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authortoms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-10 23:34:35 +0000
committertoms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-10 23:34:35 +0000
commit1da444ee4f4c92bc69c9e2e897e0bf4674e52bc8 (patch)
tree0d86857c93f00868dc755cd6332516fa41fb01d0 /src/map/mercenary.h
parentaa8f497e6714b4f93c6ea81a99ebd96d0c3501ef (diff)
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Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8241 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index d81cb9be7..aa07538ff 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -46,7 +46,8 @@ enum {
SP_INTIMATE = 0x100,
SP_HUNGRY = 0x200
};
-
+// merc_is_hom_alive(struct homun_data *)
+#define merc_is_hom_active(x) (x && x->master && x->master->homunculus.vaporize != 1 && x->battle_status.hp != 0)
int do_init_merc(void);
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
void merc_load_sub(struct homun_data *hd, struct map_session_data *sd);
@@ -79,3 +80,4 @@ int read_homunculusdb(void);
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
int merc_skill_tree_get_max(int id, int b_class);
+int merc_hom_data_init(struct map_session_data *sd);