diff options
author | Hercules.ws <Hercules@efficiently.awesome> | 2014-10-25 18:15:42 +0200 |
---|---|---|
committer | HerculesWSAPI <Hercules@efficiently.awesome> | 2014-10-25 18:15:42 +0200 |
commit | 468e13d4d12dadc9b2a1666f6d2303e30cf93d82 (patch) | |
tree | 1efd44000ff556d861f1dd5d52f41e22cbf6415c /src/map/mob.c | |
parent | a5c0636f74a2177839aec9153b542afd8c36850a (diff) | |
download | hercules-468e13d4d12dadc9b2a1666f6d2303e30cf93d82.tar.gz hercules-468e13d4d12dadc9b2a1666f6d2303e30cf93d82.tar.bz2 hercules-468e13d4d12dadc9b2a1666f6d2303e30cf93d82.tar.xz hercules-468e13d4d12dadc9b2a1666f6d2303e30cf93d82.zip |
HPM Hooks Update
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index eea1ff18e..eaf8c8468 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1603,7 +1603,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { //Attempt to attack. //At this point we know the target is attackable, we just gotta check if the range matches. - if (battle->check_range(&md->bl, tbl, md->status.rhw.range) && !(md->sc.option&OPTION_HIDE))
+ if (battle->check_range(&md->bl, tbl, md->status.rhw.range) && !(md->sc.option&OPTION_HIDE)) { //Target within range and able to use normal attack, engage if (md->ud.target != tbl->id || md->ud.attacktimer == INVALID_TIMER) { //Only attack if no more attack delay left @@ -1624,17 +1624,17 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { return true; } - //Monsters in berserk state, unable to use normal attacks, will always attempt a skill
- if(md->ud.walktimer == INVALID_TIMER && (md->state.skillstate == MSS_BERSERK || md->state.skillstate == MSS_ANGRY)) {
- if (DIFF_TICK(md->ud.canmove_tick, tick) <= MIN_MOBTHINKTIME && DIFF_TICK(md->ud.canact_tick, tick) < -MIN_MOBTHINKTIME*IDLE_SKILL_INTERVAL)
- { //Only use skill if able to walk on next tick and not used a skill the last second
- mob->skill_use(md, tick, -1);
- }
- }
-
- //Target still in attack range, no need to chase the target
- if(battle->check_range(&md->bl, tbl, md->status.rhw.range))
- return true;
+ //Monsters in berserk state, unable to use normal attacks, will always attempt a skill + if(md->ud.walktimer == INVALID_TIMER && (md->state.skillstate == MSS_BERSERK || md->state.skillstate == MSS_ANGRY)) { + if (DIFF_TICK(md->ud.canmove_tick, tick) <= MIN_MOBTHINKTIME && DIFF_TICK(md->ud.canact_tick, tick) < -MIN_MOBTHINKTIME*IDLE_SKILL_INTERVAL) + { //Only use skill if able to walk on next tick and not used a skill the last second + mob->skill_use(md, tick, -1); + } + } + + //Target still in attack range, no need to chase the target + if(battle->check_range(&md->bl, tbl, md->status.rhw.range)) + return true; //Out of range... |