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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-07 16:10:02 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-07 16:10:02 +0000
commit490d9a982e70974d2f4e09eea4c14e1146839fbe (patch)
tree75aa544b32b3cea23fbb4e21c601a6c6466f1fc3 /src/map/mob.c
parent110b5e6c908fb2e7187b60812f55076adb0434fc (diff)
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* Fixed monster skill associated emotions were always ignored when having less than three digits ( = all ) (bugreport:4842).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14778 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 9bd8c086c..1626f49a0 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -4167,7 +4167,7 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
ms->val[1] = 0; //Do not "set" it.
}
- if(str[17] != NULL && strlen(str[17])>2)
+ if(*str[17])
ms->emotion=atoi(str[17]);
else
ms->emotion=-1;