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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-08 16:58:57 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-08 16:58:57 +0000
commitb6f1b6b9a11bdb8a5001dbc042d54fce0a963705 (patch)
treecd37827a952867c4dc561f2961d3687561582e31 /src/map/mob.c
parentffa877bd248a6f6a014dd29e4c158b7399cb0a98 (diff)
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- Added some new items and headgears.
- Changed the way DEF Potion and MDEF potion works to official. - Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon. - Fixes to @noks. Now if the mob is targeting someone else the protection get lost. - Added new status effects icons to cash items. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c126
1 files changed, 76 insertions, 50 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index ac81e23e1..64aaf748f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -283,8 +283,11 @@ int mob_get_random_id(int type, int flag, int lv)
*------------------------------------------*/
bool mob_ksprotected (struct block_list *src, struct block_list *target)
{
- struct block_list *s_bl;
- struct map_session_data *sd, *pl_sd;
+ struct block_list *s_bl, *t_bl;
+ struct map_session_data
+ *sd, // Source
+ *pl_sd, // Owner
+ *t_sd; // Mob Target
struct status_change_entry *sce;
struct mob_data *md;
unsigned int tick = gettick();
@@ -302,8 +305,14 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
if( !(sd = BL_CAST(BL_PC,s_bl)) )
return false; // Master is not PC
+ t_bl = map_id2bl(md->target_id);
+ if( !t_bl || (s_bl = battle_get_master(t_bl)) == NULL )
+ s_bl = t_bl;
+
+ t_sd = BL_CAST(BL_PC,s_bl);
+
do {
- if( map[md->bl.m].flag.allowks || map[md->bl.m].flag.gvg || map[md->bl.m].flag.pvp )
+ if( map[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) )
return false; // Ignores GVG, PVP and AllowKS map flags
if( md->db->mexp || md->master_id )
@@ -312,24 +321,23 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
if( (sce = md->sc.data[SC_KSPROTECTED]) == NULL )
break; // No KS Protected
- if( sd->bl.id == sce->val1 )
- break; // Same Player
+ if( sd->bl.id == sce->val1 || // Same Owner
+ (sce->val2 == 2 && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
+ (sce->val2 == 3 && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
+ break;
- if( !(pl_sd = map_id2sd(sce->val1)) )
- break; // Owner offline
+ if( t_sd && (
+ (sce->val2 == 1 && sce->val1 != t_sd->bl.id) ||
+ (sce->val2 == 2 && sce->val3 && sce->val3 != t_sd->status.party_id) ||
+ (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
+ break;
- if( pl_sd->bl.m != md->bl.m )
- break; // Protection expires on different map
+ if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
+ break;
if( !pl_sd->state.noks )
return false; // No KS Protected, but normal players should be protected too
- if( pl_sd->state.noks == 2 && pl_sd->status.party_id && pl_sd->status.party_id == sd->status.party_id )
- break; // Party KS allowed
-
- if( pl_sd->state.noks == 3 && pl_sd->status.guild_id && pl_sd->status.guild_id == sd->status.guild_id )
- break; // Guild KS allowed
-
// Message to KS
if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 )
{
@@ -351,7 +359,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
return true;
} while(0);
- status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, 0, 0, 0, battle_config.ksprotection, 0);
+ status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0);
return false;
}
@@ -516,27 +524,20 @@ void mob_barricade_nextxy(short x, short y, short dir, int pos, short *x1, short
*y1 = y + pos;
}
-short mob_barricade_build(short m, short x, short y, short count, short dir, bool killable, const char* event)
+short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event)
{
int i, j;
- short x1;
- short y1;
+ short x1, y1;
struct mob_data *md;
struct barricade_data *barricade;
- if( count <= 0 )
- return 1;
-
- if( !event )
- return 2;
-
- if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL )
- return 3; // Already a barricade with event name
-
- if( map_getcell(m, x, y, CELL_CHKNOREACH) )
- return 4; // Starting cell problem
+ if( count <= 0 ) return 1;
+ if( !event ) return 2;
+ if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL ) return 3; // Already a barricade with event name
+ if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return 4; // Starting cell problem
CREATE(barricade, struct barricade_data, 1);
+
barricade->dir = dir;
barricade->x = x;
barricade->y = y;
@@ -544,26 +545,32 @@ short mob_barricade_build(short m, short x, short y, short count, short dir, boo
safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event));
barricade->amount = 0;
barricade->killable = killable;
-
- ShowInfo("New Barricade: %s.\n", barricade->npc_event);
-
+ barricade->shootable = shootable;
+ barricade->walkable = walkable;
+
for( i = 0; i < count; i++ )
{
mob_barricade_nextxy(x, y, dir, i, &x1, &y1);
- if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
- break; // Collision
+ if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision
- if( i % 2 == 0 )
+ if( (odd && i % 2 != 0) || (!odd && i % 2 == 0) )
{
barricade->amount++;
- j = mob_once_spawn(NULL, m, x1, y1, "--ja--", killable ? MOBID_BARRICADEB : MOBID_BARRICADEA, 1, "");
- md = (struct mob_data *)map_id2bl(j);
- md->barricade = barricade;
+
+ if( map[m].flag.gvg_castle )
+ j = mob_spawn_guardian(map[m].name, x1, y1, mobname, 1905, "", 0, false);
+ else
+ j = mob_once_spawn(NULL, m, x1, y1, mobname, 1905, 1, "");
+
+ if( (md = (struct mob_data *)map_id2bl(j)) != NULL )
+ md->barricade = barricade;
}
- map_setgatcell(m, x1, y1, (killable ? 5 : 1));
- clif_changemapcell(0, m, x1, y1, (killable ? 5 : 1), ALL_SAMEMAP);
+ if( !barricade->walkable ) map_setcell(m, x1, y1, CELL_WALKABLE, false);
+ map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable);
+
+ clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
barricade->count = i;
@@ -594,15 +601,16 @@ void mob_barricade_get(struct map_session_data *sd)
for( i = 0; i < barricade->count; i++ )
{
mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
- clif_changemapcell(sd->fd, barricade->m, x1, y1, (barricade->killable ? 5 : 1), SELF);
+ clif_changemapcell(sd->fd, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), SELF);
}
}
iter->destroy(iter);
}
-static void mob_barricade_break(struct barricade_data *barricade)
+static void mob_barricade_break(struct barricade_data *barricade, struct block_list *src)
{
int i;
+ struct map_session_data *sd = NULL;
short x1, y1;
if( barricade == NULL )
@@ -614,13 +622,29 @@ static void mob_barricade_break(struct barricade_data *barricade)
for( i = 0; i < barricade->count; i++ )
{
mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
- map_setgatcell(barricade->m, x1, y1, 0);
- clif_changemapcell(0, barricade->m, x1, y1, 0, ALL_SAMEMAP);
+
+ if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
+ map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable);
+ clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
- npc_event_do(barricade->npc_event);
- map[barricade->m].barricade_num--;
+ if( src )
+ switch( src->type )
+ {
+ case BL_PC:
+ sd = BL_CAST(BL_PC,src);
+ break;
+ case BL_PET:
+ sd = ((TBL_PET*)src)->msd;
+ break;
+ case BL_HOM:
+ sd = ((TBL_HOM*)src)->master;
+ break;
+ }
+
+ if( sd ) npc_event(sd, barricade->npc_event, 0);
+ map[barricade->m].barricade_num--;
strdb_remove(barricade_db, barricade->npc_event);
}
@@ -660,8 +684,10 @@ void mod_barricade_clearall(void)
for( i = 0; i < barricade->count; i++ )
{
mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
- map_setgatcell(barricade->m, x1, y1, 0);
- clif_changemapcell(0, barricade->m, x1, y1, 0, ALL_SAMEMAP);
+
+ if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
+ map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable);
+ clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
}
iter->destroy(iter);
@@ -2532,7 +2558,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if( md->barricade != NULL )
- mob_barricade_break(md->barricade);
+ mob_barricade_break(md->barricade, src);
if(md->deletetimer!=-1) {
delete_timer(md->deletetimer,mob_timer_delete);