b370442
For now MD_RANDOMTARGET is not use and create problem with clone
http://hercules.ws/board/tracker/issue-8424-taekwon-stanceskill-transfered/
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 2605b414f..e2cf765ee 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1616,17 +1616,6 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { { //Only attack if no more attack delay left if(tbl->type == BL_PC) mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus) - - if( !(mode&MD_RANDOMTARGET) ) - unit->attack(&md->bl,tbl->id,1); - else { // Attack once and find a new random target - int search_size = (view_range < md->status.rhw.range) ? view_range : md->status.rhw.range; - unit->attack(&md->bl,tbl->id, 0); - if ((tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), search_size))) { - md->target_id = tbl->id; - md->min_chase = md->db->range3; - } - } } return true; } @@ -3082,7 +3071,6 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { struct block_list *bl; struct mob_data *fmd = NULL; int i,j,n; - short skill_target; nullpo_ret(md); nullpo_ret(ms = md->db->skill); @@ -3181,12 +3169,10 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { if (!flag) continue; //Skill requisite failed to be fulfilled. - //Execute skill - skill_target = (md->db->status.mode&MD_RANDOMTARGET)? MST_RANDOM : ms[i].target; if (skill->get_casttype(ms[i].skill_id) == CAST_GROUND) {//Ground skill. short x, y; - switch (skill_target) { + switch (ms[i].target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); @@ -3216,10 +3202,10 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { x = bl->x; y = bl->y; // Look for an area to cast the spell around... - if (skill_target >= MST_AROUND1 || skill_target >= MST_AROUND5) { - j = skill_target >= MST_AROUND1? - (skill_target-MST_AROUND1) +1: - (skill_target-MST_AROUND5) +1; + if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) { + j = ms[i].target >= MST_AROUND1? + (ms[i].target-MST_AROUND1) +1: + (ms[i].target-MST_AROUND5) +1; map->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); } md->skill_idx = i; @@ -3232,7 +3218,7 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { } } else { //Targeted skill - switch (skill_target) { + switch (ms[i].target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); |