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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-11 19:19:06 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-11 19:19:06 +0000 |
commit | 06c4c2f94c63ccfc5b2e1a297325f5a3c304f2a0 (patch) | |
tree | 935a53c77dcfe9e4cc4a451449c0c57d4e6f193c /src/map/mob.c | |
parent | 73ca183f23958dbf803233bff65c2a3ef4e2bf07 (diff) | |
download | hercules-06c4c2f94c63ccfc5b2e1a297325f5a3c304f2a0.tar.gz hercules-06c4c2f94c63ccfc5b2e1a297325f5a3c304f2a0.tar.bz2 hercules-06c4c2f94c63ccfc5b2e1a297325f5a3c304f2a0.tar.xz hercules-06c4c2f94c63ccfc5b2e1a297325f5a3c304f2a0.zip |
- When a mob fails to use the selected skill, it will now move on to the next one in the list, rather than return from the function with fail status.
- Mobs won't try to run away when rude-attacked if they have a locked-on target already.
- Moved the teleport on LP fail check from castend_nodamageid to status_check_skilluse, this way unit_useskill will return failed when trying to use it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10221 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 11d44955f..f4e30e51f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1160,7 +1160,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ) { //Rude attacked if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move && - unit_escape(bl, abl, rand()%10 +1)) + !tbl && unit_escape(bl, abl, rand()%10 +1)) { //Escaped. //TODO: Maybe it shouldn't attempt to run if it has another, valid target? md->attacked_id = 0; @@ -2855,7 +2855,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!flag) { //Skill failed. md->skillidx = -1; - return 0; + continue; } if(battle_config.mob_ai&0x200) { //pass on delay to same skill. |