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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-03 14:13:13 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-03 14:13:13 +0000
commit33c862fabb849bbd93ef0bbba4688c149aefeccf (patch)
tree6fc804f30a9721f083bbb5160f1d2a137d9c10d6 /src/map/mob.c
parent46b54cfef91120e710a87b4af484bc2f67393200 (diff)
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- Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to foobar.
- When you have the wrong ammo-type equipped the skill-failed message is now "skill can't be used with this weapon", which is less misleading than "please equip arrows first". - Corrected pet-equipment display (I originally assumed they went in the shield view-position, when they actually go in the head-bottom position). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5883 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 077fe7fa8..c5d9c44e5 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3459,7 +3459,7 @@ static int mob_readdb_mobavail(void)
mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris
}
else if(str[2] && atoi(str[2]) > 0)
- mob_db_data[class_]->vd.shield=atoi(str[2]); // mob equipment [Valaris]
+ mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris]
ln++;
}