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authorHaru <haru@dotalux.com>2013-08-27 08:08:34 +0200
committerHaru <haru@dotalux.com>2013-11-05 04:17:39 +0100
commit97001710c06ed7053d18c8baaac602eb563b64b3 (patch)
treea4f08884917a5934e9b7ba66b39cd5e25db92e54 /src/map/mob.c
parent0a5abb6de766be6a5068da08eb6477e343f2d7b3 (diff)
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Introducing the Hercules Standalone Script Syntax Checker
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 97f8ea6c1..c5a79dffe 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -4534,7 +4534,12 @@ bool mob_readdb_itemratio(char* str[], int columns, int current)
/**
* read all mob-related databases
*/
-void mob_load(void) {
+void mob_load(bool minimal) {
+ if (minimal) {
+ // Only read the mob db in minimal mode
+ mob->readdb();
+ return;
+ }
sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb
mob->readchatdb();
if (map->db_use_sql_mob_db) {
@@ -4569,7 +4574,7 @@ void mob_reload(void) {
}
}
- mob->load();
+ mob->load(false);
}
void mob_clear_spawninfo()
@@ -4583,15 +4588,18 @@ void mob_clear_spawninfo()
/*==========================================
* Circumference initialization of mob
*------------------------------------------*/
-int do_init_mob(void)
-{ //Initialize the mob database
+int do_init_mob(bool minimal) {
+ // Initialize the mob database
memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array
- mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
+ mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns
mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob
item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE);
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
- mob->load();
+ mob->load(minimal);
+
+ if (minimal)
+ return 0;
timer->add_func_list(mob->delayspawn,"mob_delayspawn");
timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop");