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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 17:28:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 17:28:01 +0000 |
commit | a3e718b798e8b7c5848b58a7646a783ac0163364 (patch) | |
tree | aec968fc3500f3bc502060e43414bb1bfca7897c /src/map/mercenary.h | |
parent | 6b435aacc6390a4ffe70b0b97636802e226c1c68 (diff) | |
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Cleaned up and corrected some more land skill code:
* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
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