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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 14:39:38 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 14:39:38 +0000 |
commit | cb1d2d92afbf8d9ebec4c9290a180835ad5dae78 (patch) | |
tree | 0a25e15fd6687a6f99764e794a49e97c04524cba /src/map/mob.c | |
parent | 4d34cd6ca7f80bf298c9837b27d1b5cc7d294098 (diff) | |
download | hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.gz hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.bz2 hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.xz hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.zip |
- Cleaned up the last NJ update code.
- Added @ command `charspeed`
- Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL
- Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now.
- Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed.
- Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time.
- Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index b4bd0750c..a06cc3731 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1139,7 +1139,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) //or if the previous target is not attacking the mob. [Skotlex] md->target_id = md->attacked_id; // set target md->state.aggressive = 0; //Retaliating. - md->attacked_count = 0; + //md->attacked_count = 0; //Should we reset rude attack count? md->min_chase = dist+md->db->range3; if(md->min_chase>MAX_MINCHASE) md->min_chase=MAX_MINCHASE; |