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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-05-17 04:56:18 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-06-01 02:01:56 +0200
commit887820f62769ffcc09de0053ba6a645b83cf74d9 (patch)
tree96027b9ae4650e2231c96dde806252d86f364670 /src/map/mob.c
parent529401c53e79ed848cea6dfaab75366d05174a43 (diff)
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Make Unit->Id can be grouped by levels
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index b6ba5e5a9..df6deb866 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3871,7 +3871,7 @@ static int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16
continue;
/// Normal aggressive mob. Disable skills that cannot help fighting against players. (Those with flags UF_NOMOB and UF_NOPC are specific to always aid players!) [Skotlex]
- if (flag == 0 && skill->get_unit_id(skill_id, 0) != 0 &&
+ if (flag == 0 && skill->get_unit_id(skill_id, sd->status.skill[idx].lv, 0) != 0 &&
(skill->get_unit_flag(skill_id) & (UF_NOMOB | UF_NOPC)) > 0)
continue;