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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-07 18:46:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-07 18:46:21 +0000
commit392e49a6097460851f10501cfe34a9ee86010468 (patch)
tree3d649616dfe3cb1066f0d4b269536c75716f6178 /src/map/mob.c
parent7e744fbd4fbf444adc163a52696fe3e67f4b699c (diff)
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- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code. - Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters. - Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg) - Infinite Endure won't be passed on to devoted characters. - Infinite Endure is no longer saved on logout. - Added check to avoid gms opening vending shops if they don't have the required level. - Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled). - Fixed the flee penalty not applying when you walk into a gvg map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index d50f9ddd0..ac81e23e1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -890,7 +890,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data)
{
struct block_list *bl = map_id2bl(id);
- if (bl && bl->type == BL_MOB)
+ if (bl && bl->type == BL_MOB && bl->prev == NULL)
mob_spawn((TBL_MOB*)bl);
return 0;
}
@@ -2095,13 +2095,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
md->state.skillstate = MSS_DEAD;
mobskill_use(md,tick,-1); //On Dead skill.
- if (md->sc.data[SC_KAIZEL])
- { //Revive in a bit.
- add_timer(gettick()+3000, mob_respawn, md->bl.id, md->sc.data[SC_KAIZEL]->val2); //% of life to rebirth with
- map_delblock(&md->bl);
- return 1; //Return 1 to only clear the object.
- }
-
map_freeblock_lock();
memset(pt,0,sizeof(pt));