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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-22 20:32:25 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-22 20:32:25 +0000 |
commit | 46c2eeef1fb61d251afe62f123c8f0cc6e25a7a2 (patch) | |
tree | 6c2d771580a35911711a0101cc4b1ca5e67bd896 /src/map/mob.c | |
parent | 3fe27e962cf2084d380b6229fcc07c47d0c51e67 (diff) | |
download | hercules-46c2eeef1fb61d251afe62f123c8f0cc6e25a7a2.tar.gz hercules-46c2eeef1fb61d251afe62f123c8f0cc6e25a7a2.tar.bz2 hercules-46c2eeef1fb61d251afe62f123c8f0cc6e25a7a2.tar.xz hercules-46c2eeef1fb61d251afe62f123c8f0cc6e25a7a2.zip |
- Modified slaves_inherit_speed and slaves_inherit_mode so you get better control of when to copy/remove modes/speed.
- Reenabled usage of mode MD_CHANGETARGET, so mobs with mode 0x200 will be able to switch targets while attacking.
- Simplified some more the chase-changetarget function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9294 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 49 |
1 files changed, 28 insertions, 21 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index a1adac8fb..a53b5717b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -728,7 +728,7 @@ static int mob_can_changetarget(struct mob_data* md, struct block_list* target, switch (md->state.skillstate) { case MSS_BERSERK: //Only Assist, Angry or Aggressive+CastSensor mobs can change target while attacking. - if (mode&(MD_ASSIST|MD_ANGRY) || (mode&(MD_AGGRESSIVE|MD_CASTSENSOR)) == (MD_AGGRESSIVE|MD_CASTSENSOR)) + if (mode&(MD_ASSIST|MD_ANGRY|MD_CHANGETARGET) || (mode&(MD_AGGRESSIVE|MD_CASTSENSOR)) == (MD_AGGRESSIVE|MD_CASTSENSOR)) return (battle_config.mob_ai&0x4 || check_distance_bl(&md->bl, target, 3)); else return 0; @@ -837,24 +837,18 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) target= va_arg(ap,struct block_list**); //If can't seek yet, not an enemy, or you can't attack it, skip. - if ((*target) == bl || battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 || !status_check_skilluse(&md->bl, bl, 0, 0)) + if ((*target) == bl || + battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 || + !status_check_skilluse(&md->bl, bl, 0, 0)) return 0; - switch (bl->type) - { - case BL_PC: - case BL_HOM: //[orn] - case BL_MOB: - if(battle_check_range (&md->bl, bl, md->status.rhw.range)) - { - (*target) = bl; - md->target_id=bl->id; - md->min_chase= md->db->range3; - return 1; - } - break; + if(battle_check_range (&md->bl, bl, md->status.rhw.range)) + { + (*target) = bl; + md->target_id=bl->id; + md->min_chase= md->db->range3; } - return 0; + return 1; } @@ -2499,11 +2493,24 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id) md->status.hp = md->status.max_hp*hp_rate/100; //Inherit the aggressive mode of the master. - if (battle_config.slaves_inherit_mode && md->master_id) { - if (md2->status.mode&MD_AGGRESSIVE) - sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 0); - else - sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, 0, MD_AGGRESSIVE, 0); + if (battle_config.slaves_inherit_mode && md->master_id) + { + switch (battle_config.slaves_inherit_mode) { + case 1: //Always aggressive + if (!(md->status.mode&MD_AGGRESSIVE)) + sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); + break; + case 2: //Always passive + if (md->status.mode&MD_AGGRESSIVE) + sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); + break; + default: //Copy master. + if (md2->status.mode&MD_AGGRESSIVE) + sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); + else + sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); + break; + } } clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1); |