summaryrefslogtreecommitdiff
path: root/src/map/mercenary.h
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-02 14:27:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-02 14:27:17 +0000
commitf49effe3403a77b3fb69078465a2906836547041 (patch)
tree7073c6a028721f9edae7ecd126344a3440f007d5 /src/map/mercenary.h
parent9575f26807e2e508af9108d3c69c0e332a7f61cc (diff)
downloadhercules-f49effe3403a77b3fb69078465a2906836547041.tar.gz
hercules-f49effe3403a77b3fb69078465a2906836547041.tar.bz2
hercules-f49effe3403a77b3fb69078465a2906836547041.tar.xz
hercules-f49effe3403a77b3fb69078465a2906836547041.zip
- Updated battle_check_target so that all alchemist summoned mobs can be target by everyone.
- Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type. - Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out. - Using NPC_SELFDESTRUCTION no longer will make the caster stop walking. - Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead. - Changed clif_hominfo to receive both sd and hd as parameters - Some redundancy cleaning in mercenary.c - Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 965557759..41f5540de 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -60,7 +60,7 @@ int merc_hom_checkskill(struct map_session_data *sd,int skill_id) ;
int merc_hom_gainexp(struct homun_data *hd,int exp) ;
int merc_hom_levelup(struct homun_data *hd) ;
int merc_hom_evolution(struct homun_data *hd) ;
-int merc_hom_heal(struct homun_data *hd,int hp,int sp);
+void merc_hom_heal(struct homun_data *hd,int hp,int sp);
int merc_hom_delete(struct homun_data *hd, int flag) ;
int merc_hom_revive(struct map_session_data *sd, int per);
void merc_save(struct homun_data *hd);