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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-24 18:20:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-24 18:20:55 +0000
commitdc3d23e60aaad210be711844ab24b3a0a2b113aa (patch)
tree66c7b2bd3cb80ec53091059ebdc674ed03791629 /src/map/mob.c
parentaf0c947f3ce68479a1d41612ace459e74dead363 (diff)
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- Added function map_search_freecell to locate an available cell around an area (for recall/warping skills)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5732 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c126
1 files changed, 32 insertions, 94 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index e907fa862..e0488bc3d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -248,7 +248,6 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
struct mob_data *md = NULL;
struct spawn_data data;
int m, count, lv = 255;
- int i, j;
if(sd) lv = sd->status.base_level;
@@ -272,25 +271,12 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
}
strncpy(data.eventname, event, 50);
- if (sd) { //even if the coords were wrong, spawn mob anyways (but look for most suitable coords first) Got from Freya [Lupus]
- if (x <= 0 || y <= 0) {
- if (x <= 0) x = sd->bl.x + rand() % 3 - 1;
- if (y <= 0) y = sd->bl.y + rand() % 3 - 1;
- if (map_getcell(m, x, y, CELL_CHKNOPASS)) {
- x = sd->bl.x;
- y = sd->bl.y;
- }
- }
- } else if (x <= 0 || y <= 0) {
- i = j = 0;
- do {
- x = rand() % (map[m].xs - 2) + 1;
- y = rand() % (map[m].ys - 2) + 1;
- } while ((i = map_getcell(m, x, y, CELL_CHKNOPASS)) && j++ < 64);
- if (i) { // not solved?
- x = 0;
- y = 0;
- }
+ if (x <= 0 || y <= 0) {
+ if (sd)
+ map_search_freecell(&sd->bl, 0, &x, &y, 1, 1, 0);
+ else
+ if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1))
+ return 0; //Not solved?
}
data.x = x;
data.y = y;
@@ -642,11 +628,6 @@ int mob_setdelayspawn(struct mob_data *md)
return 0;
}
-static int mob_count_sub(struct block_list *bl,va_list ap)
-{
- return 1;
-}
-
/*==========================================
* Mob spawning. Initialization is also variously here.
*------------------------------------------
@@ -674,30 +655,16 @@ int mob_spawn (struct mob_data *md)
if ((md->spawn->x == 0 && md->spawn->y == 0) || md->spawn->xs || md->spawn->ys)
{ //Monster can be spawned on an area.
- int x, y;
- while (i < 50) {
- if (md->spawn->x == 0 && md->spawn->y == 0) {
- x = rand()%(map[md->bl.m].xs-2)+1;
- y = rand()%(map[md->bl.m].ys-2)+1;
- } else {
- x = md->spawn->x+rand()%(md->spawn->xs+1)-md->spawn->xs/2;
- y = md->spawn->y+rand()%(md->spawn->ys+1)-md->spawn->ys/2;
- }
- i++;
- if (map_getcell(md->bl.m,x,y,CELL_CHKNOPASS))
- continue;
-
- //Avoid spawning on the view-range of players. [Skotlex]
- if (battle_config.no_spawn_on_player &&
- c++ < battle_config.no_spawn_on_player &&
- map_foreachinarea(mob_count_sub, md->bl.m,
- x-AREA_SIZE, y-AREA_SIZE, x+AREA_SIZE, y+AREA_SIZE, BL_PC)
- )
- continue;
- //Found a spot.
- break;
+ int x, y, xs, ys;
+ if (md->spawn->x == 0 && md->spawn->y == 0)
+ xs = ys = -1;
+ else {
+ x = md->spawn->x;
+ y = md->spawn->y;
+ xs = md->spawn->xs/2;
+ ys = md->spawn->ys/2;
}
- if (i >= 50) {
+ if (!map_search_freecell(NULL, md->spawn->m, &x, &y, xs, ys, battle_config.no_spawn_on_player?5:1)) {
// retry again later
add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
return 1;
@@ -2467,23 +2434,15 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
{
struct mob_data *md=(struct mob_data *)bl;
struct block_list *master;
- int x,y,range,i=0;
+ int x,y,range=0;
master = va_arg(ap, struct block_list*);
range = va_arg(ap, int);
if(md->master_id!=master->id)
return 0;
- do {
- x = master->x - range/2 + rand()%range;
- y = master->y - range/2 + rand()%range;
- } while (map_getcell(master->m,x,y,CELL_CHKNOPASS) && i<25);
-
- if (i == 100)
- unit_warp(&md->bl, master->m, master->x, master->y,2);
- else
- unit_warp(&md->bl, master->m, x, y,2);
-
+ map_search_freecell(master, 0, &x, &y, range, range, 0);
+ unit_warp(&md->bl, master->m, x, y,2);
return 1;
}
@@ -2533,7 +2492,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
{
struct mob_data *md;
struct spawn_data data;
- int bx,by,count = 0,k=0;
+ int count = 0,k=0;
nullpo_retr(0, md2);
nullpo_retr(0, value);
@@ -2543,8 +2502,6 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
data.x = md2->bl.x;
data.y = md2->bl.y;
- bx=md2->bl.x;
- by=md2->bl.y;
if(mobdb_checkid(value[0]) == 0)
return 0;
@@ -2556,22 +2513,18 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
amount+=k; //Increase final value by same amount to preserve total number to summon.
}
for(;k<amount;k++) {
- int x=0,y=0,i=0;
+ int x,y;
data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
if (mobdb_checkid(data.class_) == 0)
continue;
- while((x<=0 || y<=0 || map_getcell(data.m,x,y,CELL_CHKNOPASS)) && (i++)<100){
- x=rand()%9-4+bx;
- y=rand()%9-4+by;
- }
- if(i>=100){
- x=bx;
- y=by;
+ if (map_search_freecell(&md2->bl, 0, &x, &y, 4, 4, 0)) {
+ data.x = x;
+ data.y = y;
+ } else {
+ data.x = md2->bl.x;
+ data.y = md2->bl.y;
}
- data.x = x;
- data.y = y;
-
strcpy(data.name, "--ja--"); //These two need to be loaded from the db for each slave.
data.level = 0;
if (!mob_parse_dataset(&data))
@@ -2862,27 +2815,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
if (x <= 0 || y <= 0)
continue;
- // 自分の周囲
- if (ms[i].target >= MST_AROUND1) {
- int bx = x, by = y, i = 0, m = bl->m, r = (ms[i].target-MST_AROUND1) +1;
- do {
- bx = x + rand() % (r*2+1) - r;
- by = y + rand() % (r*2+1) - r;
- } while (map_getcell(m, bx, by, CELL_CHKNOREACH) && (i++) < 1000);
- if (i < 1000){
- x = bx; y = by;
- }
- }
- // 相手の周囲
- if (ms[i].target >= MST_AROUND5) {
- int bx = x, by = y, i = 0, m = bl->m, r = (ms[i].target-MST_AROUND5) + 1;
- do {
- bx = x + rand() % (r*2+1) - r;
- by = y + rand() % (r*2+1) - r;
- } while (map_getcell(m, bx, by, CELL_CHKNOREACH) && (i++) < 1000);
- if (i < 1000){
- x = bx; y = by;
- }
+ // Look for an area to cast the spell around...
+ if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) {
+ int r = ms[i].target >= MST_AROUND1?
+ (ms[i].target-MST_AROUND1) +1:
+ (ms[i].target-MST_AROUND5) +1;
+ map_search_freecell(&md->bl, md->bl.m, &x, &y, r, r, 3);
}
return unit_skilluse_pos2(&md->bl, x, y, ms[i].skill_id, ms[i].skill_lv,
skill_castfix(&md->bl,ms[i].skill_id, ms[i].skill_lv, ms[i].casttime), ms[i].cancel);