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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 13:49:24 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 13:49:24 +0000 |
commit | a2b971ef0af9491bdbd93e07e600a69df97a46a1 (patch) | |
tree | dcc1210cb9863ebf921cf93bfe33bc08e0cf842a /src/map/mercenary.c | |
parent | eb5b93986c7ade4100da3d1bcaf07c9f2b7824e4 (diff) | |
download | hercules-a2b971ef0af9491bdbd93e07e600a69df97a46a1.tar.gz hercules-a2b971ef0af9491bdbd93e07e600a69df97a46a1.tar.bz2 hercules-a2b971ef0af9491bdbd93e07e600a69df97a46a1.tar.xz hercules-a2b971ef0af9491bdbd93e07e600a69df97a46a1.zip |
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function.
- Fixed Energy Coat consuming 10x less SP per hit than it should.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.c')
-rw-r--r-- | src/map/mercenary.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index fff6a23f1..00759fe0d 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -170,7 +170,7 @@ int merc_hom_delete(struct homun_data *hd, int emote) sd = hd->master;
if (!sd)
- return unit_free(&hd->bl);
+ return unit_free(&hd->bl,1);
if (emote >= 0)
clif_emotion(&sd->bl, emote);
@@ -180,7 +180,7 @@ int merc_hom_delete(struct homun_data *hd, int emote) // Send homunculus_dead to client
sd->homunculus.hp = 0;
clif_hominfo(sd, hd, 0);
- return unit_free(&hd->bl);
+ return unit_free(&hd->bl,1);
}
int merc_hom_calc_skilltree(struct map_session_data *sd)
@@ -342,7 +342,7 @@ int merc_hom_evolution(struct homun_data *hd) x = hd->bl.x;
y = hd->bl.y;
merc_hom_vaporize(sd, 0);
- unit_free(&hd->bl);
+ unit_free(&hd->bl,0);
merc_call_homunculus(sd, x, y);
clif_emotion(&sd->bl, 21) ; //no1
clif_misceffect2(&hd->bl,568);
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