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author | Haru <haru@dotalux.com> | 2015-12-20 02:24:07 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-01-29 10:58:57 +0100 |
commit | 8121e1d12dca0c85892ad45f0bb765e7eba770aa (patch) | |
tree | e2a322db5989a8c657dbd3fd9b697c14eb48d291 /src/map/mob.c | |
parent | b7c5b53cccac17765fd7445b390853f5a0eb1a4d (diff) | |
download | hercules-8121e1d12dca0c85892ad45f0bb765e7eba770aa.tar.gz hercules-8121e1d12dca0c85892ad45f0bb765e7eba770aa.tar.bz2 hercules-8121e1d12dca0c85892ad45f0bb765e7eba770aa.tar.xz hercules-8121e1d12dca0c85892ad45f0bb765e7eba770aa.zip |
Replaced several floating-point operations with integer operations
This fixes several rounding errors happening in various places (i.e.
the base exp for HORONG being calculated as 819 instead of 820 when the
server rates are set to 1x)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 820376508..5da9a7162 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2482,15 +2482,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if(mvp_sd && md->db->mexp > 0 && md->special_state.ai == AI_NONE) { int log_mvp[2] = {0}; unsigned int mexp; - double exp; + int64 exp; //mapflag: noexp check [Lorky] - if (map->list[m].flag.nobaseexp || type&2) - exp =1; - else { + if (map->list[m].flag.nobaseexp || type&2) { + exp = 1; + } else { exp = md->db->mexp; if (count > 1) - exp += exp*(battle_config.exp_bonus_attacker*(count-1))/100.; //[Gengar] + exp += apply_percentrate64(exp, battle_config.exp_bonus_attacker * (count-1), 100); //[Gengar] } mexp = (unsigned int)cap_value(exp, 1, UINT_MAX); @@ -3632,7 +3632,7 @@ int mob_makedummymobdb(int class_) //Adjusts the drop rate of item according to the criteria given. [Skotlex] unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max) { - double rate = baserate; + int64 rate = baserate; if (battle_config.logarithmic_drops && rate_adjust > 0 && rate_adjust != 100 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan //Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) @@ -3640,7 +3640,7 @@ unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_ rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5; else //Classical linear rate adjustment. - rate = rate * rate_adjust/100; + rate = apply_percentrate64(rate, rate_adjust, 100); return (unsigned int)cap_value(rate,rate_min,rate_max); } @@ -4173,12 +4173,12 @@ int mob_read_db_sub(config_setting_t *mobt, int n, const char *source) } if (mob->lookup_const(mobt, "Exp", &i32) && i32 >= 0) { - double exp = (double)(i32) * (double)battle_config.base_exp_rate / 100.; + int64 exp = apply_percentrate64(i32, battle_config.base_exp_rate, 100); md.base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); } if (mob->lookup_const(mobt, "JExp", &i32) && i32 >= 0) { - double exp = (double)(i32) * (double)battle_config.job_exp_rate / 100.; + int64 exp = apply_percentrate64(i32, battle_config.job_exp_rate, 100); md.job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); } @@ -4302,19 +4302,17 @@ int mob_read_db_sub(config_setting_t *mobt, int n, const char *source) // MVP EXP Bonus: MEXP if (mob->lookup_const(mobt, "MvpExp", &i32) && i32 >= 0) { // Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza] - double exp = (double)i32 * (double)battle_config.mvp_exp_rate / 100.; + int64 exp = apply_percentrate64(i32, battle_config.mvp_exp_rate, 100); md.mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); } if (maxhpUpdated) { // Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex] - double maxhp = (double)md.status.max_hp; + int64 maxhp = md.status.max_hp; if (md.mexp > 0) { //Mvp - if (battle_config.mvp_hp_rate != 100) - maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; + maxhp = apply_percentrate64(maxhp, battle_config.mvp_hp_rate, 100); } else { //Normal mob - if (battle_config.monster_hp_rate != 100) - maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; + maxhp = apply_percentrate64(maxhp, battle_config.monster_hp_rate, 100); } md.status.max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); } |