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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 22:53:06 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 22:53:06 +0000
commita3a95f6d2dd67cb09a08d2d633cfcf77f6349715 (patch)
tree7ae23ca448eb2118389f10aa998fc67849f18e34 /src/map/mob.c
parentdd2e4d4fea67858cb39260549de6a2ccb49eb7b9 (diff)
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- Fixed the mob state not being set to Berserk/Angry correctly after the mob reaches the target's location.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index ea92b5122..61b77bf97 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1196,7 +1196,11 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{ //Attempt to attack.
//At this point we know the target is attackable, we just gotta check if the range matches.
if (md->ud.target == tbl->id && md->ud.attacktimer != -1)
+ {
+ if (md->state.skillstate!=(md->state.aggressive?MSS_ANGRY:MSS_BERSERK))
+ md->state.skillstate = md->state.aggressive?MSS_ANGRY:MSS_BERSERK; //Correct the state.
return 0; //Already locked.
+ }
if (!battle_check_range (&md->bl, tbl, md->status.rhw.range))
{ //Out of range...