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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-09 20:11:14 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-09 20:11:14 +0000
commit203b881a3f76e822a0052e58c67bf46ba6ad0596 (patch)
tree9f918bdf4a68aa659f3c5c45186e198cbe2388b5 /src/map/mob.c
parenta3e718b798e8b7c5848b58a7646a783ac0163364 (diff)
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- Modified attack_walk_delay so it behaves on a 'per-object' basis, and changed the default to 15 (all types).
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks. - Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived. - Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 4c7da69cb..f52caa5c3 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3431,6 +3431,7 @@ static bool mob_parse_dbrow(char** str)
status->adelay = atoi(str[27]);
status->amotion = atoi(str[28]);
//If the attack animation is longer than the delay, the client crops the attack animation!
+ //On aegis there is no real visible effect of having a recharge-time less than amotion anyway.
if (status->adelay < status->amotion)
status->adelay = status->amotion;
status->dmotion = atoi(str[29]);