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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-26 09:46:45 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-26 09:46:45 +0000
commitffcebec91192484588b2a5853782d026e5370f0c (patch)
tree2e97d4e2b613bf2395f0f1b47435c0caf1686cc5 /src/map/mob.c
parent4eabbb012ad6e6a4b9b3343e090b96de2841c1cf (diff)
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* Mob control engine tested 99% working so far.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6770 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c79
1 files changed, 44 insertions, 35 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 3fbe92375..7761e3db9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -799,7 +799,19 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
target= va_arg(ap,struct block_list**);
//If can't seek yet, not an enemy, or you can't attack it, skip.
- if ((*target) == bl || battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 || !status_check_skilluse(&md->bl, bl, 0, 0))
+ if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0))
+ return 0;
+
+ if(md->nd){
+ setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)2, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)bl->type, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 2, (void *)bl->id, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
+ run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
+ return 0; // We have script handling the work.
+ }
+
+ if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0)
return 0;
switch (bl->type)
@@ -906,9 +918,6 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
return 0;
}
- if(bl->type == BL_MOB && ((TBL_MOB *)bl)->master_id && ((TBL_MOB *)bl)->master_id != md->master_id) // Just in case something screws up
- md->master_id = ((TBL_MOB *)bl)->master_id;
-
if(status_get_mode(&md->bl)&MD_CANMOVE)
{ //If the mob can move, follow around. [Check by Skotlex]
@@ -1320,7 +1329,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app)
ap = va_arg(app, va_list);
- if (battle_config.mob_ai&32 && map[md->bl.m].users>0)
+ if (md->nd || (battle_config.mob_ai&32 && map[md->bl.m].users>0))
return mob_ai_sub_hard(&md->bl, ap);
tick=va_arg(ap,unsigned int);
@@ -1494,39 +1503,49 @@ int mob_timer_delete(int tid, unsigned int tick, int id, int data)
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int mob_deleteslave_sub(struct block_list *bl,va_list ap)
+int mob_convertslave_sub(struct block_list *bl,va_list ap)
{
- struct mob_data *md;
- int id;
+ struct mob_data *md, *md2 = NULL;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, md = (struct mob_data *)bl);
- id=va_arg(ap,int);
- if(md->master_id > 0 && md->master_id == id )
- mob_damage(NULL,md,md->hp,1);
+ md2=va_arg(ap,TBL_MOB *);
+
+ if(md->master_id > 0 && md->master_id == md2->bl.id){
+ md->master_id = md2->master_id;
+ md->state.killer = md2->state.killer;
+ md->special_state.ai = md2->special_state.ai;
+ }
+
return 0;
}
-int mob_convertslave_sub(struct block_list *bl,va_list ap)
+int mob_convertslave(struct mob_data *md)
+{
+ nullpo_retr(0, md);
+
+ map_foreachinmap(mob_convertslave_sub, md->bl.m, BL_MOB, md);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int mob_deleteslave_sub(struct block_list *bl,va_list ap)
{
struct mob_data *md;
- int id, master;
+ int id;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, md = (struct mob_data *)bl);
id=va_arg(ap,int);
- master=va_arg(ap,int);
-
if(md->master_id > 0 && md->master_id == id )
- md->master_id = master;
+ mob_damage(NULL,md,md->hp,1);
return 0;
}
/*==========================================
@@ -1540,14 +1559,6 @@ int mob_deleteslave(struct mob_data *md)
map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
-
-int mob_convertslave(struct mob_data *md)
-{
- nullpo_retr(0, md);
-
- map_foreachinmap(mob_convertslave_sub, md->bl.m, BL_MOB,md->bl.id,md->master_id);
- return 0;
-}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
int mob_respawn(int tid, unsigned int tick, int id,int data )
{
@@ -1592,7 +1603,6 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
int ret, mode;
int drop_rate;
int race;
- char buffer[64];
nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック
@@ -1601,12 +1611,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(src){
if(md->nd){
- sprintf(buffer, "$@%d_attacker", md->bl.id);
- set_var(NULL, buffer, (void *)src->id);
- sprintf(buffer, "$@%d_attacktype", md->bl.id);
- set_var(NULL, buffer, (void *)(int)src->type);
- sprintf(buffer, "%s::OnDamage", md->nd->exname);
- npc_event_do(buffer);
+ setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)1, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)src->type, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 2, (void *)src->id, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
+ run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
}
if(src->type == BL_PC) {
sd = (struct map_session_data *)src;