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authorshennetsind <ind@henn.et>2013-09-16 06:11:40 -0300
committershennetsind <ind@henn.et>2013-09-16 06:11:40 -0300
commit58cd45757fff179ca5b381bcb777d50a5dea302d (patch)
tree1a4f3d33479b4a00c0e9b657c9687624e1690c7d /src/map/mob.c
parentf1a594db1b40a5a20ec5a4af093b27c58266cba0 (diff)
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HPM: Mob.c Interface
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c791
1 files changed, 446 insertions, 345 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index b16c57ef8..49120fdaf 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -43,6 +43,8 @@
#include <string.h>
#include <math.h>
+struct mob_interface mob_s;
+
#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
#define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME)
@@ -54,17 +56,6 @@
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
-#define MAX_MOB_CHAT 250 //Max Skill's messages
-
-//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
-struct mob_db *mob_db_data[MAX_MOB_DB+1];
-struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested.
-
-struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db_data[index] == NULL) return mob_dummy; return mob_db_data[index]; }
-
-//Dynamic mob chat database
-struct mob_chat *mob_chat_db[MAX_MOB_CHAT+1];
-struct mob_chat *mob_chat(short id) { if(id<=0 || id>MAX_MOB_CHAT || mob_chat_db[id]==NULL) return (struct mob_chat*)NULL; return mob_chat_db[id]; }
//Dynamic item drop ratio database for per-item drop ratio modifiers overriding global drop ratios.
#define MAX_ITEMRATIO_MOBS 10
@@ -82,16 +73,16 @@ static struct {
int class_[350];
} summon[MAX_RANDOMMONSTER];
-//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
-const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
-const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
-
-/*==========================================
- * Local prototype declaration (only required thing)
- *------------------------------------------*/
-static int mob_makedummymobdb(int);
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data);
-int mob_skill_id2skill_idx(int class_,uint16 skill_id);
+struct mob_db *mob_db(int index) {
+ if (index < 0 || index > MAX_MOB_DB || mob->db_data[index] == NULL)
+ return mob->dummy;
+ return mob->db_data[index];
+}
+struct mob_chat *mob_chat(short id) {
+ if(id <= 0 || id > MAX_MOB_CHAT || mob->chat_db[id] == NULL)
+ return NULL;
+ return mob->chat_db[id];
+}
/*==========================================
* Mob is searched with a name.
@@ -99,35 +90,34 @@ int mob_skill_id2skill_idx(int class_,uint16 skill_id);
int mobdb_searchname(const char *str)
{
int i;
- struct mob_db* mob;
+ struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- mob = mob_db(i);
- if(mob == mob_dummy) //Skip dummy mobs.
+ monster = mob->db(i);
+ if(monster == mob->dummy) //Skip dummy mobs.
continue;
- if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 || strcmpi(mob->sprite,str)==0)
+ if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0 || strcmpi(monster->sprite,str)==0)
return i;
}
return 0;
}
-static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str, int flag)
-{
- if (mob == mob_dummy)
+int mobdb_searchname_array_sub(struct mob_db* monster, const char *str, int flag) {
+ if (monster == mob->dummy)
return 1;
- if(!mob->base_exp && !mob->job_exp && mob->spawn[0].qty < 1)
+ if(!monster->base_exp && !monster->job_exp && monster->spawn[0].qty < 1)
return 1; // Monsters with no base/job exp and no spawn point are, by this criteria, considered "slave mobs" and excluded from search results
if( !flag ){
- if(stristr(mob->jname,str))
+ if(stristr(monster->jname,str))
return 0;
- if(stristr(mob->name,str))
+ if(stristr(monster->name,str))
return 0;
- return strcmpi(mob->jname,str);
+ return strcmpi(monster->jname,str);
}
- if(strcmp(mob->jname,str) == 0)
+ if(strcmp(monster->jname,str) == 0)
return 0;
- if(strcmp(mob->name,str) == 0)
+ if(strcmp(monster->name,str) == 0)
return 0;
- return strcmp(mob->sprite,str);
+ return strcmp(monster->sprite,str);
}
/*==========================================
@@ -138,7 +128,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
struct npc_data *nd;
if ( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
CREATE(nd, struct npc_data, 1);
@@ -204,14 +194,14 @@ void mvptomb_destroy(struct mob_data *md) {
int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int flag)
{
int count = 0, i;
- struct mob_db* mob;
+ struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- mob = mob_db(i);
- if (mob == mob_dummy || mob_is_clone(i) ) //keep clones out (or you leak player stats)
+ monster = mob->db(i);
+ if (monster == mob->dummy || mob->is_clone(i) ) //keep clones out (or you leak player stats)
continue;
- if (!mobdb_searchname_array_sub(mob, str, flag)) {
+ if (!mob->db_searchname_array_sub(monster, str, flag)) {
if (count < size)
- data[count] = mob;
+ data[count] = monster;
count++;
}
}
@@ -223,9 +213,9 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str, int
*------------------------------------------*/
int mobdb_checkid(const int id)
{
- if (mob_db(id) == mob_dummy)
+ if (mob->db(id) == mob->dummy)
return 0;
- if (mob_is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
+ if (mob->is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question.
return 0;
return id;
}
@@ -235,9 +225,9 @@ int mobdb_checkid(const int id)
*------------------------------------------*/
struct view_data * mob_get_viewdata(int class_)
{
- if (mob_db(class_) == mob_dummy)
+ if (mob->db(class_) == mob->dummy)
return 0;
- return &mob_db(class_)->vd;
+ return &mob->db(class_)->vd;
}
/*==========================================
* Cleans up mob-spawn data to make it "valid"
@@ -246,7 +236,7 @@ int mob_parse_dataset(struct spawn_data *data)
{
size_t len;
- if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num)
+ if ((!mob->db_checkid(data->class_) && !mob->is_clone(data->class_)) || !data->num)
return 0;
if( ( len = strlen(data->eventname) ) > 0 )
@@ -258,9 +248,9 @@ int mob_parse_dataset(struct spawn_data *data)
}
if(strcmp(data->name,"--en--")==0)
- safestrncpy(data->name, mob_db(data->class_)->name, sizeof(data->name));
+ safestrncpy(data->name, mob->db(data->class_)->name, sizeof(data->name));
else if(strcmp(data->name,"--ja--")==0)
- safestrncpy(data->name, mob_db(data->class_)->jname, sizeof(data->name));
+ safestrncpy(data->name, mob->db(data->class_)->jname, sizeof(data->name));
return 1;
}
@@ -276,7 +266,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
md->bl.y = data->y;
md->class_ = data->class_;
md->state.boss = data->state.boss;
- md->db = mob_db(md->class_);
+ md->db = mob->db(md->class_);
if (data->level > 0 && data->level <= MAX_LEVEL)
md->level = data->level;
memcpy(md->name, data->name, NAME_LENGTH);
@@ -314,7 +304,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
*------------------------------------------*/
int mob_get_random_id(int type, int flag, int lv)
{
- struct mob_db *mob;
+ struct mob_db *monster;
int i=0, class_;
if(type < 0 || type >= MAX_RANDOMMONSTER) {
ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type);
@@ -325,17 +315,17 @@ int mob_get_random_id(int type, int flag, int lv)
class_ = summon[type].class_[rnd()%summon[type].qty];
else //Dead branch
class_ = rnd() % MAX_MOB_DB;
- mob = mob_db(class_);
- } while ((mob == mob_dummy ||
- mob_is_clone(class_) ||
- (flag&1 && mob->summonper[type] <= rnd() % 1000000) ||
- (flag&2 && lv < mob->lv) ||
- (flag&4 && mob->status.mode&MD_BOSS) ||
- (flag&8 && mob->spawn[0].qty < 1)
+ monster = mob->db(class_);
+ } while ((monster == mob->dummy ||
+ mob->is_clone(class_) ||
+ (flag&1 && monster->summonper[type] <= rnd() % 1000000) ||
+ (flag&2 && lv < monster->lv) ||
+ (flag&4 && monster->status.mode&MD_BOSS) ||
+ (flag&8 && monster->spawn[0].qty < 1)
) && (i++) < MAX_MOB_DB);
if(i >= MAX_MOB_DB) // no suitable monster found, use fallback for given list
- class_ = mob_db_data[0]->summonper[type];
+ class_ = mob->db_data[0]->summonper[type];
return class_;
}
@@ -458,10 +448,10 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
data.x = x;
data.y = y;
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
return NULL;
- return mob_spawn_dataset(&data);
+ return mob->spawn_dataset(&data);
}
/*==========================================
@@ -479,8 +469,8 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
for (count = 0; count < amount; count++)
{
- int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
- md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
+ int c = (class_ >= 0) ? class_ : mob->get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
+ md = mob->once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
if (!md)
continue;
@@ -501,11 +491,11 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
}
else if (gc->guild_id) //Guild not yet available, retry in 5.
- iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
- mob_spawn(md);
+ mob->spawn(md);
if (class_ < 0 && battle_config.dead_branch_active)
//Behold Aegis's masterful decisions yet again...
@@ -565,7 +555,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
lx = x;
ly = y;
- id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
+ id = mob->once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
}
return id; // id of last spawned mob
@@ -573,7 +563,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
/*==========================================
* Set a Guardian's guild data [Skotlex]
*------------------------------------------*/
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
+int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
{ //Needed because the guild_data may not be available at guardian spawn time.
struct block_list* bl = iMap->id2bl(id);
struct mob_data* md;
@@ -643,7 +633,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
data.m = m;
data.num = 1;
if(class_<=0) {
- class_ = mob_get_random_id(-class_-1, 1, 99);
+ class_ = mob->get_random_id(-class_-1, 1, 99);
if (!class_) return 0;
}
@@ -668,7 +658,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
return 0;
gc=guild->mapname2gc(map[m].name);
@@ -693,7 +683,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
}
}
- md = mob_spawn_dataset(&data);
+ md = mob->spawn_dataset(&data);
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
md->guardian_data->number = guardian;
md->guardian_data->guild_id = gc->guild_id;
@@ -719,8 +709,8 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP);
} else if (md->guardian_data->guild_id)
- iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
- mob_spawn(md);
+ iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ mob->spawn(md);
return md->bl.id;
}
@@ -745,7 +735,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
data.num = 1;
if( class_ <= 0 )
{
- class_ = mob_get_random_id(-class_-1,1,99);
+ class_ = mob->get_random_id(-class_-1,1,99);
if( !class_ ) return 0;
}
@@ -760,11 +750,11 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
data.y = y;
safestrncpy(data.name, mobname, sizeof(data.name));
safestrncpy(data.eventname, event, sizeof(data.eventname));
- if( !mob_parse_dataset(&data) )
+ if( !mob->parse_dataset(&data) )
return 0;
- md = mob_spawn_dataset(&data);
- mob_spawn(md);
+ md = mob->spawn_dataset(&data);
+ mob->spawn(md);
md->bg_id = bg_id; // BG Team ID
return md->bl.id;
@@ -816,7 +806,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
&& !md->target_id)
{
md->last_linktime = tick;
- if( mob_can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging
+ if( mob->can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging
md->target_id = target->id;
md->min_chase=md->db->range3;
return 1;
@@ -842,7 +832,7 @@ int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
md->spawn_timer = INVALID_TIMER;
- mob_spawn(md);
+ mob->spawn(md);
}
return 0;
}
@@ -863,7 +853,7 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime+= rnd()%md->spawn->delay2;
//Apply the spawn delay fix [Skotlex]
- db = mob_db(md->spawn->class_);
+ db = mob->db(md->spawn->class_);
mode = db->status.mode;
if (mode & MD_BOSS) { //Bosses
if (battle_config.boss_spawn_delay != 100) {
@@ -883,8 +873,8 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime = 5000;
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0);
return 0;
}
@@ -916,7 +906,7 @@ int mob_spawn (struct mob_data *md)
{
md->class_ = md->spawn->class_;
iStatus->set_viewdata(&md->bl, md->class_);
- md->db = mob_db(md->class_);
+ md->db = mob->db(md->class_);
memcpy(md->name,md->spawn->name,NAME_LENGTH);
}
@@ -930,16 +920,16 @@ int mob_spawn (struct mob_data *md)
if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
{ // retry again later
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
- else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
+ else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) )
{ // retry again later (players on sight)
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
@@ -953,7 +943,7 @@ int mob_spawn (struct mob_data *md)
md->ud.target_to = 0;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
@@ -984,20 +974,20 @@ int mob_spawn (struct mob_data *md)
// MvP tomb [GreenBox]
if ( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
iMap->addblock(&md->bl);
if( map[md->bl.m].users )
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
- mobskill_use(md, tick, MSC_SPAWN);
+ mob->skill_use(md, tick, MSC_SPAWN);
return 0;
}
/*==========================================
* Determines if the mob can change target. [Skotlex]
*------------------------------------------*/
-static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
+int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode)
{
// if the monster was provoked ignore the above rule [celest]
if(md->state.provoke_flag)
@@ -1035,7 +1025,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
nullpo_ret(bl);
// Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if(md->target_id && !mob_can_changetarget(md, bl, status_get_mode(&md->bl)))
+ if(md->target_id && !mob->can_changetarget(md, bl, status_get_mode(&md->bl)))
return 0;
if(!iStatus->check_skilluse(&md->bl, bl, 0, 0))
@@ -1053,7 +1043,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
/*==========================================
* The ?? routine of an active monster
*------------------------------------------*/
-static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1115,7 +1105,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
/*==========================================
* chase target-change routine.
*------------------------------------------*/
-static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
{
struct mob_data *md;
struct block_list **target;
@@ -1141,7 +1131,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
/*==========================================
* finds nearby bg ally for guardians looking for users to follow.
*------------------------------------------*/
-static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
+int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
struct mob_data *md;
struct block_list **target;
@@ -1158,7 +1148,7 @@ static int mob_ai_sub_hard_bg_ally(struct block_list *bl,va_list ap) {
/*==========================================
* loot monster item search
*------------------------------------------*/
-static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
struct mob_data* md;
struct block_list **target;
@@ -1168,7 +1158,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
target= va_arg(ap,struct block_list**);
dist=distance_bl(&md->bl, bl);
- if(mob_can_reach(md,bl,dist+1, MSS_LOOT) &&
+ if(mob->can_reach(md,bl,dist+1, MSS_LOOT) &&
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
) {
(*target) = bl;
@@ -1178,7 +1168,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
return 0;
}
-static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
+int mob_warpchase_sub(struct block_list *bl,va_list ap) {
struct block_list *target;
struct npc_data **target_nd;
struct npc_data *nd;
@@ -1209,7 +1199,7 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) {
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
-static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
+int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
struct block_list *bl;
@@ -1306,12 +1296,12 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick)
case MSS_IDLE:
// Idle skill.
if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
break;
//Random walk.
if (!md->master_id &&
DIFF_TICK(md->next_walktime, tick) <= 0 &&
- !mob_randomwalk(md,tick))
+ !mob->randomwalk(md,tick))
//Delay next random walk when this one failed.
md->next_walktime=tick+rnd()%3000;
break;
@@ -1364,7 +1354,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
if(md->move_fail_count>1000){
ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y);
md->move_fail_count=0;
- mob_spawn(md);
+ mob->spawn(md);
}
return 0;
}
@@ -1396,7 +1386,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
return 1; //Already walking to a warp.
//Search for warps within mob's viewing range.
- iMap->foreachinrange (mob_warpchase_sub, &md->bl,
+ iMap->foreachinrange (mob->warpchase_sub, &md->bl,
md->db->range2, BL_NPC, target, &warp, &distance);
if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
@@ -1407,7 +1397,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
/*==========================================
* AI of MOB whose is near a Player
*------------------------------------------*/
-static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
+bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{
struct block_list *tbl = NULL, *abl = NULL;
int mode;
@@ -1453,9 +1443,9 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) ||
((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER)
)) { //Unlock current target.
- if (mob_warpchase(md, tbl))
+ if (mob->warpchase(md, tbl))
return true; //Chasing this target.
- mob_unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk.
+ mob->unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk.
tbl = NULL;
}
}
@@ -1470,10 +1460,10 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)
+ || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
)
&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mobskill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
+ && !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
&& can_move && unit_escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape
{ //Escaped
md->attacked_id = 0;
@@ -1481,7 +1471,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
}
else
- if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
+ if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob->can_changetarget(md, abl, mode)) )
{
int dist;
if( md->bl.m != abl->m || abl->prev == NULL
@@ -1493,12 +1483,12 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
|| md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
+ || !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
)
) )
{ // Rude attacked
if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
- && !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move
+ && !mob->skill_use(md, tick, MSC_RUDEATTACKED) && can_move
&& !tbl && unit_escape(&md->bl, abl, rnd()%10 +1))
{ //Escaped.
//TODO: Maybe it shouldn't attempt to run if it has another, valid target?
@@ -1533,26 +1523,26 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
// Processing of slave monster
- if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick))
+ if (md->master_id > 0 && mob->ai_sub_hard_slavemob(md, tick))
return true;
// Scan area for targets
if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 &&
(md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1))
{ // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items.
- iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
+ iMap->foreachinrange (mob->ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
}
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW)
{
- iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
+ iMap->foreachinrange (mob->ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
}
else
if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW))
{
int search_size;
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
- iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
+ iMap->foreachinrange (mob->ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
}
if (!tbl) { //No targets available.
@@ -1563,7 +1553,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if( md->bg_id && mode&MD_CANATTACK ) {
if( md->ud.walktimer != INVALID_TIMER )
return true;/* we are already moving */
- iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
+ iMap->foreachinrange (mob->ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
if( tbl ) {
if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) )
return true;/* we're moving or close enough don't unlock the target. */
@@ -1571,7 +1561,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
//This handles triggering idle walk/skill.
- mob_unlocktarget(md, tick);
+ mob->unlocktarget(md, tick);
return true;
}
@@ -1583,21 +1573,21 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true; //Already locked.
if (md->lootitem == NULL)
{ //Can't loot...
- mob_unlocktarget (md, tick);
+ mob->unlocktarget (md, tick);
return true;
}
if (!check_distance_bl(&md->bl, tbl, 1))
{ //Still not within loot range.
if (!(mode&MD_CANMOVE))
{ //A looter that can't move? Real smart.
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
return true;
}
if (!can_move) //Stuck. Wait before walking.
return true;
md->state.skillstate = MSS_LOOT;
if (!unit_walktobl(&md->bl, tbl, 1, 1))
- mob_unlocktarget(md, tick); //Can't loot...
+ mob->unlocktarget(md, tick); //Can't loot...
return true;
}
//Within looting range.
@@ -1624,7 +1614,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
//Clear item.
iMap->clearflooritem (tbl);
- mob_unlocktarget (md,tick);
+ mob->unlocktarget (md,tick);
return true;
}
//Attempt to attack.
@@ -1636,7 +1626,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Target within range, engage
if(tbl->type == BL_PC)
- mob_log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
+ mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
unit_attack(&md->bl,tbl->id,1);
return true;
}
@@ -1645,8 +1635,8 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!(mode&MD_CANMOVE))
{ //Can't chase. Attempt an idle skill before unlocking.
md->state.skillstate = MSS_IDLE;
- if (!mobskill_use(md, tick, -1))
- mob_unlocktarget(md,tick);
+ if (!mob->skill_use(md, tick, -1))
+ mob->unlocktarget(md,tick);
return true;
}
@@ -1654,7 +1644,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
{ //Stuck. Attempt an idle skill
md->state.skillstate = MSS_IDLE;
if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL))
- mobskill_use(md, tick, -1);
+ mob->skill_use(md, tick, -1);
return true;
}
@@ -1666,18 +1656,18 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return true;
//Follow up if possible.
- if(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
+ if(!mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
!unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2))
- mob_unlocktarget(md,tick);
+ mob->unlocktarget(md,tick);
return true;
}
-static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
+int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
{
struct mob_data *md = (struct mob_data*)bl;
unsigned int tick = va_arg(ap, unsigned int);
- if (mob_ai_sub_hard(md, tick))
+ if (mob->ai_sub_hard(md, tick))
{ //Hard AI triggered.
if(!md->state.spotted)
md->state.spotted = 1;
@@ -1689,11 +1679,11 @@ static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap)
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------*/
-static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
+int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
tick=va_arg(ap,unsigned int);
- iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
+ iMap->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
return 0;
}
@@ -1701,7 +1691,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------*/
-static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
+int mob_ai_sub_lazy(struct mob_data *md, va_list args)
{
unsigned int tick;
@@ -1713,7 +1703,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
tick = va_arg(args,unsigned int);
if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
if (md->bl.prev==NULL || md->status.hp == 0)
return 1;
@@ -1724,7 +1714,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
{
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
md->last_pcneartime = 0;
}
@@ -1734,7 +1724,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME)
{
if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time)
- return (int)mob_ai_sub_hard(md, tick);
+ return (int)mob->ai_sub_hard(md, tick);
md->last_pcneartime = 0;
}
@@ -1744,7 +1734,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
md->last_thinktime=tick;
if (md->master_id) {
- mob_ai_sub_hard_slavemob (md,tick);
+ mob->ai_sub_hard_slavemob (md,tick);
return 0;
}
@@ -1753,15 +1743,15 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
if( map[md->bl.m].users > 0 )
{
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
- mob_randomwalk(md, tick);
+ mob->randomwalk(md, tick);
else
if( rnd()%1000 < MOB_LAZYSKILLPERC ) //Chance to do a mob's idle skill.
- mobskill_use(md, tick, -1);
+ mob->skill_use(md, tick, -1);
}
else
{
if( rnd()%1000 < MOB_LAZYMOVEPERC(md) )
- mob_randomwalk(md, tick);
+ mob->randomwalk(md, tick);
}
}
return 0;
@@ -1770,22 +1760,22 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
/*==========================================
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------*/
-static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
+int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
{
- iMap->map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob->ai_sub_lazy,tick);
return 0;
}
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------*/
-static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
+int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
if (battle_config.mob_ai&0x20)
- iMap->map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob->ai_sub_lazy,tick);
else
- iMap->map_foreachpc(mob_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(mob->ai_sub_foreachclient,tick);
return 0;
}
@@ -1793,7 +1783,7 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
/*==========================================
* Initializes the delay drop structure for mob-dropped items.
*------------------------------------------*/
-static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
+struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *data) {
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
memset(&drop->item_data, 0, sizeof(struct item));
drop->item_data.nameid = nameid;
@@ -1806,7 +1796,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty, struct item_data *
/*==========================================
* Initializes the delay drop structure for mob-looted items.
*------------------------------------------*/
-static struct item_drop* mob_setlootitem(struct item* item)
+struct item_drop* mob_setlootitem(struct item* item)
{
struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&drop->item_data, item, sizeof(struct item));
@@ -1817,7 +1807,7 @@ static struct item_drop* mob_setlootitem(struct item* item)
/*==========================================
* item drop with delay (timer function)
*------------------------------------------*/
-static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
+int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
{
struct item_drop_list *list;
struct item_drop *ditem, *ditem_prev;
@@ -1841,7 +1831,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data
* rate is the drop-rate of the item, required for autoloot.
* flag : Killed only by homunculus?
*------------------------------------------*/
-static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
+void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag)
{
TBL_PC* sd;
@@ -1915,7 +1905,7 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
+ iMap->foreachinmap(mob->deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
@@ -2060,7 +2050,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
}
//Log damage
if (src)
- mob_log_damage(md, src, damage);
+ mob->log_damage(md, src, damage);
md->dmgtick = iTimer->gettick();
}
@@ -2085,7 +2075,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
- mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
+ mob->skill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
}
}
@@ -2123,7 +2113,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( src )
{ // Use Dead skill only if not killed by Script or Command
md->state.skillstate = MSS_DEAD;
- mobskill_use(md,tick,-1);
+ mob->skill_use(md,tick,-1);
}
iMap->freeblock_lock();
@@ -2131,7 +2121,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
memset(pt,0,sizeof(pt));
if(src && src->type == BL_MOB)
- mob_unlocktarget((struct mob_data *)src,tick);
+ mob->unlocktarget((struct mob_data *)src,tick);
// filter out entries not eligible for exp distribution
memset(tmpsd,0,sizeof(tmpsd));
@@ -2386,7 +2376,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
}
- ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1, it);
+ ditem = mob->setdropitem(md->db->dropitem[i].nameid, 1, it);
//A Rare Drop Global Announce by Lupus
if( mvp_sd && drop_rate <= battle_config.rare_drop_announce ) {
@@ -2397,14 +2387,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
- mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
+ mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
}
// Ore Discovery [Celest]
if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) {
if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) {
- ditem = mob_setdropitem(temp, 1, NULL);
- mob_item_drop(md, dlist, ditem, 0, i, homkillonly);
+ ditem = mob->setdropitem(temp, 1, NULL);
+ mob->item_drop(md, dlist, ditem, 0, i, homkillonly);
}
}
@@ -2435,7 +2425,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
continue;
itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].group,&drop_rate);
if( itemid )
- mob_item_drop(md, dlist, mob_setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
+ mob->item_drop(md, dlist, mob->setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
}
}
@@ -2450,10 +2440,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// process items looted by the mob
if(md->lootitem) {
for(i = 0; i < md->lootitem_count; i++)
- mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
+ mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
}
if (dlist->item) //There are drop items.
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
else //No drops
ers_free(item_drop_list_ers, dlist);
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
@@ -2466,8 +2456,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
dlist->third_charid = (third_sd ? third_sd->status.char_id : 0);
dlist->item = NULL;
for(i = 0; i < md->lootitem_count; i++)
- mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
}
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
@@ -2569,7 +2559,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
- if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) {
+ if( ++sd->mission_count >= 100 && (temp = mob->get_random_id(0, 0xE, sd->status.base_level)) ) {
pc->addfame(sd, 1);
sd->mission_mobid = temp;
pc_setglobalreg(sd,"TK_MISSION_ID", temp);
@@ -2584,7 +2574,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else if( sd->avail_quests )
quest_update_objective(sd, md->class_);
- if( sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 )
+ if( sd->md && src && src->type != BL_HOM && mob->db(md->class_)->lv > sd->status.base_level/2 )
mercenary->kills(sd->md);
}
@@ -2606,14 +2596,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(md->deletetimer != INVALID_TIMER) {
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
/**
* Only loops if necessary (e.g. a poring would never need to loop)
**/
if( md->can_summon )
- mob_deleteslave(md);
+ mob->deleteslave(md);
iMap->freeblock_unlock();
@@ -2637,11 +2627,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// MvP tomb [GreenBox]
if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map[md->bl.m].flag.notomb != 1)
- mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
+ mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
if( !rebirth ) {
iStatus->change_clear(&md->bl,1);
- mob_setdelayspawn(md); //Set respawning.
+ mob->setdelayspawn(md); //Set respawning.
}
return 3; //Remove from map.
}
@@ -2660,7 +2650,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
iMap->addblock(&md->bl);
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
- mobskill_use(md, tick, MSC_SPAWN);
+ mob->skill_use(md, tick, MSC_SPAWN);
if (battle_config.show_mob_info&3)
clif->charnameack (0, &md->bl);
}
@@ -2716,16 +2706,16 @@ int mob_random_class (int *value, size_t count)
// no count specified, look into the array manually, but take only max 5 elements
if (count < 1) {
count = 0;
- while(count < 5 && mobdb_checkid(value[count])) count++;
+ while(count < 5 && mob->db_checkid(value[count])) count++;
if(count < 1) // nothing found
return 0;
} else {
// check if at least the first value is valid
- if(mobdb_checkid(value[0]) == 0)
+ if(mob->db_checkid(value[0]) == 0)
return 0;
}
//Pick a random value, hoping it exists. [Skotlex]
- return mobdb_checkid(value[rnd()%count]);
+ return mob->db_checkid(value[rnd()%count]);
}
/*==========================================
@@ -2751,7 +2741,7 @@ int mob_class_change (struct mob_data *md, int class_)
if( md->special_state.ai > 1 )
return 0; //Marine Spheres and Floras.
- if( mob_is_clone(md->class_) )
+ if( mob->is_clone(md->class_) )
return 0; //Clones
if( md->class_ == class_ )
@@ -2759,7 +2749,7 @@ int mob_class_change (struct mob_data *md, int class_)
hp_rate = get_percentage(md->status.hp, md->status.max_hp);
md->class_ = class_;
- md->db = mob_db(class_);
+ md->db = mob->db(class_);
if (battle_config.override_mob_names==1)
memcpy(md->name,md->db->name,NAME_LENGTH);
else
@@ -2834,7 +2824,7 @@ int mob_warpslave(struct block_list *bl, int range)
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
- return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
+ return iMap->foreachinmap(mob->warpslave_sub, bl->m, BL_MOB, bl, range);
}
/*==========================================
@@ -2857,7 +2847,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_countslave(struct block_list *bl)
{
- return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
+ return iMap->foreachinmap(mob->countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
@@ -2880,14 +2870,14 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
data.state.size = md2->special_state.size;
data.state.ai = md2->special_state.ai;
- if(mobdb_checkid(value[0]) == 0)
+ if(mob->db_checkid(value[0]) == 0)
return 0;
/**
* Flags this monster is able to summon; saves a worth amount of memory upon deletion
**/
md2->can_summon = 1;
- while(count < 5 && mobdb_checkid(value[count])) count++;
+ while(count < 5 && mob->db_checkid(value[count])) count++;
if(count < 1) return 0;
if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
k = rnd()%count;
@@ -2901,7 +2891,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
for(;k<amount;k++) {
short x,y;
data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
- if (mobdb_checkid(data.class_) == 0)
+ if (mob->db_checkid(data.class_) == 0)
continue;
if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
@@ -2918,15 +2908,15 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
else
strcpy(data.name,"--ja--");
- if (!mob_parse_dataset(&data))
+ if (!mob->parse_dataset(&data))
continue;
- md= mob_spawn_dataset(&data);
+ md= mob->spawn_dataset(&data);
if(skill_id == NPC_SUMMONSLAVE){
md->master_id=md2->bl.id;
md->special_state.ai = md2->special_state.ai;
}
- mob_spawn(md);
+ mob->spawn(md);
if (hp_rate) //Scale HP
md->status.hp = md->status.max_hp*hp_rate/100;
@@ -2964,8 +2954,8 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
*------------------------------------------*/
int mob_skill_id2skill_idx(int class_,uint16 skill_id)
{
- int i, max = mob_db(class_)->maxskill;
- struct mob_skill *ms=mob_db(class_)->skill;
+ int i, max = mob->db(class_)->maxskill;
+ struct mob_skill *ms=mob->db(class_)->skill;
if(ms==NULL)
return -1;
@@ -3003,7 +2993,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
(*fr) = bl;
return 1;
}
-static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
+struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
{
struct block_list *fr=NULL;
int type = BL_MOB;
@@ -3013,7 +3003,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i
if (md->special_state.ai) //Summoned creatures. [Skotlex]
type = BL_PC;
- iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
+ iMap->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
return fr;
}
/*==========================================
@@ -3070,7 +3060,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
struct mob_data* fr = NULL;
nullpo_ret(md);
- iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
+ iMap->foreachinrange(mob->getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
return fr;
}
@@ -3149,18 +3139,18 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break;
case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag = ((fbl = mob_getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
+ flag = ((fbl = mob->getfriendhprate(md, 0, ms[i].cond2)) != NULL); break;
case MSC_FRIENDHPINRATE :
- flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
+ flag = ((fbl = mob->getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
case MSC_FRIENDSTATUSON: // friend status[num] on
case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
+ flag = ((fmd = mob->getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
case MSC_SLAVELT: // slave < num
- flag = (mob_countslave(&md->bl) < c2 ); break;
+ flag = (mob->countslave(&md->bl) < c2 ); break;
case MSC_ATTACKPCGT: // attack pc > num
flag = (unit_counttargeted(&md->bl) > c2); break;
case MSC_SLAVELE: // slave <= num
- flag = (mob_countslave(&md->bl) <= c2 ); break;
+ flag = (mob->countslave(&md->bl) <= c2 ); break;
case MSC_ATTACKPCGE: // attack pc >= num
flag = (unit_counttargeted(&md->bl) >= c2); break;
case MSC_AFTERSKILL:
@@ -3170,7 +3160,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
break;
case MSC_MASTERHPLTMAXRATE:
- flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
+ flag = ((fbl = mob->getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
case MSC_MASTERATTACKED:
flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
case MSC_ALCHEMIST:
@@ -3270,7 +3260,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
//Skill used. Post-setups...
if ( ms[ i ].msg_id ){ //Display color message [SnakeDrak]
- struct mob_chat *mc = mob_chat(ms[i].msg_id);
+ struct mob_chat *mc = mob->chat(ms[i].msg_id);
char temp[CHAT_SIZE_MAX];
char name[NAME_LENGTH];
snprintf(name, sizeof name,"%s", md->name);
@@ -3306,13 +3296,13 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic
md->target_id = src->id;
if (flag == -1)
- res = mobskill_use(md, tick, MSC_CASTTARGETED);
+ res = mob->skill_use(md, tick, MSC_CASTTARGETED);
else if ((flag&0xffff) == MSC_SKILLUSED)
- res = mobskill_use(md, tick, flag);
+ res = mob->skill_use(md, tick, flag);
else if (flag&BF_SHORT)
- res = mobskill_use(md, tick, MSC_CLOSEDATTACKED);
+ res = mob->skill_use(md, tick, MSC_CLOSEDATTACKED);
else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic.
- res = mobskill_use(md, tick, MSC_LONGRANGEATTACKED);
+ res = mob->skill_use(md, tick, MSC_LONGRANGEATTACKED);
if (!res)
//Restore previous target only if skill condition failed to trigger. [Skotlex]
@@ -3329,7 +3319,7 @@ int mob_is_clone(int class_)
{
if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END)
return 0;
- if (mob_db(class_) == mob_dummy)
+ if (mob->db(class_) == mob->dummy)
return 0;
return class_;
}
@@ -3353,11 +3343,11 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if(pc_isdead(sd) && master_id && flag&1)
return 0;
- ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL );
+ ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob->db_data[class_] == NULL );
if(class_ >= MOB_CLONE_END)
return 0;
- db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
+ db = mob->db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db));
status = &db->status;
strcpy(db->sprite,sd->status.name);
strcpy(db->name,sd->status.name);
@@ -3519,7 +3509,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
sd->fd = fd;
//Finally, spawn it.
- md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
if (!md) return 0; //Failed?
md->special_state.clone = 1;
@@ -3532,12 +3522,12 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if (duration) //Auto Delete after a while.
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob->timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
}
}
- mob_spawn(md);
+ mob->spawn(md);
return md->bl.id;
}
@@ -3546,11 +3536,11 @@ int mob_clone_delete(struct mob_data *md)
{
const int class_ = md->class_;
if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END
- && mob_db_data[class_]!=NULL) {
- aFree(mob_db_data[class_]);
- mob_db_data[class_]=NULL;
+ && mob->db_data[class_]!=NULL) {
+ aFree(mob->db_data[class_]);
+ mob->db_data[class_]=NULL;
//Clear references to the db
- md->db = mob_dummy;
+ md->db = mob->dummy;
md->vd = NULL;
return 1;
}
@@ -3563,50 +3553,50 @@ int mob_clone_delete(struct mob_data *md)
/*==========================================
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------*/
-static int mob_makedummymobdb(int class_)
+int mob_makedummymobdb(int class_)
{
- if (mob_dummy != NULL)
+ if (mob->dummy != NULL)
{
- if (mob_db(class_) == mob_dummy)
- return 1; //Using the mob_dummy data already. [Skotlex]
+ if (mob->db(class_) == mob->dummy)
+ return 1; //Using the mob->dummy data already. [Skotlex]
if (class_ > 0 && class_ <= MAX_MOB_DB)
{ //Remove the mob data so that it uses the dummy data instead.
- aFree(mob_db_data[class_]);
- mob_db_data[class_] = NULL;
+ aFree(mob->db_data[class_]);
+ mob->db_data[class_] = NULL;
}
return 0;
}
//Initialize dummy data.
- mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
- sprintf(mob_dummy->sprite,"DUMMY");
- sprintf(mob_dummy->name,"Dummy");
- sprintf(mob_dummy->jname,"Dummy");
- mob_dummy->lv=1;
- mob_dummy->status.max_hp=1000;
- mob_dummy->status.max_sp=1;
- mob_dummy->status.rhw.range=1;
- mob_dummy->status.rhw.atk=7;
- mob_dummy->status.rhw.atk2=10;
- mob_dummy->status.str=1;
- mob_dummy->status.agi=1;
- mob_dummy->status.vit=1;
- mob_dummy->status.int_=1;
- mob_dummy->status.dex=6;
- mob_dummy->status.luk=2;
- mob_dummy->status.speed=300;
- mob_dummy->status.adelay=1000;
- mob_dummy->status.amotion=500;
- mob_dummy->status.dmotion=500;
- mob_dummy->base_exp=2;
- mob_dummy->job_exp=1;
- mob_dummy->range2=10;
- mob_dummy->range3=10;
+ mob->dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
+ sprintf(mob->dummy->sprite,"DUMMY");
+ sprintf(mob->dummy->name,"Dummy");
+ sprintf(mob->dummy->jname,"Dummy");
+ mob->dummy->lv=1;
+ mob->dummy->status.max_hp=1000;
+ mob->dummy->status.max_sp=1;
+ mob->dummy->status.rhw.range=1;
+ mob->dummy->status.rhw.atk=7;
+ mob->dummy->status.rhw.atk2=10;
+ mob->dummy->status.str=1;
+ mob->dummy->status.agi=1;
+ mob->dummy->status.vit=1;
+ mob->dummy->status.int_=1;
+ mob->dummy->status.dex=6;
+ mob->dummy->status.luk=2;
+ mob->dummy->status.speed=300;
+ mob->dummy->status.adelay=1000;
+ mob->dummy->status.amotion=500;
+ mob->dummy->status.dmotion=500;
+ mob->dummy->base_exp=2;
+ mob->dummy->job_exp=1;
+ mob->dummy->range2=10;
+ mob->dummy->range3=10;
return 0;
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
double rate = baserate;
@@ -3628,7 +3618,7 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor
* @param mob_id ID of the monster
* @param rate_adjust pointer to store ratio if found
*/
-static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
+void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust)
{
if( item_drop_ratio_db[nameid] ) {
if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs
@@ -3655,7 +3645,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va
/*==========================================
* processes one mobdb entry
*------------------------------------------*/
-static bool mob_parse_dbrow(char** str)
+bool mob_parse_dbrow(char** str)
{
struct mob_db *db, entry;
struct status_data *status;
@@ -3803,8 +3793,8 @@ static bool mob_parse_dbrow(char** str)
db->mvpitem[i].p = 0; //No item....
continue;
}
- item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
- db->mvpitem[i].p = mob_drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+ mob->item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust);
+ db->mvpitem[i].p = mob->drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
@@ -3867,8 +3857,8 @@ static bool mob_parse_dbrow(char** str)
ratemax = battle_config.item_drop_common_max;
break;
}
- item_dropratio_adjust(id->nameid, class_, &rate_adjust);
- db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
+ mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust);
+ db->dropitem[i].p = mob->drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) )
@@ -3890,25 +3880,25 @@ static bool mob_parse_dbrow(char** str)
}
}
// Finally insert monster's data into the database.
- if (mob_db_data[class_] == NULL)
- mob_db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
+ if (mob->db_data[class_] == NULL)
+ mob->db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db));
else
//Copy over spawn data
- memcpy(&db->spawn, mob_db_data[class_]->spawn, sizeof(db->spawn));
+ memcpy(&db->spawn, mob->db_data[class_]->spawn, sizeof(db->spawn));
- memcpy(mob_db_data[class_], db, sizeof(struct mob_db));
+ memcpy(mob->db_data[class_], db, sizeof(struct mob_db));
return true;
}
/*==========================================
* mob_db.txt reading
*------------------------------------------*/
-static bool mob_readdb_sub(char* fields[], int columns, int current)
+bool mob_readdb_sub(char* fields[], int columns, int current)
{
- return mob_parse_dbrow(fields);
+ return mob->parse_dbrow(fields);
}
-static void mob_readdb(void)
+void mob_readdb(void)
{
const char* filename[] = {
DBPATH"mob_db.txt",
@@ -3927,14 +3917,14 @@ static void mob_readdb(void)
}
}
- sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
+ sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub);
}
}
/*==========================================
* mob_db table reading
*------------------------------------------*/
-static int mob_read_sqldb(void)
+int mob_read_sqldb(void)
{
const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db };
int fi;
@@ -3968,7 +3958,7 @@ static int mob_read_sqldb(void)
p+= len + 1;
}
- if (!mob_parse_dbrow(str))
+ if (!mob->parse_dbrow(str))
continue;
count++;
@@ -3985,13 +3975,13 @@ static int mob_read_sqldb(void)
/*==========================================
* MOB display graphic change data reading
*------------------------------------------*/
-static bool mob_readdb_mobavail(char* str[], int columns, int current)
+bool mob_readdb_mobavail(char* str[], int columns, int current)
{
int class_, k;
class_=atoi(str[0]);
- if(mob_db(class_) == mob_dummy) // invalid class (probably undefined in db)
+ if(mob->db(class_) == mob->dummy) // invalid class (probably undefined in db)
{
ShowWarning("mob_readdb_mobavail: Unknown mob id %d.\n", class_);
return false;
@@ -3999,24 +3989,24 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current)
k=atoi(str[1]);
- memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data));
- mob_db_data[class_]->vd.class_=k;
+ memset(&mob->db_data[class_]->vd, 0, sizeof(struct view_data));
+ mob->db_data[class_]->vd.class_=k;
//Player sprites
if(pcdb_checkid(k) && columns==12) {
- mob_db_data[class_]->vd.sex=atoi(str[2]);
- mob_db_data[class_]->vd.hair_style=atoi(str[3]);
- mob_db_data[class_]->vd.hair_color=atoi(str[4]);
- mob_db_data[class_]->vd.weapon=atoi(str[5]);
- mob_db_data[class_]->vd.shield=atoi(str[6]);
- mob_db_data[class_]->vd.head_top=atoi(str[7]);
- mob_db_data[class_]->vd.head_mid=atoi(str[8]);
- mob_db_data[class_]->vd.head_bottom=atoi(str[9]);
- mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
- mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
+ mob->db_data[class_]->vd.sex=atoi(str[2]);
+ mob->db_data[class_]->vd.hair_style=atoi(str[3]);
+ mob->db_data[class_]->vd.hair_color=atoi(str[4]);
+ mob->db_data[class_]->vd.weapon=atoi(str[5]);
+ mob->db_data[class_]->vd.shield=atoi(str[6]);
+ mob->db_data[class_]->vd.head_top=atoi(str[7]);
+ mob->db_data[class_]->vd.head_mid=atoi(str[8]);
+ mob->db_data[class_]->vd.head_bottom=atoi(str[9]);
+ mob->db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE);
+ mob->db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
}
else if(columns==3)
- mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
+ mob->db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
else if( columns != 2 )
return false;
@@ -4026,7 +4016,7 @@ static bool mob_readdb_mobavail(char* str[], int columns, int current)
/*==========================================
* Reading of random monster data
*------------------------------------------*/
-static int mob_read_randommonster(void)
+int mob_read_randommonster(void)
{
FILE *fp;
char line[1024];
@@ -4043,7 +4033,7 @@ static int mob_read_randommonster(void)
for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) {
unsigned int count = 0;
- mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
+ mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
sprintf(line, "%s/%s", iMap->db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
@@ -4066,10 +4056,10 @@ static int mob_read_randommonster(void)
continue;
class_ = atoi(str[0]);
- if(mob_db(class_) == mob_dummy)
+ if(mob->db(class_) == mob->dummy)
continue;
count++;
- mob_db_data[class_]->summonper[i]=atoi(str[2]);
+ mob->db_data[class_]->summonper[i]=atoi(str[2]);
if (i) {
if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs
summon[i].class_[summon[i].qty++] = class_;
@@ -4080,7 +4070,7 @@ static int mob_read_randommonster(void)
}
}
if (i && !summon[i].qty) { //At least have the default here.
- summon[i].class_[0] = mob_db_data[0]->summonper[i];
+ summon[i].class_[0] = mob->db_data[0]->summonper[i];
summon[i].qty = 1;
}
fclose(fp);
@@ -4093,7 +4083,7 @@ static int mob_read_randommonster(void)
* processes one mob_chat_db entry [SnakeDrak]
* @param last_msg_id ensures that only one error message per mob id is printed
*------------------------------------------*/
-static bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
+bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_msg_id)
{
char* msg;
struct mob_chat *ms;
@@ -4111,10 +4101,10 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int*
return false;
}
- if (mob_chat_db[msg_id] == NULL)
- mob_chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
+ if (mob->chat_db[msg_id] == NULL)
+ mob->chat_db[msg_id] = (struct mob_chat*)aCalloc(1, sizeof (struct mob_chat));
- ms = mob_chat_db[msg_id];
+ ms = mob->chat_db[msg_id];
//MSG ID
ms->msg_id=msg_id;
//Color
@@ -4151,7 +4141,7 @@ static bool mob_parse_row_chatdb(char** str, const char* source, int line, int*
/*==========================================
* mob_chat_db.txt reading [SnakeDrak]
*-------------------------------------------------------------------------*/
-static void mob_readchatdb(void)
+void mob_readchatdb(void)
{
char arc[]="mob_chat_db.txt";
uint32 lines=0, count=0;
@@ -4195,7 +4185,7 @@ static void mob_readchatdb(void)
continue;
}
- if( !mob_parse_row_chatdb(str, path, lines, &tmp) )
+ if( !mob->parse_row_chatdb(str, path, lines, &tmp) )
continue;
count++;
@@ -4207,7 +4197,7 @@ static void mob_readchatdb(void)
/*==========================================
* processes one mob_skill_db entry
*------------------------------------------*/
-static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
+bool mob_parse_row_mobskilldb(char** str, int columns, int current)
{
static const struct {
char str[32];
@@ -4289,7 +4279,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
mob_id = atoi(str[0]);
- if (mob_id > 0 && mob_db(mob_id) == mob_dummy)
+ if (mob_id > 0 && mob->db(mob_id) == mob->dummy)
{
if (mob_id != last_mob_id) {
ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id);
@@ -4300,8 +4290,8 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if( strcmp(str[1],"clear")==0 ){
if (mob_id < 0)
return false;
- memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill));
- mob_db_data[mob_id]->maxskill=0;
+ memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill));
+ mob->db_data[mob_id]->maxskill=0;
return true;
}
@@ -4310,11 +4300,11 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
memset(&gms, 0, sizeof (struct mob_skill));
ms = &gms;
} else {
- ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 );
+ ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 );
if( i == MAX_MOBSKILL )
{
if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite);
last_mob_id = mob_id;
}
return false;
@@ -4336,7 +4326,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (mob_id < 0)
ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j);
else
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite);
+ ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite);
return false;
}
ms->skill_id=j;
@@ -4378,13 +4368,13 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (ms->target > MST_AROUND) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
ms->skill_id, skill_db[sidx].name,
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
} else if (ms->target > MST_MASTER) {
ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
ms->skill_id, skill_db[sidx].name,
- mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite);
+ mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
@@ -4412,7 +4402,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
ms->val[4]=(int)strtol(str[16],NULL,0);
if(ms->skill_id == NPC_EMOTION && mob_id>0 &&
- ms->val[1] == mob_db(mob_id)->status.mode)
+ ms->val[1] == mob->db(mob_id)->status.mode)
{
ms->val[1] = 0;
ms->val[4] = 1; //request to return mode to normal.
@@ -4431,7 +4421,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
else
ms->emotion=-1;
- if(str[18]!=NULL && mob_chat_db[atoi(str[18])]!=NULL)
+ if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL)
ms->msg_id=atoi(str[18]);
else
ms->msg_id=0;
@@ -4441,9 +4431,9 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
mob_id *= -1;
for (i = 1; i < MAX_MOB_DB; i++)
{
- if (mob_db_data[i] == NULL)
+ if (mob->db_data[i] == NULL)
continue;
- if (mob_db_data[i]->status.mode&MD_BOSS)
+ if (mob->db_data[i]->status.mode&MD_BOSS)
{
if (!(mob_id&2)) //Skill not for bosses
continue;
@@ -4451,15 +4441,15 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
if (!(mob_id&1)) //Skill not for normal enemies.
continue;
- ARR_FIND( 0, MAX_MOBSKILL, j, mob_db_data[i]->skill[j].skill_id == 0 );
+ ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 );
if(j==MAX_MOBSKILL)
continue;
- memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill));
- mob_db_data[i]->maxskill=j+1;
+ memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill));
+ mob->db_data[i]->maxskill=j+1;
}
} else //Skill set on a single mob.
- mob_db_data[mob_id]->maxskill=i+1;
+ mob->db_data[mob_id]->maxskill=i+1;
return true;
}
@@ -4467,7 +4457,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
-static void mob_readskilldb(void) {
+void mob_readskilldb(void) {
const char* filename[] = {
DBPATH"mob_skill_db.txt",
"mob_skill_db2.txt" };
@@ -4491,7 +4481,7 @@ static void mob_readskilldb(void) {
}
}
- sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
+ sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb);
}
}
@@ -4500,7 +4490,7 @@ static void mob_readskilldb(void) {
* not overly sure if this is all correct
* seems to work though...
*/
-static int mob_read_sqlskilldb(void)
+int mob_read_sqlskilldb(void)
{
const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db };
int fi;
@@ -4533,7 +4523,7 @@ static int mob_read_sqlskilldb(void)
if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
}
- if (!mob_parse_row_mobskilldb(str, 19, count))
+ if (!mob->parse_row_mobskilldb(str, 19, count))
continue;
count++;
@@ -4550,7 +4540,7 @@ static int mob_read_sqlskilldb(void)
/*==========================================
* mob_race2_db.txt reading
*------------------------------------------*/
-static bool mob_readdb_race2(char* fields[], int columns, int current)
+bool mob_readdb_race2(char* fields[], int columns, int current)
{
int race, mobid, i;
@@ -4565,12 +4555,12 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
for(i = 1; i<columns; i++)
{
mobid = atoi(fields[i]);
- if (mob_db(mobid) == mob_dummy)
+ if (mob->db(mobid) == mob->dummy)
{
ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race);
continue;
}
- mob_db_data[mobid]->race2 = race;
+ mob->db_data[mobid]->race2 = race;
}
return true;
}
@@ -4578,7 +4568,7 @@ static bool mob_readdb_race2(char* fields[], int columns, int current)
/**
* Read mob_item_ratio.txt
*/
-static bool mob_readdb_itemratio(char* str[], int columns, int current)
+bool mob_readdb_itemratio(char* str[], int columns, int current)
{
int nameid, ratio, i;
nameid = atoi(str[0]);
@@ -4604,26 +4594,25 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-static void mob_load(void)
-{
- sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
- mob_readchatdb();
+void mob_load(void) {
+ sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
+ mob->readchatdb();
if (iMap->db_use_sql_mob_db)
{
- mob_read_sqldb();
+ mob->read_sqldb();
}
if (iMap->db_use_sql_mob_skill_db)
{
- mob_read_sqlskilldb();
+ mob->read_sqlskilldb();
}
else
{
- mob_readdb();
- mob_readskilldb();
+ mob->readdb();
+ mob->readskilldb();
}
- sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
- mob_read_randommonster();
- sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
+ sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail);
+ mob->read_randommonster();
+ sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, mob->readdb_race2);
}
void mob_reload(void) {
@@ -4631,9 +4620,9 @@ void mob_reload(void) {
//Mob skills need to be cleared before re-reading them. [Skotlex]
for (i = 0; i < MAX_MOB_DB; i++)
- if (mob_db_data[i] && !mob_is_clone(i)) {
- memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill));
- mob_db_data[i]->maxskill=0;
+ if (mob->db_data[i] && !mob->is_clone(i)) {
+ memset(&mob->db_data[i]->skill,0,sizeof(mob->db_data[i]->skill));
+ mob->db_data[i]->maxskill=0;
}
// Clear item_drop_ratio_db
@@ -4644,15 +4633,15 @@ void mob_reload(void) {
}
}
- mob_load();
+ mob->load();
}
void mob_clear_spawninfo()
{ //Clears spawn related information for a script reload.
int i;
for (i = 0; i < MAX_MOB_DB; i++)
- if (mob_db_data[i])
- memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn));
+ if (mob->db_data[i])
+ memset(&mob->db_data[i]->spawn,0,sizeof(mob->db_data[i]->spawn));
}
/*==========================================
@@ -4660,23 +4649,23 @@ void mob_clear_spawninfo()
*------------------------------------------*/
int do_init_mob(void)
{ //Initialize the mob database
- memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array
- mob_db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
- mob_makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
+ memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
+ mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
+ mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE);
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
- mob_load();
+ mob->load();
- iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
- iTimer->add_timer_func_list(mob_respawn,"mob_respawn");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
+ iTimer->add_timer_func_list(mob->delayspawn,"mob_delayspawn");
+ iTimer->add_timer_func_list(mob->delay_item_drop,"mob_delay_item_drop");
+ iTimer->add_timer_func_list(mob->ai_hard,"mob_ai_hard");
+ iTimer->add_timer_func_list(mob->ai_lazy,"mob_ai_lazy");
+ iTimer->add_timer_func_list(mob->timer_delete,"mob_timer_delete");
+ iTimer->add_timer_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
+ iTimer->add_timer_func_list(mob->respawn,"mob_respawn");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}
@@ -4687,25 +4676,25 @@ int do_init_mob(void)
int do_final_mob(void)
{
int i;
- if (mob_dummy)
+ if (mob->dummy)
{
- aFree(mob_dummy);
- mob_dummy = NULL;
+ aFree(mob->dummy);
+ mob->dummy = NULL;
}
for (i = 0; i <= MAX_MOB_DB; i++)
{
- if (mob_db_data[i] != NULL)
+ if (mob->db_data[i] != NULL)
{
- aFree(mob_db_data[i]);
- mob_db_data[i] = NULL;
+ aFree(mob->db_data[i]);
+ mob->db_data[i] = NULL;
}
}
for (i = 0; i <= MAX_MOB_CHAT; i++)
{
- if (mob_chat_db[i] != NULL)
+ if (mob->chat_db[i] != NULL)
{
- aFree(mob_chat_db[i]);
- mob_chat_db[i] = NULL;
+ aFree(mob->chat_db[i]);
+ mob->chat_db[i] = NULL;
}
}
for (i = 0; i < MAX_ITEMDB; i++)
@@ -4720,3 +4709,115 @@ int do_final_mob(void)
ers_destroy(item_drop_list_ers);
return 0;
}
+
+void mob_defaults(void) {
+ //Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
+ const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
+ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
+
+ mob = &mob_s;
+
+ memset(mob->db_data, 0, sizeof(mob->db_data));
+ mob->dummy = NULL;
+ memset(mob->chat_db, 0, sizeof(mob->chat_db));
+
+ memcpy(mob->manuk, mob_manuk, sizeof(mob->manuk));
+ memcpy(mob->splendide, mob_splendide, sizeof(mob->splendide));
+ /* */
+ mob->reload = mob_reload;
+ mob->init = do_init_mob;
+ mob->final = do_final_mob;
+ /* */
+ mob->db = mob_db;
+ mob->chat = mob_chat;
+ mob->makedummymobdb = mob_makedummymobdb;
+ mob->spawn_guardian_sub = mob_spawn_guardian_sub;
+ mob->skill_id2skill_idx = mob_skill_id2skill_idx;
+ mob->db_searchname = mobdb_searchname;
+ mob->db_searchname_array_sub = mobdb_searchname_array_sub;
+ mob->mvptomb_create = mvptomb_create;
+ mob->mvptomb_destroy = mvptomb_destroy;
+ mob->db_searchname_array = mobdb_searchname_array;
+ mob->db_checkid = mobdb_checkid;
+ mob->get_viewdata = mob_get_viewdata;
+ mob->parse_dataset = mob_parse_dataset;
+ mob->spawn_dataset = mob_spawn_dataset;
+ mob->get_random_id = mob_get_random_id;
+ mob->ksprotected = mob_ksprotected;
+ mob->once_spawn_sub = mob_once_spawn_sub;
+ mob->once_spawn = mob_once_spawn;
+ mob->once_spawn_area = mob_once_spawn_area;
+ mob->spawn_guardian = mob_spawn_guardian;
+ mob->spawn_bg = mob_spawn_bg;
+ mob->can_reach = mob_can_reach;
+ mob->linksearch = mob_linksearch;
+ mob->delayspawn = mob_delayspawn;
+ mob->setdelayspawn = mob_setdelayspawn;
+ mob->count_sub = mob_count_sub;
+ mob->spawn = mob_spawn;
+ mob->can_changetarget = mob_can_changetarget;
+ mob->target = mob_target;
+ mob->ai_sub_hard_activesearch = mob_ai_sub_hard_activesearch;
+ mob->ai_sub_hard_changechase = mob_ai_sub_hard_changechase;
+ mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
+ mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
+ mob->warpchase_sub = mob_warpchase_sub;
+ mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
+ mob->unlocktarget = mob_unlocktarget;
+ mob->randomwalk = mob_randomwalk;
+ mob->warpchase = mob_warpchase;
+ mob->ai_sub_hard = mob_ai_sub_hard;
+ mob->ai_sub_hard_timer = mob_ai_sub_hard_timer;
+ mob->ai_sub_foreachclient = mob_ai_sub_foreachclient;
+ mob->ai_sub_lazy = mob_ai_sub_lazy;
+ mob->ai_lazy = mob_ai_lazy;
+ mob->ai_hard = mob_ai_hard;
+ mob->setdropitem = mob_setdropitem;
+ mob->setlootitem = mob_setlootitem;
+ mob->delay_item_drop = mob_delay_item_drop;
+ mob->item_drop = mob_item_drop;
+ mob->timer_delete = mob_timer_delete;
+ mob->deleteslave_sub = mob_deleteslave_sub;
+ mob->deleteslave = mob_deleteslave;
+ mob->respawn = mob_respawn;
+ mob->log_damage = mob_log_damage;
+ mob->damage = mob_damage;
+ mob->dead = mob_dead;
+ mob->revive = mob_revive;
+ mob->guardian_guildchange = mob_guardian_guildchange;
+ mob->random_class = mob_random_class;
+ mob->class_change = mob_class_change;
+ mob->heal = mob_heal;
+ mob->warpslave_sub = mob_warpslave_sub;
+ mob->warpslave = mob_warpslave;
+ mob->countslave_sub = mob_countslave_sub;
+ mob->countslave = mob_countslave;
+ mob->summonslave = mob_summonslave;
+ mob->getfriendhprate_sub = mob_getfriendhprate_sub;
+ mob->getfriendhprate = mob_getfriendhprate;
+ mob->getmasterhpltmaxrate = mob_getmasterhpltmaxrate;
+ mob->getfriendstatus_sub = mob_getfriendstatus_sub;
+ mob->getfriendstatus = mob_getfriendstatus;
+ mob->skill_use = mobskill_use;
+ mob->skill_event = mobskill_event;
+ mob->is_clone = mob_is_clone;
+ mob->clone_spawn = mob_clone_spawn;
+ mob->clone_delete = mob_clone_delete;
+ mob->drop_adjust = mob_drop_adjust;
+ mob->item_dropratio_adjust = item_dropratio_adjust;
+ mob->parse_dbrow = mob_parse_dbrow;
+ mob->readdb_sub = mob_readdb_sub;
+ mob->readdb = mob_readdb;
+ mob->read_sqldb = mob_read_sqldb;
+ mob->readdb_mobavail = mob_readdb_mobavail;
+ mob->read_randommonster = mob_read_randommonster;
+ mob->parse_row_chatdb = mob_parse_row_chatdb;
+ mob->readchatdb = mob_readchatdb;
+ mob->parse_row_mobskilldb = mob_parse_row_mobskilldb;
+ mob->readskilldb = mob_readskilldb;
+ mob->read_sqlskilldb = mob_read_sqlskilldb;
+ mob->readdb_race2 = mob_readdb_race2;
+ mob->readdb_itemratio = mob_readdb_itemratio;
+ mob->load = mob_load;
+ mob->clear_spawninfo = mob_clear_spawninfo;
+}