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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-07 18:46:21 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-05-07 18:46:21 +0000 |
commit | 392e49a6097460851f10501cfe34a9ee86010468 (patch) | |
tree | 3d649616dfe3cb1066f0d4b269536c75716f6178 /src/map/mob.c | |
parent | 7e744fbd4fbf444adc163a52696fe3e67f4b699c (diff) | |
download | hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.gz hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.bz2 hercules-392e49a6097460851f10501cfe34a9ee86010468.tar.xz hercules-392e49a6097460851f10501cfe34a9ee86010468.zip |
- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index d50f9ddd0..ac81e23e1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -890,7 +890,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data) { struct block_list *bl = map_id2bl(id); - if (bl && bl->type == BL_MOB) + if (bl && bl->type == BL_MOB && bl->prev == NULL) mob_spawn((TBL_MOB*)bl); return 0; } @@ -2095,13 +2095,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) md->state.skillstate = MSS_DEAD; mobskill_use(md,tick,-1); //On Dead skill. - if (md->sc.data[SC_KAIZEL]) - { //Revive in a bit. - add_timer(gettick()+3000, mob_respawn, md->bl.id, md->sc.data[SC_KAIZEL]->val2); //% of life to rebirth with - map_delblock(&md->bl); - return 1; //Return 1 to only clear the object. - } - map_freeblock_lock(); memset(pt,0,sizeof(pt)); |