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author | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
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committer | Haru <haru@dotalux.com> | 2013-09-26 02:34:45 +0200 |
commit | 3e5bca5a3df07320ff5c41edbb282df041c36f66 (patch) | |
tree | c593fcf36c9113cd750013fff084052110cf56ce /src/map/mob.c | |
parent | afcad494411995396b906f214d1c4ffcf485cc0a (diff) | |
download | hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.gz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.bz2 hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.tar.xz hercules-3e5bca5a3df07320ff5c41edbb282df041c36f66.zip |
Renamed variables that would conflict with a rename of iMap to map
Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 92 |
1 files changed, 43 insertions, 49 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 32bf3d72a..ceb00a6ce 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -173,11 +173,11 @@ void mvptomb_destroy(struct mob_data *md) { iMap->delblock(&nd->bl); - ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); - if( !(i == map[m].npc_num) ) { - map[m].npc_num--; - map[m].npc[i] = map[m].npc[map[m].npc_num]; - map[m].npc[map[m].npc_num] = NULL; + ARR_FIND( 0, maplist[m].npc_num, i, maplist[m].npc[i] == nd ); + if( !(i == maplist[m].npc_num) ) { + maplist[m].npc_num--; + maplist[m].npc[i] = maplist[m].npc[maplist[m].npc_num]; + maplist[m].npc[maplist[m].npc_num] = NULL; } iMap->deliddb(&nd->bl); @@ -363,7 +363,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) t_sd = BL_CAST(BL_PC,s_bl); do { - if( map[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) + if( maplist[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) return false; // Ignores GVG, PVP and AllowKS map flags if( md->db->mexp || md->master_id ) @@ -635,19 +635,15 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam data.class_ = class_; - if( !has_index ) - { + if( !has_index ) { guardian = -1; - } - else if( guardian < 0 || guardian >= MAX_GUARDIANS ) - { - ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map[m].name); + } else if( guardian < 0 || guardian >= MAX_GUARDIANS ) { + ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, maplist[m].name); return 0; } - if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1)) - { - ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); + if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1)) { + ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, maplist[m].name); return 0; } data.x = x; @@ -657,24 +653,24 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if (!mob->parse_dataset(&data)) return 0; - gc=guild->mapname2gc(map[m].name); - if (gc == NULL) - { - ShowError("mob_spawn_guardian: No castle set at map %s\n", map[m].name); + gc=guild->mapname2gc(maplist[m].name); + if (gc == NULL) { + ShowError("mob_spawn_guardian: No castle set at map %s\n", maplist[m].name); return 0; } if (!gc->guild_id) - ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map[m].name); + ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, maplist[m].name); else g = guild->search(gc->guild_id); if( has_index && gc->guardian[guardian].id ) { //Check if guardian already exists, refuse to spawn if so. struct mob_data *md2 = (TBL_MOB*)iMap->id2bl(gc->guardian[guardian].id); - if (md2 && md2->bl.type == BL_MOB && - md2->guardian_data && md2->guardian_data->number == guardian) - { - ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map[m].name); + if (md2 && md2->bl.type == BL_MOB + && md2->guardian_data + && md2->guardian_data->number == guardian + ) { + ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, maplist[m].name); return 0; } } @@ -736,9 +732,8 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int } data.class_ = class_; - if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) - { - ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name); + if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { + ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, maplist[m].name); return 0; } @@ -971,7 +966,7 @@ int mob_spawn (struct mob_data *md) mob->mvptomb_destroy(md); iMap->addblock(&md->bl); - if( map[md->bl.m].users ) + if( maplist[md->bl.m].users ) clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mob->skill_use(md, tick, MSC_SPAWN); @@ -1076,7 +1071,7 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) battle->check_range(&md->bl,bl,md->db->range2) ) { //Pick closest target? - if( map[bl->m].icewall_num && + if( maplist[bl->m].icewall_num && !path->search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) { if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) ) @@ -1346,7 +1341,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) if(i==retrycount){ md->move_fail_count++; if(md->move_fail_count>1000){ - ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y); + ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,maplist[md->bl.m].name, md->bl.x, md->bl.y); md->move_fail_count=0; mob->spawn(md); } @@ -1696,7 +1691,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) tick = va_arg(args,unsigned int); - if (battle_config.mob_ai&0x20 && map[md->bl.m].users>0) + if (battle_config.mob_ai&0x20 && maplist[md->bl.m].users>0) return (int)mob->ai_sub_hard(md, tick); if (md->bl.prev==NULL || md->status.hp == 0) @@ -1732,9 +1727,8 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) return 0; } - if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit->can_move(&md->bl) ) - { - if( map[md->bl.m].users > 0 ) + if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit->can_move(&md->bl) ) { + if( maplist[md->bl.m].users > 0 ) { if( rnd()%1000 < MOB_LAZYMOVEPERC(md) ) mob->randomwalk(md, tick); @@ -2165,10 +2159,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { } } - if(!(type&2) && //No exp - (!map[m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr] - (!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex] - (!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp + if( !(type&2) //No exp + && (!maplist[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr] + && (!md->master_id || !md->special_state.ai) //Only player-summoned mobs do not give exp. [Skotlex] + && (!maplist[m].flag.nobaseexp || !maplist[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. int bonus = 100; //Bonus on top of your share (common to all attackers). if (md->sc.data[SC_RICHMANKIM]) @@ -2230,15 +2224,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { zeny*=rnd()%250; } - if (map[m].flag.nobaseexp || !md->db->base_exp) + if (maplist[m].flag.nobaseexp || !md->db->base_exp) base_exp = 0; else - base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX); + base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * maplist[m].bexp/100., 1, UINT_MAX); - if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. + if (maplist[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. job_exp = 0; else - job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX); + job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * maplist[m].jexp/100., 1, UINT_MAX); if ( (temp = tmpsd[i]->status.party_id) > 0 ) { int j; @@ -2292,7 +2286,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { } //End EXP giving. - if( !(type&1) && !map[m].flag.nomobloot && !md->state.rebirth && ( + if( !(type&1) && !maplist[m].flag.nomobloot && !md->state.rebirth && ( !md->special_state.ai || //Non special mob battle_config.alchemist_summon_reward == 2 || //All summoned give drops (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. @@ -2460,7 +2454,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { double exp; //mapflag: noexp check [Lorky] - if (map[m].flag.nobaseexp || type&2) + if (maplist[m].flag.nobaseexp || type&2) exp =1; else { exp = md->db->mexp; @@ -2475,7 +2469,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { pc->gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; - if( !(map[m].flag.nomvploot || type&1) ) { + if( !(maplist[m].flag.nomvploot || type&1) ) { /* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */ int mdrop_id[MAX_MVP_DROP]; int mdrop_p[MAX_MVP_DROP]; @@ -2619,7 +2613,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { return 5; // Note: Actually, it's 4. Oh well... // MvP tomb [GreenBox] - if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map[md->bl.m].flag.notomb != 1) + if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && maplist[md->bl.m].flag.notomb != 1) mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); if( !rebirth ) { @@ -3382,12 +3376,12 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons (skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) continue; - for(h = 0; h < map[sd->bl.m].zone->disabled_skills_count; h++) { - if( skill_id == map[sd->bl.m].zone->disabled_skills[h]->nameid && map[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { + for(h = 0; h < maplist[sd->bl.m].zone->disabled_skills_count; h++) { + if( skill_id == maplist[sd->bl.m].zone->disabled_skills[h]->nameid && maplist[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { break; } } - if( h < map[sd->bl.m].zone->disabled_skills_count ) + if( h < maplist[sd->bl.m].zone->disabled_skills_count ) continue; //Normal aggressive mob, disable skills that cannot help them fight //against players (those with flags UF_NOMOB and UF_NOPC are specific |