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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-27 15:07:55 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-27 15:07:55 +0000 |
commit | 344be8d138d359fd0be0ee72820a7982a9a8d39f (patch) | |
tree | 28b8a495326928bdd81c03fbb29f3863c21c3ae7 /src/map/mob.c | |
parent | d5daeaf65b0892f5fd6dfc8cce13cc131d434b80 (diff) | |
download | hercules-344be8d138d359fd0be0ee72820a7982a9a8d39f.tar.gz hercules-344be8d138d359fd0be0ee72820a7982a9a8d39f.tar.bz2 hercules-344be8d138d359fd0be0ee72820a7982a9a8d39f.tar.xz hercules-344be8d138d359fd0be0ee72820a7982a9a8d39f.zip |
- Merged some splash changes from stable. Sharp-Shooting will now display a skill animation.
- The no_spawn_on_player setting will now also work for static mobs, but only if the setting is set to 100 or higher.
- Some small cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8887 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 1a0d5c38b..da0e28ea5 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -619,6 +619,11 @@ int mob_setdelayspawn(struct mob_data *md) return 0; } +static int mob_count_sub(struct block_list *bl,va_list ap) +{ + return 1; +} + /*========================================== * Mob spawning. Initialization is also variously here. *------------------------------------------ @@ -655,6 +660,11 @@ int mob_spawn (struct mob_data *md) add_timer(tick+5000,mob_delayspawn,md->bl.id,0); return 1; } + } else if (battle_config.no_spawn_on_player>99 && + map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC)) + { //retry again later (players on sight) + add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + return 1; } } malloc_set(&md->state, 0, sizeof(md->state)); |