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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-23 14:40:22 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-23 14:40:22 +0000
commit67e3647db031dabdb4b300e24ce3d23af4b4889b (patch)
tree2d9feb6f6be00d0297619c6fbdf0fc283486048a /src/map/mercenary.h
parentc6b5397e443179b28e6e094452fd4966ceb36798 (diff)
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- A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis.
- Added missing declaration of merc_get_hom_viewdata in mercenary.h git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9698 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index b7b0dd635..6a56b20a5 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -50,6 +50,7 @@ enum {
#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0)
int do_init_merc(void);
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
+struct view_data* merc_get_hom_viewdata(int class_);
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
int merc_hom_dead(struct homun_data *hd, struct block_list *src);
void merc_hom_skillup(struct homun_data *hd,int skillnum);