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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 14:05:27 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 14:05:27 +0000 |
commit | 3fc3bc499c203c6cb17d10709bf1f589a44d0642 (patch) | |
tree | 37afa787ddc55c483ade1d0a2ef3bfdbafa162ee /src/map/mob.c | |
parent | 6d34fcfe024681d1c796b1c485a76371c39a0b10 (diff) | |
download | hercules-3fc3bc499c203c6cb17d10709bf1f589a44d0642.tar.gz hercules-3fc3bc499c203c6cb17d10709bf1f589a44d0642.tar.bz2 hercules-3fc3bc499c203c6cb17d10709bf1f589a44d0642.tar.xz hercules-3fc3bc499c203c6cb17d10709bf1f589a44d0642.zip |
- Added a check to prevent Blind from ending while standing on a fog of wall.
- The mob Slave ai will be executed now even when the slave has a target. This will allow for "instant" warping to the master when it changes maps or teleports. if the slave has a target already, it won't unlock it and chase back to the master or anything like that.
- Removed a couple of checks that prevents item ids above 20000. However, remember that the max id is still ~32k or the client is the one who's gonna crash!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7799 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index e4e2d325f..4e9ee7781 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -887,14 +887,14 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct block_list *bl; int old_dist; - nullpo_retr(0, md); - bl=map_id2bl(md->master_id); if (!bl || status_isdead(bl)) { status_kill(&md->bl); - return 0; + return 1; } + if (bl->prev == NULL) + return 0; //Master not on a map? Could be warping, do not process. if(status_get_mode(&md->bl)&MD_CANMOVE) { //If the mob can move, follow around. [Check by Skotlex] @@ -910,22 +910,26 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) ){ md->master_dist = 0; unit_warp(&md->bl,bl->m,bl->x,bl->y,3); - return 0; + return 1; } + if(md->target_id) //Slave is busy with a target. + return 0; + // Approach master if within view range, chase back to Master's area also if standing on top of the master. if((md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) && unit_can_move(&md->bl)) { short x = bl->x, y = bl->y; mob_stop_attack(md); - if (map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)) - unit_walktoxy(&md->bl, x, y, 0); + if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) + && unit_walktoxy(&md->bl, x, y, 0)) + return 1; } } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { //Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex] status_kill(&md->bl); - return 0; + return 1; } //Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex] @@ -951,6 +955,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) md->min_chase=md->db->range3+distance_bl(&md->bl, tbl); if(md->min_chase>MAX_MINCHASE) md->min_chase=MAX_MINCHASE; + return 1; } } } @@ -1149,9 +1154,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) md->attacked_id = 0; } - // Processing of slave monster, is it needed when there's a target to deal with? - if (md->master_id > 0 && !tbl) - mob_ai_sub_hard_slavemob(md, tick); + // Processing of slave monster + if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick)) + return 0; // Scan area for targets if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && |