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author | Haru <haru@dotalux.com> | 2015-12-14 19:03:48 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-28 18:35:58 +0100 |
commit | 943daa9da6610bd900aee9134951561e8e663a93 (patch) | |
tree | f3d20df4bb9d4cab8225ef59378b10e116ba6b47 /src/map/mob.c | |
parent | 296e6c04a4c1a01a233c937bd198a31fa849f49c (diff) | |
download | hercules-943daa9da6610bd900aee9134951561e8e663a93.tar.gz hercules-943daa9da6610bd900aee9134951561e8e663a93.tar.bz2 hercules-943daa9da6610bd900aee9134951561e8e663a93.tar.xz hercules-943daa9da6610bd900aee9134951561e8e663a93.zip |
Standardized (source) mob_id enum
- MOBID_ constant names now follow the Mob DB spritenames.
- The following names were changed:
* MOBID_EMPERIUM => MOBID_EMPELIUM
* MOBID_TREAS01 => MOBID_TREASURE_BOX1
* MOBID_TREAS40 => MOBID_TREASURE_BOX40
* MOBID_BARRICADE1 => MOBID_BARRICADE
* MOBID_BARRICADE2 => MOBID_BARRICADE_
* MOBID_GUARIDAN_STONE1 => MOBID_S_EMPEL_1
* MOBID_GUARIDAN_STONE2 => MOBID_S_EMPEL_2
* MOBID_FOOD_STOR => MOBID_OBJ_A
* MOBID_BLUE_CRYST => MOBID_OBJ_A2
* MOBID_PINK_CRYST => MOBID_OBJ_B2
* MOBID_TREAS41 => MOBID_TREASURE_BOX41
* MOBID_TREAS49 => MOBID_TREASURE_BOX49
- Added several missing items
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index d8fefa61a..5950758a0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -495,7 +495,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const if (!md) continue; - if ( class_ == MOBID_EMPERIUM && !no_guardian_data ) { + if (class_ == MOBID_EMPELIUM && !no_guardian_data) { struct guild_castle* gc = guild->mapindex2gc(map_id2index(m)); struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL; if( gc ) { @@ -603,7 +603,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { if( g == NULL ) { //Liberate castle, if the guild is not found this is an error! [Skotlex] ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. - if( md->class_ == MOBID_EMPERIUM && md->guardian_data ) { + if (md->class_ == MOBID_EMPELIUM && md->guardian_data) { md->guardian_data->g = NULL; if( md->guardian_data->castle->guild_id ) {//Free castle up. ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); @@ -2572,7 +2572,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { logs->mvpdrop(mvp_sd, md->class_, log_mvp); } - if (type&2 && !sd && md->class_ == MOBID_EMPERIUM && md->guardian_data) { + if (type&2 && !sd && md->class_ == MOBID_EMPELIUM && md->guardian_data) { //Emperium destroyed by script. Discard mvp character. [Skotlex] mvp_sd = NULL; } @@ -2697,9 +2697,10 @@ int mob_guardian_guildchange(struct mob_data *md) if (md->guardian_data->castle->guild_id == 0) { //Castle with no owner? Delete the guardians. - if( md->class_ == MOBID_EMPERIUM ) //But don't delete the emperium, just clear it's guild-data + if (md->class_ == MOBID_EMPELIUM) { + //But don't delete the emperium, just clear it's guild-data md->guardian_data->g = NULL; - else { + } else { if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian. |