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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 13:49:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 13:49:24 +0000
commita2b971ef0af9491bdbd93e07e600a69df97a46a1 (patch)
treedcc1210cb9863ebf921cf93bfe33bc08e0cf842a /src/map/mob.c
parenteb5b93986c7ade4100da3d1bcaf07c9f2b7824e4 (diff)
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- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 27743fd26..84671a70d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -418,7 +418,7 @@ static int mob_spawn_guardian_sub(int tid,unsigned int tick,int id,int data)
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
}
- unit_free(&md->bl); //Remove guardian.
+ unit_free(&md->bl,0); //Remove guardian.
}
return 0;
}
@@ -594,7 +594,7 @@ int mob_setdelayspawn(struct mob_data *md)
if (!md->spawn) //Doesn't has respawn data!
- return unit_free(&md->bl);
+ return unit_free(&md->bl,1);
spawntime1 = md->last_spawntime + md->spawn->delay1;
spawntime2 = md->last_deadtime + md->spawn->delay2;
@@ -1494,8 +1494,7 @@ int mob_timer_delete(int tid, unsigned int tick, int id, int data)
return 0; //??
//for Alchemist CANNIBALIZE [Lupus]
((TBL_MOB*)bl)->deletetimer = -1;
- unit_remove_map(bl, 3);
- unit_free(bl);
+ unit_free(bl,3);
return 0;
}
@@ -2205,7 +2204,7 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
}
- unit_free(&md->bl); //Remove guardian.
+ unit_free(&md->bl,0); //Remove guardian.
}
return 0;
}
@@ -2217,7 +2216,7 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
- unit_free(&md->bl);
+ unit_free(&md->bl,0);
return 0;
}