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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 17:06:55 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 17:06:55 +0000 |
commit | 4ef11952653e142f8a6f28194fa56eb615860339 (patch) | |
tree | 2394b1305c05356141a2d57d2ad147f4f4d87d07 /src/map/mob.c | |
parent | a1276b3c3d519ec9ec839ba17027cc037484c014 (diff) | |
download | hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.gz hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.bz2 hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.xz hercules-4ef11952653e142f8a6f28194fa56eb615860339.zip |
- Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index d7442dcdf..929565511 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -883,10 +883,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) bl=map_id2bl(md->master_id); if (!bl || status_isdead(bl)) { //主が死亡しているか見つからない - if(md->special_state.ai) - unit_remove_map(&md->bl, 1); - else - status_kill(&md->bl); + status_kill(&md->bl); return 0; } @@ -921,10 +918,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) } } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { //Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex] - if(md->special_state.ai) - unit_remove_map(&md->bl, 1); - else - status_kill(&md->bl); + status_kill(&md->bl); return 0; } @@ -1695,19 +1689,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } md->state.skillstate = MSS_DEAD; - md->status.hp = 1; //Otherwise skill will be blocked due to being dead! [Skotlex] mobskill_use(md,tick,-1); //On Dead skill. - md->status.hp = 0; if (md->sc.data[SC_KAIZEL].timer != -1) { //Revive in a bit. - mob_unlocktarget(md,tick); - mob_stop_walking(md, 0); - clif_clearchar_area(&md->bl,1); add_timer(gettick()+3000, mob_respawn, md->bl.id, 10*md->sc.data[SC_KAIZEL].val1); //% of life to rebirth with - status_change_end(&md->bl, SC_KAIZEL, -1); map_delblock(&md->bl); - return 0; + return 1; //Return 1 to only clear the object. } map_freeblock_lock(); @@ -2134,9 +2122,24 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } if(md->level) md->level=0; + + if(md->deletetimer!=-1) { + delete_timer(md->deletetimer,mob_timer_delete); + md->deletetimer=-1; + } + if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client. + clif_clearchar_delay(tick+3000,&md->bl,0); + + mob_deleteslave(md); + md->last_deadtime=tick; + map_freeblock_unlock(); - unit_remove_map(&md->bl,1); - return 1; + + if(!md->spawn) //Tell status_damage to remove it from memory. + return 5; + + mob_setdelayspawn(md); //Set respawning. + return 3; //Remove from map. } void mob_revive(struct mob_data *md, unsigned int hp) |