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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 16:32:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 16:32:37 +0000 |
commit | 6749d6567aa972b5cc46e1ed85986be21e2ec799 (patch) | |
tree | 4d28fd94577ad9183c9341f71fd961931faba416 /src/map/mob.c | |
parent | 1e844abc3fa269a504ba6610ac83224d9660ce22 (diff) | |
download | hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.gz hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.bz2 hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.tar.xz hercules-6749d6567aa972b5cc46e1ed85986be21e2ec799.zip |
- Coded @reset.
- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones.
- Cleaned up a bit more pc_isequip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 63b71b941..ead808d70 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1415,7 +1415,7 @@ static struct item_drop* mob_setdropitem(int nameid, int qty) memset(&drop->item_data, 0, sizeof(struct item)); drop->item_data.nameid = nameid; drop->item_data.amount = qty; - drop->item_data.identify = !itemdb_isequip3(nameid); + drop->item_data.identify = itemdb_isidentified(nameid); drop->next = NULL; return drop; }; @@ -2043,7 +2043,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) memset(&item,0,sizeof(item)); item.nameid=md->db->mvpitem[i].nameid; - item.identify=!itemdb_isequip3(item.nameid); + item.identify= itemdb_isidentified(item.nameid); clif_mvp_item(mvp_sd,item.nameid); log_mvp[0] = item.nameid; @@ -3278,7 +3278,7 @@ static int mob_readdb(void) } else switch (type) // Added suport to restrict normal drops of MVP's [Reddozen] { - case 0: + case IT_HEALING: if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_heal_boss; else @@ -3286,7 +3286,7 @@ static int mob_readdb(void) ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; break; - case 2: + case IT_USABLE: if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_use_boss; else @@ -3294,9 +3294,9 @@ static int mob_readdb(void) ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; break; - case 4: - case 5: - case 8: // Changed to include Pet Equip + case IT_WEAPON: + case IT_ARMOR: + case IT_PETARMOR: // Changed to include Pet Equip if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_equip_boss; else @@ -3304,7 +3304,7 @@ static int mob_readdb(void) ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; break; - case 6: + case IT_CARD: if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_card_boss; else @@ -3958,7 +3958,7 @@ static int mob_read_sqldb(void) } else switch (type) // Added suport to restrict normal drops of MVP's [Reddozen] { - case 0: // Val added heal restrictions + case IT_HEALING: // Val added heal restrictions if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_heal_boss; else @@ -3966,7 +3966,7 @@ static int mob_read_sqldb(void) ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; break; - case 2: + case IT_USABLE: if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_use_boss; else @@ -3974,9 +3974,9 @@ static int mob_read_sqldb(void) ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; break; - case 4: - case 5: - case 8: // Changed to include Pet Equip + case IT_WEAPON: + case IT_ARMOR: + case IT_PETEQUIP: // Changed to include Pet Equip if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_equip_boss; else @@ -3984,7 +3984,7 @@ static int mob_read_sqldb(void) ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; break; - case 6: + case IT_CARD: if (status->mode&MD_BOSS) rate_adjust = battle_config.item_rate_card_boss; else |