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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 19:07:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 19:07:53 +0000 |
commit | 403d1aceaeb74d5994f0390f61cb31b13923168f (patch) | |
tree | 7ae86ce62877788177c0c23ee3f2a357de72dfb9 /src/map/mob.c | |
parent | bb0e0bcc5d4da8331f6fb33c879b2d757855722a (diff) | |
download | hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.tar.gz hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.tar.bz2 hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.tar.xz hercules-403d1aceaeb74d5994f0390f61cb31b13923168f.zip |
- Corrected Kaupe so it doesn't ends on the first part of Soul Destroyer.
- Applied some cleaning to the way Tatami Gaeshi knocks back.
- Cleaned up the way mobskill_use checks for the correct event. It should fix unlimited mob-skill-casting issues.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9154 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 2033cddbf..daf71b348 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2649,7 +2649,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!battle_config.mob_skill_rate || md->ud.skilltimer != -1 || !md->db->maxskill) return 0; - if (event < 0 && DIFF_TICK(md->ud.canact_tick, tick) > 0) + if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0) return 0; //Skill act delay only affects non-event skills. //Pick a starting position and loop from that. @@ -2676,11 +2676,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (rand() % 10000 > ms[i].permillage) //Lupus (max value = 10000) continue; - // ðŒ”»’è - flag = (event == ms[i].cond1); - //Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function - //in battle. The only exception is MSC_SKILLUSED which explicitly uses the event value to trigger. [Skotlex] - if (!flag && (event == -1 || (event & 0xffff) == MSC_SKILLUSED)){ + if (ms[i].cond1 == event) + flag = 1; //Trigger skill. + else if (ms[i].cond1 == MSC_SKILLUSED) + flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0)); + else if(event == -1){ + //Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle. switch (ms[i].cond1) { case MSC_ALWAYS: @@ -2723,8 +2724,6 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) flag = (unit_counttargeted(&md->bl, 0) >= c2); break; case MSC_AFTERSKILL: flag = (md->ud.skillid == c2); break; - case MSC_SKILLUSED: // specificated skill used - flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0)); break; case MSC_RUDEATTACKED: flag = (md->attacked_count >= RUDE_ATTACKED_COUNT); if (flag) md->attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] @@ -2850,7 +2849,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tic if (flag == -1) res = mobskill_use(md, tick, MSC_CASTTARGETED); else if ((flag&0xffff) == MSC_SKILLUSED) - res = mobskill_use(md,tick,flag); + res = mobskill_use(md, tick, flag); else if (flag&BF_SHORT) res = mobskill_use(md, tick, MSC_CLOSEDATTACKED); else if (flag&BF_LONG) |