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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-26 04:50:15 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-26 04:50:15 +0000 |
commit | bb7124295a174b43af7bfe88eda500b13f73bb62 (patch) | |
tree | 58b5ba364699545f6287338b66e5eee9ae5c1a08 /src/map/mercenary.h | |
parent | 2fa3554e3fb5dbc9227d343e667e6d6cd5423d1b (diff) | |
download | hercules-bb7124295a174b43af7bfe88eda500b13f73bb62.tar.gz hercules-bb7124295a174b43af7bfe88eda500b13f73bb62.tar.bz2 hercules-bb7124295a174b43af7bfe88eda500b13f73bb62.tar.xz hercules-bb7124295a174b43af7bfe88eda500b13f73bb62.zip |
Reverted all mercenary changes to mapserver homunculus code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13135 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r-- | src/map/mercenary.h | 94 |
1 files changed, 68 insertions, 26 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index bc2046dc7..88692b4d1 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -7,42 +7,84 @@ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data -struct s_mercenary_db { - int class_; - char sprite[NAME_LENGTH], name[NAME_LENGTH]; - unsigned short lv; - short range2, range3; - struct status_data status; - struct view_data vd; - struct { - unsigned short id, lv; - } skill[MAX_MERCSKILL]; +struct h_stats { + unsigned int HP, SP; + unsigned short str, agi, vit, int_, dex, luk; +}; + +struct s_homunculus_db { + int base_class, evo_class; + char name[NAME_LENGTH]; + struct h_stats base, gmin, gmax, emin, emax; + int foodID ; + int baseASPD ; + long hungryDelay ; + unsigned char element, race, base_size, evo_size; +}; + +extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS]; +enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; +enum { + SP_ACK = 0x00, + SP_INTIMATE = 0x100, + SP_HUNGRY = 0x200 }; -extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; -struct mercenary_data { +struct homun_data { struct block_list bl; - struct unit_data ud; + struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; + struct s_homunculus_db *homunculusDB; //[orn] + struct s_homunculus homunculus ; //[orn] - struct s_mercenary_db *db; - struct s_mercenary mercenary; - - struct map_session_data *master; - int contract_timer; + struct map_session_data *master; //pointer back to its master + int hungry_timer; //[orn] + unsigned int exp_next; + char blockskill[MAX_SKILL]; // [orn] }; -bool merc_class(int class_); -struct view_data * merc_get_viewdata(int class_); -int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime); -int merc_data_received(struct s_mercenary *merc, bool flag); -int mercenary_save(struct mercenary_data *md); -int do_init_mercenary(void); -int merc_delete(struct mercenary_data *md, int reply); -void merc_contract_stop(struct mercenary_data *md); + +#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) + +// merc_is_hom_alive(struct homun_data *) +#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) +int do_init_merc(void); +int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator +struct view_data* merc_get_hom_viewdata(int class_); +void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); +int merc_hom_dead(struct homun_data *hd, struct block_list *src); +void merc_hom_skillup(struct homun_data *hd,int skillnum); +int merc_hom_calc_skilltree(struct homun_data *hd) ; +int merc_hom_checkskill(struct homun_data *hd,int skill_id) ; +int merc_hom_gainexp(struct homun_data *hd,int exp) ; +int merc_hom_levelup(struct homun_data *hd) ; +int merc_hom_evolution(struct homun_data *hd) ; +void merc_hom_heal(struct homun_data *hd,int hp,int sp); +int merc_hom_vaporize(struct map_session_data *sd, int flag); +int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); +void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); +void merc_reset_stats(struct homun_data *hd); +int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] +void merc_save(struct homun_data *hd); +int merc_call_homunculus(struct map_session_data *sd); +int merc_create_homunculus_request(struct map_session_data *sd, int class_); +int search_homunculusDB_index(int key,int type); +int merc_menu(struct map_session_data *sd,int menunum); +int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); +int merc_hom_hungry_timer_delete(struct homun_data *hd); +int merc_hom_change_name(struct map_session_data *sd,char *name); +int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); +#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) +#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) +int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); +int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); +int merc_skill_tree_get_max(int id, int b_class); +void merc_hom_init_timers(struct homun_data * hd); +void merc_skill_reload(void); +void merc_reload(void); #endif /* _MERCENARY_H_ */ |